Recently did a project for Kortharion of his anthropomorphic dragon OC.
Figured I'd post a screenshot of my first foray into rigging and rendering on Blender.
He's got fully rigged fingers and toes, no eyes in this particular render, but I thought people might be interested in seeing what else I've been working on. I don't know much Blender yet, but I'm glad I was able to figure out how to get this guy rigged. Blender is weird. I wish zbrush had rigging. I understand its interface way better.
Original model was done in Zbrush. Rigging and rendering done in Blender.
Zbrush turntable upload with eyes and textures can be seen here- https://www.youtube.com/watch?v=mFxMmXefsWY&feature=youtu.be
Putting this in scraps in a few days so as to not clutter the main gallery.
Figured I'd post a screenshot of my first foray into rigging and rendering on Blender.
He's got fully rigged fingers and toes, no eyes in this particular render, but I thought people might be interested in seeing what else I've been working on. I don't know much Blender yet, but I'm glad I was able to figure out how to get this guy rigged. Blender is weird. I wish zbrush had rigging. I understand its interface way better.
Original model was done in Zbrush. Rigging and rendering done in Blender.
Zbrush turntable upload with eyes and textures can be seen here- https://www.youtube.com/watch?v=mFxMmXefsWY&feature=youtu.be
Putting this in scraps in a few days so as to not clutter the main gallery.
Category Artwork (Digital) / All
Species Dragon (Other)
Size 1280 x 720px
File Size 124.1 kB
I actually designed it in Zbrush, and I did a basic rig in Blender. :) it wasn't too bad. The hardest part was getting the jaw weighted properly so that it closed without deforming the ....meaty cheek flaps?... I'm not sure what that bit of anatomy is called. XD He was modeled in somewhere between the T-Pose and A-Pose. The image here was a result of some fiddling after I had him mostly rigged, but before I did the eyes :)
I tried to do some texturing in zbrush, but the mapping made it looks like .... well a bad abstract painting done by someone high on peyote. If you checked the youtube video I linked to in the description you can see how I took it a bit farther. At that point i passed it on to the fellow who commissioned it, so that they could get the controls set up to import it into VRchat.
I tried to do some texturing in zbrush, but the mapping made it looks like .... well a bad abstract painting done by someone high on peyote. If you checked the youtube video I linked to in the description you can see how I took it a bit farther. At that point i passed it on to the fellow who commissioned it, so that they could get the controls set up to import it into VRchat.
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