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This was poor Milton's moved cubicle from Office Space (used in the mobile game Office Space: Idle Profits). . It has some of the early UI designs I did for the top and bottom and windows (papers) that were changed and simplified later on after revisions. In-game he was shrunk down for spacing reasons and less of his cubicle is shown, but he looks more appropriate in his environment here.
This design was what spawned the idea to keep simplistic art with softer designs since i felt it worked well enough for the Milton screen.
In context of the game, this is the screen where you can reboot progress to accept a bonus by calling Milton to prompt him to burn the building down.
Thanks for taking a look!
This design was what spawned the idea to keep simplistic art with softer designs since i felt it worked well enough for the Milton screen.
In context of the game, this is the screen where you can reboot progress to accept a bonus by calling Milton to prompt him to burn the building down.
Thanks for taking a look!
Category Artwork (Digital) / Portraits
Species Unspecified / Any
Size 550 x 979px
File Size 410.5 kB
Half the tap screens were outsourced and not done by me. A lot of the original characters were done by me and the floors were done by me but some things were adjusted.
Because it went through a lot of iterations things that were designed a certain way wouldn't work as well with design so they were changed and the result is what was in game.
Because it went through a lot of iterations things that were designed a certain way wouldn't work as well with design so they were changed and the result is what was in game.
FA+

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