Just a sorta time killer project.
Here's each of his moves in detail!
Suppression:
Calls out a small drone that floats Close(A), Midscreen (B), or Far ( C) and projects a small laser downwards.
If the opponent crosses this laser, the drone will fly into them. (HIGH)
Drone can be destroyed by opponent.
Knight's strength:
Munks charges forward with a riot shield, absorbing a single hit and causes knock back. Will cause wall splat in corner.
Can be interrupted by multi-hitting moves. (MID)
Beat 'em up:
A quick lunge forward that ducks under high hitting moves. Can be followed up.
Anger: A clothesline that puts Munks behind opponent. (MID)
Denial: An uppercut that launches, leaves Munks in front of opponent. (HIGH)
Bargaining: A fake out back dash that puts Munks one character length away from opponent.
Depression: A jumping axe kick, (OVERHEAD)
Apathy: A shoulder tackle that leads to a combination of baton attacks, all hits mid.
Complete control: Summons a large drone to fly back and forth at the top of the screen for 5 seconds, shooting a laser at a 45 degree angle. Hits for as long as the laser is in contact. (MID)
Blue heart: Command grab verdict, if it connects then Munks will place the opponent in cuffs before kicking them away, only for them to be hit by the Knight's orbital cannon.
Here's each of his moves in detail!
Suppression:
Calls out a small drone that floats Close(A), Midscreen (B), or Far ( C) and projects a small laser downwards.
If the opponent crosses this laser, the drone will fly into them. (HIGH)
Drone can be destroyed by opponent.
Knight's strength:
Munks charges forward with a riot shield, absorbing a single hit and causes knock back. Will cause wall splat in corner.
Can be interrupted by multi-hitting moves. (MID)
Beat 'em up:
A quick lunge forward that ducks under high hitting moves. Can be followed up.
Anger: A clothesline that puts Munks behind opponent. (MID)
Denial: An uppercut that launches, leaves Munks in front of opponent. (HIGH)
Bargaining: A fake out back dash that puts Munks one character length away from opponent.
Depression: A jumping axe kick, (OVERHEAD)
Apathy: A shoulder tackle that leads to a combination of baton attacks, all hits mid.
Complete control: Summons a large drone to fly back and forth at the top of the screen for 5 seconds, shooting a laser at a 45 degree angle. Hits for as long as the laser is in contact. (MID)
Blue heart: Command grab verdict, if it connects then Munks will place the opponent in cuffs before kicking them away, only for them to be hit by the Knight's orbital cannon.
Category All / All
Species Unspecified / Any
Size 1380 x 776px
File Size 663.4 kB
FA+

Comments