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(Note: Monera taxonomically is a defunct taxon. However despite being unrelated bacteria and archaea (extremophiles) still have the same effect in potion making as a base. Thus the term is still used in potion making. Same goes for protists which are not all related but all still have the same effect in potion making.)
Brewing is the art of potion making. Selecting ingredients in the right combinations to make elixirs with varying effects. Together with Conjuring (Magic Melding) they make up the key skills of both alchemy and witchcraft.
On paper potion making is much more complex than magic melding. However magic melding requires a lot of input and physical effort to fuse magic aspects into new aspects whereas potion making is much more of the mind than the body. The ingredients used already hold the magic aspects needed and putting them together into the potions one aims to make is the key focus of this practice. Which can be very expensive for those that don't collect their own ingredients.
In many cases magic melding and potion making are used hand in hand with magic melding being used to produce what aspects are needed for the potion that are not currently available to the user in the resources around the user.
Below is a detailing of how the system works.
There are six bases in the art of potion making. Every potion needs the right base or it will fail to produce the intended result. And some bases directly clash with the intended potion. A base depends on the source of the ingredients and thus each ingredient has this base tied to it.
The six bases are Animal (complex consumers), Plant (complex producers), Fungi (complex recyclers), Protist (simple consumers, producers and recyclers), Monera (bacteria and archaea) and Mineral (inorganic structures).
Magic aspects play an important role in potion making. While there are many aspects that contribute to the behaviour of things at best only up to three different magic aspect types can be extracted from an ingredient. The rest are either lost to the air or break down into simple magic. You must get roughly the right amount of each needed magic aspect for the potion to work.
The final step is magical energy. Raw magic is worth only 1 unit of magical energy (ME) and the primary magic aspects are each worth 10 units of magical energy. These add up when melded into more complex aspects. Potions need to slot within a sweat spot threshold of energy. If there is too little it will fizzle out and fail. Applying too much could make it unstable which can be devastating with higher level potions.
Potion making should not be taken lightly. It is a very useful and important skill which helps to aid society greatly. However it has just as much potential for harm. Invest time and research into your professions and don't attempt higher level potions without the necessary experience.
Brewing is the art of potion making. Selecting ingredients in the right combinations to make elixirs with varying effects. Together with Conjuring (Magic Melding) they make up the key skills of both alchemy and witchcraft.
On paper potion making is much more complex than magic melding. However magic melding requires a lot of input and physical effort to fuse magic aspects into new aspects whereas potion making is much more of the mind than the body. The ingredients used already hold the magic aspects needed and putting them together into the potions one aims to make is the key focus of this practice. Which can be very expensive for those that don't collect their own ingredients.
In many cases magic melding and potion making are used hand in hand with magic melding being used to produce what aspects are needed for the potion that are not currently available to the user in the resources around the user.
Below is a detailing of how the system works.
The Base
There are six bases in the art of potion making. Every potion needs the right base or it will fail to produce the intended result. And some bases directly clash with the intended potion. A base depends on the source of the ingredients and thus each ingredient has this base tied to it.
The six bases are Animal (complex consumers), Plant (complex producers), Fungi (complex recyclers), Protist (simple consumers, producers and recyclers), Monera (bacteria and archaea) and Mineral (inorganic structures).
The Aspects
Magic aspects play an important role in potion making. While there are many aspects that contribute to the behaviour of things at best only up to three different magic aspect types can be extracted from an ingredient. The rest are either lost to the air or break down into simple magic. You must get roughly the right amount of each needed magic aspect for the potion to work.
The Energy
The final step is magical energy. Raw magic is worth only 1 unit of magical energy (ME) and the primary magic aspects are each worth 10 units of magical energy. These add up when melded into more complex aspects. Potions need to slot within a sweat spot threshold of energy. If there is too little it will fizzle out and fail. Applying too much could make it unstable which can be devastating with higher level potions.
Potion making should not be taken lightly. It is a very useful and important skill which helps to aid society greatly. However it has just as much potential for harm. Invest time and research into your professions and don't attempt higher level potions without the necessary experience.
Category Artwork (Digital) / All
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