Age of Wonders: Shadow Magic / Tigrans © Paradox Interactive
Category All / All
Species Leopard
Size 2700 x 2000px
File Size 1.4 MB
Frankly it is pretty good. The mod system makes basic low tier units useable even in late game, and there are a lot of fun synergies with secret techs and races and the NPC species to use. And the Therians (basically happy-go-lucky anthro animal pirates) even have mods that turn your heroes into anthros, LOL.
The mod system is a variation of unit enchantments system from AoW 1\2 (I think it is not presented in AoW 3 for balance reasons just like flying units staying airborne) but unlike mana in AoW 1/2 where near every unit in late game had at least Enchanted weapon cosmite is very limited resource and it required for T2 flyers and T3 units. This limits the ability to build T3 units and you've to choose which units would have mods and how many of them. Of course you'll prefer to enforce the more valuable ones. So the shortage of cosmite force you to build low tier unit in later game but it makes them just a meat.
In AoW3 low tier but robust units from early stage of the game can survive in late game because of unlimited rank system so if they reach champion or even champion 2 rank they have a lot of HP. The strongest T1 unit of all I think is Tigran Sun Guard. Solar shied makes them really hard to kill till they're not flanked and a pike alows them to kick asses of high tier chivalry and fyers.
In Planetfall ranking system is limited with 4 ranks and really boring without any special ability on elite rank. So elite units have only slightly more HP and slightly more firepower.
In AoW3 low tier but robust units from early stage of the game can survive in late game because of unlimited rank system so if they reach champion or even champion 2 rank they have a lot of HP. The strongest T1 unit of all I think is Tigran Sun Guard. Solar shied makes them really hard to kill till they're not flanked and a pike alows them to kick asses of high tier chivalry and fyers.
In Planetfall ranking system is limited with 4 ranks and really boring without any special ability on elite rank. So elite units have only slightly more HP and slightly more firepower.
I dunno, there are pretty easy ways now to gain more cosmite, such as buildings in the capitol, plus with the new systems expanding colonies is easier. I generally just upgrade my units in the field (so Assembly is the best there) once I have the cosmite and build each type of unit at a colony where the various conquered buildings give the right enhancements. Agreed it is similar to the magic enhancements of AoW2, but it is a better system and there are a lot of cool options that give units new abilities or change their damage channels.
Sun Guards were cool, indeed. I played a Theocrat Tigran game once and they were the best defenders I had.
I too missed the elite rank powers. On the other hand though, certain units now evolve once they reach Elite rank (like the old Draconians did), and others become super useful at Elite rank, like the Heritor's Drained who get mind possession on that rank, enabling you to basically get even Tier III units from NPC and enemy factions you could otherwise never build.
All in all I like both the older and the new system. It is certainly not the same game just put into space, which is what I first feared when I heard the setting change. But I would like if the next game they make went back to fantasy settings.
Sun Guards were cool, indeed. I played a Theocrat Tigran game once and they were the best defenders I had.
I too missed the elite rank powers. On the other hand though, certain units now evolve once they reach Elite rank (like the old Draconians did), and others become super useful at Elite rank, like the Heritor's Drained who get mind possession on that rank, enabling you to basically get even Tier III units from NPC and enemy factions you could otherwise never build.
All in all I like both the older and the new system. It is certainly not the same game just put into space, which is what I first feared when I heard the setting change. But I would like if the next game they make went back to fantasy settings.
Cosmite producing buildings require a lot of resarch and there're not so much cosmite mines on the map. If I made my own game AoW-like game with 4-5 unit tiers I would add something like mythril or adamantium for max Tier units.
What I don't like in Planetfall mods is their long decriptions so +10/20% to damage, or regeneration and don't bother too much about anything else.
Evolvig of units existed in AoW 2 and widespread in AoW 3. F. e. 2 of 9 strarting racial irregulars can evolve. Human T2 chivalry evoles to T3 knight. and small T1 snakes can evolve to the big T3 snakes and then to the T4 king snakes.
Medieval based games rely mostly on "swordsman"\"spearman"\"archer"\"chivalry" system while in sci-fi near everything is armed with long range weapons which dictates different rules. But they really tried to implement fantesy archetipes Dwarves look realy cool and Constructs as local undead. For me Planetfall looks like very ambitious game which is much harder to understand than AoW3.
What I don't like in Planetfall mods is their long decriptions so +10/20% to damage, or regeneration and don't bother too much about anything else.
Evolvig of units existed in AoW 2 and widespread in AoW 3. F. e. 2 of 9 strarting racial irregulars can evolve. Human T2 chivalry evoles to T3 knight. and small T1 snakes can evolve to the big T3 snakes and then to the T4 king snakes.
Medieval based games rely mostly on "swordsman"\"spearman"\"archer"\"chivalry" system while in sci-fi near everything is armed with long range weapons which dictates different rules. But they really tried to implement fantesy archetipes Dwarves look realy cool and Constructs as local undead. For me Planetfall looks like very ambitious game which is much harder to understand than AoW3.
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