This is the Move chart for PSR provided by the very talented
reivegan THe image for your character goes over top the PSR star logo.
EDIT: Filling out the HP, ATTACK, Defense points. Please refer to an online pokedex of the pokemon type you are submitting to get a grasp of what your pokemorph's average stat points for that area of the chart should be.
EDIT 2:
CHOOSE YOUR POKÉMON!
There are a few restrictions on the kinds of Pokémon you’re allowed to use. Tamar says:
“PSR character submissions will be limited to students only. Staff/instructors/Directors will be provided the PSR's primary board. The reason for this is to help better structure the over all RP of such a free world idea, by making constant adult supervising characters that the kids that join can interact with. This way these characters won't disappeared in the flood of students, contributors can pull any establish teacher they want for their own RPs and stories, and the staff will have a constant presence in the RP. So PLEASE, no staff submissions. Submitting students will be similar to PCA with some differences. Obviously you character should be a pokemorph. No Hybrids. Yes, your pokemorphs can have parents of two different kinds of pokemon (Using the game’s breeding structure as your GUIDE people), but visually they still gotta be one or the other. No mutant pokemorphs that look like half their different parents. If you want to have some sort of physical attributes or something (Fangs, physical stance, in some cases coloration) ok, but if you people make a lopuny eared, pikachu tailed, lucario, or a charizard winged squirtle you’re gonna get thumped. . . . No DELTA OR SHADOW POKEMON, NO EXCEPTIONS.”
To sum up:
- Student characters only
- Pokémorphs only (no non-morphics)
- No (visible) hybridization.
- No Delta or Shadow types.
(before continuing, it would be in your best interest to read this journal: http://www.furaffinity.net/journal/829505/ )
Now that that’s out of the way, it’s time to choose. If you’re unsure of what kind of Pokémon you want to play, there’s a few official Pokédex’s on the ‘net to help you. One of my favorite for ease of use and image reference is: http://www.pokemon.com/Pokedex/flash.asp . This Pokédex can also provide you with some of the information you’re going to need for the Basic Info section.
BASIC INFO
This should be relatively self-explanatory. Your character’s name, type, ability, height, weight and age go here.
Name: Names should make sense (or not). Try to avoid using the names Pokémon that your character isn’t. The name can reflect the type of Pokémon they are, or not. It’s up to you. An original name is good, but a name that hints at your character’s strengths or weaknesses is better.
Type: If you’re unfamiliar with “types” of Pokémon there are, see the link below to check what type yours is. It’s important as it affects the kinds of abilities and moves that are at your Pokémon’s disposal, as well as way other types of damage affects your Pokémon in battle or otherwise (I use the term “ or otherwise” in the sense that if you’re role-playing a situation involving an element, say fire, and your Pokémon is a grass, ice, bug or steel type, they’d be far less likely act as they receive more damage from fire – remember, good roleplaying is using your character’s strengths and weaknesses)
Ability: Some Pokémon have an ability that comes with being the kind of Pokémon they are. These abilities come into play in and out of battle, and are typically used as the word or phrase implies (literally). If more than one ability is listed, choose one (not both – powergaming is fun for the powergamer, not everyone else)
Height and Weight: Pokémon in the Pokéstar Rangers universe range in height and weight similar to humans, though these values can be pushed a little further on both ends. Keep it within reason though.
Age: Your Pokémon’s age plays an integral role in PSR, as it more or less reflects the grade your Pokémon is in. The range of ages at the PSR camp is anywhere between 9-18. Again, keep this value within reason.
(see: http://www.pokemon.com/Pokedex/flash.asp for Basic Info referece)
BASE STATS
In order to maintain some semblance of equality amongst Pokémon, your Pokémon’s base statistic points begin at a total equal to the grade they’re in. These points may be distributed how you see fit (one to seven points in any given stat – no stat may be zero), however, they should reflect your character’s history and training. It’s advised that the point distribution also reflects the average point distribution common amongst the type of Pokémon your character is (but isn’t required.) For reference of average point distribution refer to: http://www.pokemon.com/Pokedex/flash.asp
- Grade Six: 6pts.
- Grade Seven: 7 pts.
- Grade Eight: 8 pts.
- Grade Nine: 9 pts.
- Grade Ten: 10 pts.
- Grade Eleven: 11 pts.
- Grade Twelve: 12 pts.
BIOGRAPHY
This is your character’s flavor text. Give it some thought; when other players want to interact with yours, this is one of the first places they’re going to look. If they’re spoiling for a fight, they’ll look for weaknesses to exploit. If they’re looking for a friend, they’ll look for similar interests. Needless to say, this part of your Pokédex is as important as any other, so be sure to be concise and informative. Where did your Pokémon come from? What kind of family do they have? What’s they’re favorite pastimes? Etc. If it seems as if there’s not enough room to put everything, it’s intentional; as much as you might want to read three chapters about your character’s love of strawberries at 6pt. font, not everyone else does. Keep it short and sweet, accurate and interesting. You’ll have more interaction that way. That being said, no one’s stopping you from writing more and posting it on FA. Be as creative as you like, provided you’re not forcing your creativity upon others.
CHARACTER IMAGE
To the right of the Biography section, you’ll find an empty space with the symbol of the PSR camp. This is where you place an image of your character. It can be art done by you, or by others (be sure to credit external artists, if so) . Ideally, the area around your character is transparent, as to maintain the look of the Pokédex theme.
ABILITY LIST
The ability list is where you place the moves your Pokémon has at their disposal (mostly in combat, but some can be used outside of combat as well). The moves that are available to some kinds of Pokémon, may not necessarily be available to others, so choose wisely. Per grade level you may choose four moves that make the most sense for your character to have at that level. This is at your discretion, again use common sense.
For a list of moves available to your kind of Pokémon, see: http://serebii.net/pokedex-dp/
SECTOR
There are four sectors of operation at the PSR camp:
- North: Galactic defense
- South: Ground control and communications
- East: Tech Support
- West: Terraforming
These are general areas of activity. Your Pokémon may specialize in a more specific study or activity within any of these sectors, but must be listed under one of these broad sectors, as all rangers must report to a sector director specific to their sector.
COMBAT & INTERACTION BETWEEN PLAYERS
Being a Pokémon, conflict amongst your peers will arise as fighting is an intrinsic property amongst Pokémon. When it does, there are a few ground rules to keep in mind:
- No killing: Tap outs, technical KO’s and physical KO’s only.
- Fight with spirit: Be sure your reason to fight is noble, or at least in good spirit, or you’ll be paying a visit to the Head Director’s office.
- Respect your opponent: If they’re down and out, the fight’s over. If they don’t want to fight, there is no fight, move along.
- Respect your surroundings: You break it, your parent’s bought it.
- Respect the directors: If they call a fight, it’s over. Their judgment is final.
Freeform: This is done through notes on FA, e-mail, chat etc. There are no dice or calculators, and is the freest form of roleplaying there is. You can make stories out of these and post them to your account. You can make comics out of these and post them as well. Any way you want to share these is great, provided all real parties involved are in agreeance on distribution. This is basically how you’re going to interact with other players and react to events that happen in the PSR world. Your character Pokédex is there to assist you in figuring out how your Pokémon handles the situation. Now… there will be people out there who are more about dice than freeform. Respect their wishes within reason. Often dice can be helpful when it comes to close-to-even odds – not to mention, a fun gamble! See below for more.
Dice: Some folks feel it’s best if statistics and chance decide the outcome of a situation. If you’re more inclined to play by the dice, you’re welcome to – provided that you respect the wishes of others if they’d rather freeform. Do not expect everyone to agree on using dice. However, dice can be a great tool when it comes down to deciding who comes out on top of a power struggle, or when the odds between two similarly powered characters is too close to decide who wins a fight.
Now… you’re not going to need everything from a D2 to a D100 here, just a couple regular old-fashioned six sided dice will do the trick.
Initiative: Both players roll one die per dot their characters have in their Speed base stat. The player with the higher roll has the option to attack first. If they choose, they can hold their action, and allow the other player to attack first. Each player takes turns attacking and defending until a player runs out of HP.
Regular Attacks: Roll one die per dot your character has in the Attack base Stat. The Defender rolls one die per dot they have in their Defense base stat. If the attacker rolls a higher number than the defender, the defender temporarily looses one HP point (for the duration of the fight). If the defender wins, no damage is dealt.
Special Attacks: The attacker chooses a move from their move list and states the type of damage associated with it. Roll one die per dot your character has in the Special Attack base stat. If the defender is weak against the type of damage dealt, double the total die roll. (each special move can only be used once per fight) The defender rolls their special defense stat. If the attacker rolls a higher number than the defender, the defender temporarily looses one HP point (for the duration of the fight). If the defender wins, no damage is dealt. Any bonus’ listed with the special attack play through as they would in the video games , but don’t grant any additional damage or effects (to keep things simple), unless both fighters can agree on resulting effects.
KO: If a player’s HP reaches zero, they’ve been knocked out and the fight is over. In roleplaying terms, they don’t necessarily lose consciousness, they can be on the ground and conscious, but don’t have the will to continue the fight. No one dies. This way, dialogue can contiune (or not).
TKO: Sometimes a fight is one sided and it’s clear who’s going to win, in which case a director may step in and declare a technical knock-out, sparing the loosing player the loss of their teeth. Again, it’s a roleplaying game, play it up!
These rules are in place as a guide for players looking to square off statistically. It’s meant to be a fun way to play out conflicts, or maybe even spar to keep the skill sharp. If at any time it’s not fun, the spirit of the game has been lost. There’s no rule stating you have to use the dice system; it’s here as a tool to add to the experience of PSR. Above all else, respect the wishes of others and exercise common sense when rolling the dice. Faking dice rolls are discouraged – it’s cheating. Great fun for you, not so much for everyone else. Besides, what’s winning if you don’t lose sometimes? If you’re always winning, you’re likely to find less and less people willing to roll against you. That in mind, feel free to post a win-loss record, as well as contact info for how to reach your character for a match. If you’re stickler, IRC usually has a dice rolling program built in that shows what you and your opponent are rolling and keeps things pretty fair. Choose your opponents wisely, and have fun!
reivegan THe image for your character goes over top the PSR star logo. EDIT: Filling out the HP, ATTACK, Defense points. Please refer to an online pokedex of the pokemon type you are submitting to get a grasp of what your pokemorph's average stat points for that area of the chart should be.
EDIT 2:
CHOOSE YOUR POKÉMON!
There are a few restrictions on the kinds of Pokémon you’re allowed to use. Tamar says:
“PSR character submissions will be limited to students only. Staff/instructors/Directors will be provided the PSR's primary board. The reason for this is to help better structure the over all RP of such a free world idea, by making constant adult supervising characters that the kids that join can interact with. This way these characters won't disappeared in the flood of students, contributors can pull any establish teacher they want for their own RPs and stories, and the staff will have a constant presence in the RP. So PLEASE, no staff submissions. Submitting students will be similar to PCA with some differences. Obviously you character should be a pokemorph. No Hybrids. Yes, your pokemorphs can have parents of two different kinds of pokemon (Using the game’s breeding structure as your GUIDE people), but visually they still gotta be one or the other. No mutant pokemorphs that look like half their different parents. If you want to have some sort of physical attributes or something (Fangs, physical stance, in some cases coloration) ok, but if you people make a lopuny eared, pikachu tailed, lucario, or a charizard winged squirtle you’re gonna get thumped. . . . No DELTA OR SHADOW POKEMON, NO EXCEPTIONS.”
To sum up:
- Student characters only
- Pokémorphs only (no non-morphics)
- No (visible) hybridization.
- No Delta or Shadow types.
(before continuing, it would be in your best interest to read this journal: http://www.furaffinity.net/journal/829505/ )
Now that that’s out of the way, it’s time to choose. If you’re unsure of what kind of Pokémon you want to play, there’s a few official Pokédex’s on the ‘net to help you. One of my favorite for ease of use and image reference is: http://www.pokemon.com/Pokedex/flash.asp . This Pokédex can also provide you with some of the information you’re going to need for the Basic Info section.
BASIC INFO
This should be relatively self-explanatory. Your character’s name, type, ability, height, weight and age go here.
Name: Names should make sense (or not). Try to avoid using the names Pokémon that your character isn’t. The name can reflect the type of Pokémon they are, or not. It’s up to you. An original name is good, but a name that hints at your character’s strengths or weaknesses is better.
Type: If you’re unfamiliar with “types” of Pokémon there are, see the link below to check what type yours is. It’s important as it affects the kinds of abilities and moves that are at your Pokémon’s disposal, as well as way other types of damage affects your Pokémon in battle or otherwise (I use the term “ or otherwise” in the sense that if you’re role-playing a situation involving an element, say fire, and your Pokémon is a grass, ice, bug or steel type, they’d be far less likely act as they receive more damage from fire – remember, good roleplaying is using your character’s strengths and weaknesses)
Ability: Some Pokémon have an ability that comes with being the kind of Pokémon they are. These abilities come into play in and out of battle, and are typically used as the word or phrase implies (literally). If more than one ability is listed, choose one (not both – powergaming is fun for the powergamer, not everyone else)
Height and Weight: Pokémon in the Pokéstar Rangers universe range in height and weight similar to humans, though these values can be pushed a little further on both ends. Keep it within reason though.
Age: Your Pokémon’s age plays an integral role in PSR, as it more or less reflects the grade your Pokémon is in. The range of ages at the PSR camp is anywhere between 9-18. Again, keep this value within reason.
(see: http://www.pokemon.com/Pokedex/flash.asp for Basic Info referece)
BASE STATS
In order to maintain some semblance of equality amongst Pokémon, your Pokémon’s base statistic points begin at a total equal to the grade they’re in. These points may be distributed how you see fit (one to seven points in any given stat – no stat may be zero), however, they should reflect your character’s history and training. It’s advised that the point distribution also reflects the average point distribution common amongst the type of Pokémon your character is (but isn’t required.) For reference of average point distribution refer to: http://www.pokemon.com/Pokedex/flash.asp
- Grade Six: 6pts.
- Grade Seven: 7 pts.
- Grade Eight: 8 pts.
- Grade Nine: 9 pts.
- Grade Ten: 10 pts.
- Grade Eleven: 11 pts.
- Grade Twelve: 12 pts.
BIOGRAPHY
This is your character’s flavor text. Give it some thought; when other players want to interact with yours, this is one of the first places they’re going to look. If they’re spoiling for a fight, they’ll look for weaknesses to exploit. If they’re looking for a friend, they’ll look for similar interests. Needless to say, this part of your Pokédex is as important as any other, so be sure to be concise and informative. Where did your Pokémon come from? What kind of family do they have? What’s they’re favorite pastimes? Etc. If it seems as if there’s not enough room to put everything, it’s intentional; as much as you might want to read three chapters about your character’s love of strawberries at 6pt. font, not everyone else does. Keep it short and sweet, accurate and interesting. You’ll have more interaction that way. That being said, no one’s stopping you from writing more and posting it on FA. Be as creative as you like, provided you’re not forcing your creativity upon others.
CHARACTER IMAGE
To the right of the Biography section, you’ll find an empty space with the symbol of the PSR camp. This is where you place an image of your character. It can be art done by you, or by others (be sure to credit external artists, if so) . Ideally, the area around your character is transparent, as to maintain the look of the Pokédex theme.
ABILITY LIST
The ability list is where you place the moves your Pokémon has at their disposal (mostly in combat, but some can be used outside of combat as well). The moves that are available to some kinds of Pokémon, may not necessarily be available to others, so choose wisely. Per grade level you may choose four moves that make the most sense for your character to have at that level. This is at your discretion, again use common sense.
For a list of moves available to your kind of Pokémon, see: http://serebii.net/pokedex-dp/
SECTOR
There are four sectors of operation at the PSR camp:
- North: Galactic defense
- South: Ground control and communications
- East: Tech Support
- West: Terraforming
These are general areas of activity. Your Pokémon may specialize in a more specific study or activity within any of these sectors, but must be listed under one of these broad sectors, as all rangers must report to a sector director specific to their sector.
COMBAT & INTERACTION BETWEEN PLAYERS
Being a Pokémon, conflict amongst your peers will arise as fighting is an intrinsic property amongst Pokémon. When it does, there are a few ground rules to keep in mind:
- No killing: Tap outs, technical KO’s and physical KO’s only.
- Fight with spirit: Be sure your reason to fight is noble, or at least in good spirit, or you’ll be paying a visit to the Head Director’s office.
- Respect your opponent: If they’re down and out, the fight’s over. If they don’t want to fight, there is no fight, move along.
- Respect your surroundings: You break it, your parent’s bought it.
- Respect the directors: If they call a fight, it’s over. Their judgment is final.
Freeform: This is done through notes on FA, e-mail, chat etc. There are no dice or calculators, and is the freest form of roleplaying there is. You can make stories out of these and post them to your account. You can make comics out of these and post them as well. Any way you want to share these is great, provided all real parties involved are in agreeance on distribution. This is basically how you’re going to interact with other players and react to events that happen in the PSR world. Your character Pokédex is there to assist you in figuring out how your Pokémon handles the situation. Now… there will be people out there who are more about dice than freeform. Respect their wishes within reason. Often dice can be helpful when it comes to close-to-even odds – not to mention, a fun gamble! See below for more.
Dice: Some folks feel it’s best if statistics and chance decide the outcome of a situation. If you’re more inclined to play by the dice, you’re welcome to – provided that you respect the wishes of others if they’d rather freeform. Do not expect everyone to agree on using dice. However, dice can be a great tool when it comes down to deciding who comes out on top of a power struggle, or when the odds between two similarly powered characters is too close to decide who wins a fight.
Now… you’re not going to need everything from a D2 to a D100 here, just a couple regular old-fashioned six sided dice will do the trick.
Initiative: Both players roll one die per dot their characters have in their Speed base stat. The player with the higher roll has the option to attack first. If they choose, they can hold their action, and allow the other player to attack first. Each player takes turns attacking and defending until a player runs out of HP.
Regular Attacks: Roll one die per dot your character has in the Attack base Stat. The Defender rolls one die per dot they have in their Defense base stat. If the attacker rolls a higher number than the defender, the defender temporarily looses one HP point (for the duration of the fight). If the defender wins, no damage is dealt.
Special Attacks: The attacker chooses a move from their move list and states the type of damage associated with it. Roll one die per dot your character has in the Special Attack base stat. If the defender is weak against the type of damage dealt, double the total die roll. (each special move can only be used once per fight) The defender rolls their special defense stat. If the attacker rolls a higher number than the defender, the defender temporarily looses one HP point (for the duration of the fight). If the defender wins, no damage is dealt. Any bonus’ listed with the special attack play through as they would in the video games , but don’t grant any additional damage or effects (to keep things simple), unless both fighters can agree on resulting effects.
KO: If a player’s HP reaches zero, they’ve been knocked out and the fight is over. In roleplaying terms, they don’t necessarily lose consciousness, they can be on the ground and conscious, but don’t have the will to continue the fight. No one dies. This way, dialogue can contiune (or not).
TKO: Sometimes a fight is one sided and it’s clear who’s going to win, in which case a director may step in and declare a technical knock-out, sparing the loosing player the loss of their teeth. Again, it’s a roleplaying game, play it up!
These rules are in place as a guide for players looking to square off statistically. It’s meant to be a fun way to play out conflicts, or maybe even spar to keep the skill sharp. If at any time it’s not fun, the spirit of the game has been lost. There’s no rule stating you have to use the dice system; it’s here as a tool to add to the experience of PSR. Above all else, respect the wishes of others and exercise common sense when rolling the dice. Faking dice rolls are discouraged – it’s cheating. Great fun for you, not so much for everyone else. Besides, what’s winning if you don’t lose sometimes? If you’re always winning, you’re likely to find less and less people willing to roll against you. That in mind, feel free to post a win-loss record, as well as contact info for how to reach your character for a match. If you’re stickler, IRC usually has a dice rolling program built in that shows what you and your opponent are rolling and keeps things pretty fair. Choose your opponents wisely, and have fun!
Category Designs / Pokemon
Species Unspecified / Any
Size 817 x 716px
File Size 188 kB
Nice details on the stat distribution! Though if you want to link to a source for the stats in terms of a bullet selection (Since the link you have is just basic lines I think <_< I can read it fine though others might have a hard time with them) you can post This In your description as well.
I got all the information from my Pokemon Platinum Guide Book *nods* So if you want to link feel free to do so.
I got all the information from my Pokemon Platinum Guide Book *nods* So if you want to link feel free to do so.
FA+

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