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A little while back I started playing with the cloth simulation feature on Blender. Clothing has always been a major weak spot for me, so I have been trying to get more accurate clothing for shrink TFs. I've got a few ready to pose fox models, so they were perfect to test this out on. I still have some work to do, but I learned a lot that's going to be used in my upcoming models.
Let me know what you all think?
Let me know what you all think?
Category All / Transformation
Species Vulpine (Other)
Size 1280 x 726px
File Size 110.9 kB
Sure ^^ I start with a shirt model, sized to fit over a human torso. It's usually pretty low poly so I can edit it, because next I place it overtop the feral model and thread any limbs through sleeves or neck holes. At this point it just needs to be loosely draping over the character, and most importantly not colliding with them.
Now the simulation work starts. A basic physics: collision modifier gets added onto the character and onto the ground to make the shirt collide with it. Then I add a cloth modifier to the shirt/pants. It has to be touched up a little from here, have self collision added (There are plenty of great tutorials out there for this on Youtube) and a few settings tweaked to make it fall just right. Then I let the physics simulator do the rest and it falls over the character.
Now the simulation work starts. A basic physics: collision modifier gets added onto the character and onto the ground to make the shirt collide with it. Then I add a cloth modifier to the shirt/pants. It has to be touched up a little from here, have self collision added (There are plenty of great tutorials out there for this on Youtube) and a few settings tweaked to make it fall just right. Then I let the physics simulator do the rest and it falls over the character.
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