I might go with this as it matches how I made the tail. I'd like to redo the texture if I can find that guide I used. Otherwise its mostly pink with white streaks and highlights on the end. Opposite to what the comic had with white hair and pink highlights/accents. The cartoon just went with solid pink while the arcade was a 4 shades of pink the lightest being near white.
Oddly enough there are no tutorials for polygon hair that use 70's ~80's full volume hairstyles. The closest is what I had before as one solid object. Like what is used for Peach or Daisy in Smash.
Oddly enough there are no tutorials for polygon hair that use 70's ~80's full volume hairstyles. The closest is what I had before as one solid object. Like what is used for Peach or Daisy in Smash.
Category Artwork (Digital) / Fanart
Species Housecat
Size 1280 x 727px
File Size 81.2 kB
Listed in Folders
I haven't rigged this yet, so the eye texture is currently centered in the mesh that is acting as the eyeball. Because of that both mirrored halves are looking out at an angle in opposite directions. I plan on projecting the eyeball onto an eye plane and have it move around that way once I start building the skeleton. The eyes should begin to look straight ahead when I get started on that. I'm a bit of an amature with 3D so my workflow, topology, seams, textures are probably horrifyingly unoptimized and sloppy by comparison to others.
However there are two images for the eye, one round and one slit and an illusion that bugs me. The slitted eyes are doing this weird rotation from one side it looks vertical then turn it 90* and it tilts forward. I think its the rotation that needs to be tweeked or its how the mesh is shaped. Hopefully once I properly position the eyes forward it should go away.
However there are two images for the eye, one round and one slit and an illusion that bugs me. The slitted eyes are doing this weird rotation from one side it looks vertical then turn it 90* and it tilts forward. I think its the rotation that needs to be tweeked or its how the mesh is shaped. Hopefully once I properly position the eyes forward it should go away.
I've actually tried to do eyes with the lattice constraint in Blender when learning modeling techniques and looking up how toon or deformed eyes are made. I've been getting distortions in the pupil and iris when trying to shape it. I haven't quite gotten it to work as parts of the eye pokes out when I try to rotate it. I'm thinking its just out of my skill range at the moment. Looking at various game models did give me some idea on how to get around deformed cartoon/Anime eyes though.
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