I've been pretty quiet for a while, but I'm still working on the puppet.
Turns out, my first head wasn't viable, as it had fundamental proportion problems, most notably that the cheeks were too far forward. I didn't have enough clay and without me realizing it at the time, the model turned out egg-shaped, the jaw was off due to me having to work around the stalk of the light bulb, and the cheeks were the wrong profile. Dangit.
You can see me try to salvage the design and learn how the muzzle could be fitted, but it's obviously not going to work. The head is the wrong profile and muzzle is especially bad. This is due to my model, not because of how the foam was cut. It's time to start a new model, this time using a cardboard base (which also turned out to be a bad idea. Next time, I'll not be cheap and just buy more clay)!
Turns out, my first head wasn't viable, as it had fundamental proportion problems, most notably that the cheeks were too far forward. I didn't have enough clay and without me realizing it at the time, the model turned out egg-shaped, the jaw was off due to me having to work around the stalk of the light bulb, and the cheeks were the wrong profile. Dangit.
You can see me try to salvage the design and learn how the muzzle could be fitted, but it's obviously not going to work. The head is the wrong profile and muzzle is especially bad. This is due to my model, not because of how the foam was cut. It's time to start a new model, this time using a cardboard base (which also turned out to be a bad idea. Next time, I'll not be cheap and just buy more clay)!
Category Sculpting / Tutorials
Species Raccoon
Size 600 x 750px
File Size 95.2 kB
I was unaware of Skulls Unlimited, but I think my character design is too cartoony for that to be any help, anyway. My main source of crafting information is from Adam Kreutinger on YouTube. His tutorials are really good, though they cover traditional human-style puppets, so I've had to figure out a lot of anthro stuff on my own.
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