Endless Realms bestiary - Myconid Beast
Bestiary artwork for Endless Realms, a D&D-like "pen and paper" fantasy RPG I'm working for.
It's been a while! I've spent most of the summer AFK (not exactly by choice, either, but I can't complain!), and a lot of the work I *have* done has been either private work or boring graphic design stuff - background watermarks, icons, and so forth. I suppose the most exciting thing I did was complete an Endless Realms art book - it will be available as a Kickstarter reward when Lunar Games launches their campaign next year!
The art director recently realised that we only had one intelligent subterranean race and asked me to design a race of mushroom folk - now, we already have a few mushroom creatures, but most of them lack any anthropomorphisation, save for the benign Fungloi, so I was wondering how these guys would differ from the others. I thought, well, we have a race of sentient plant people, so perhaps these are their subterranean counterparts? In designing them, I neglected to give them eyes because why would an underground race that lives in the pitch dark need them? Instead, I figured they could vibrate their gills to produce sound or other vibrations maybe not normally audible to other races to communicate with each other.
This one is the least anthropomorphic of the bunch - I wanted to avoid sticking too closely to humanoid builds, and decided to design a "beast"-style creature. Perhaps they serve as hunting/tracking creatures, or warhounds? Or maybe, despite their appearance, they're actually completely happy loving companions ;P
Vaguely reminds me of Slogs from Oddworld, which were like my favourite things in those games :V So vicious. So adorable.
Concept & Artwork © 2014-2017 Lunar Games Inc.
Endless Realms FAQ: http://www.furaffinity.net/journal/5774483/
It's been a while! I've spent most of the summer AFK (not exactly by choice, either, but I can't complain!), and a lot of the work I *have* done has been either private work or boring graphic design stuff - background watermarks, icons, and so forth. I suppose the most exciting thing I did was complete an Endless Realms art book - it will be available as a Kickstarter reward when Lunar Games launches their campaign next year!
The art director recently realised that we only had one intelligent subterranean race and asked me to design a race of mushroom folk - now, we already have a few mushroom creatures, but most of them lack any anthropomorphisation, save for the benign Fungloi, so I was wondering how these guys would differ from the others. I thought, well, we have a race of sentient plant people, so perhaps these are their subterranean counterparts? In designing them, I neglected to give them eyes because why would an underground race that lives in the pitch dark need them? Instead, I figured they could vibrate their gills to produce sound or other vibrations maybe not normally audible to other races to communicate with each other.
This one is the least anthropomorphic of the bunch - I wanted to avoid sticking too closely to humanoid builds, and decided to design a "beast"-style creature. Perhaps they serve as hunting/tracking creatures, or warhounds? Or maybe, despite their appearance, they're actually completely happy loving companions ;P
Vaguely reminds me of Slogs from Oddworld, which were like my favourite things in those games :V So vicious. So adorable.
Concept & Artwork © 2014-2017 Lunar Games Inc.
Endless Realms FAQ: http://www.furaffinity.net/journal/5774483/
Category Artwork (Digital) / Fantasy
Species Exotic (Other)
Size 800 x 800px
File Size 662.2 kB
Listed in Folders
*chuckles* Speaking of beneficial sheddings, I'm sort of known around the household as shedding a lot :b Long thick black hair, getting everywhere and foiling the vacuum cleaner! I always thought in case of, like, zombie apocalypse, I'd keep all my shed hair and use it to weave rope and stuff out of :b
But yeah, that's still not as fun as delicious shed mushrooms :V
But yeah, that's still not as fun as delicious shed mushrooms :V
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