And with that a great weight has been lifted from my shoulders. This project to much longer than it should have, as I lost motivation a few times while making it (I started this in 2016!). It kinda shows, as there are consistency issues, and even some changes in my art style. Overall though I'm happy I did this; not sure I will take on as large a project for a while though.
Torpedo copyright
blimpfurry
Question time! So this is the largest project I've done so far, and had trouble with motivation and consistency. Given that, how do you stay focused and consistent when you work a large art project? Also, any constructive criticism across the comic is welcome, as it helps me improve!
Torpedo copyright
blimpfurryQuestion time! So this is the largest project I've done so far, and had trouble with motivation and consistency. Given that, how do you stay focused and consistent when you work a large art project? Also, any constructive criticism across the comic is welcome, as it helps me improve!
Category Artwork (Digital) / Inflation
Species Shark
Size 911 x 1280px
File Size 217.3 kB
*Waits for someone to say something of substance* ...
Well, Nevermind! I guess I'm the only one who thinks!
So, how to stay determined on a long project? Well, it takes determination of course, but that doesn't sound helpful. Try to think of how great it would be to complete it, how much joy you'll bring to people by getting it all done and published? Maybe while you're working on such things think about the best way to do it in a timely manner, but don't forget to take care of yourself too of course! If you can get yourself into a confident routine, you might just be able to do it more efficiently.
As for the comic and it's quality... Well, it's sure as heck better than what I can do. One thing I could say is sometimes the characters look a bit... 2D in the more 3D shots. And in plenty of the scenes gradient backgrounds and even solid colors (Like the blues and the street pavement) were used in place of actual backgrounds and scenery, but that seems a bit nitpicky.
I think you did good on most of the character design, but maybe that's just me. Your style's very cartoony, and that's nice for the most part. I wish I could say something more or something better, but in terms of art quality, well, I feel like it's kind of better than most other inflationists' comics. As for comics in general, well, I don't know.
At the very least I can say you did a good job.
Well, Nevermind! I guess I'm the only one who thinks!
So, how to stay determined on a long project? Well, it takes determination of course, but that doesn't sound helpful. Try to think of how great it would be to complete it, how much joy you'll bring to people by getting it all done and published? Maybe while you're working on such things think about the best way to do it in a timely manner, but don't forget to take care of yourself too of course! If you can get yourself into a confident routine, you might just be able to do it more efficiently.
As for the comic and it's quality... Well, it's sure as heck better than what I can do. One thing I could say is sometimes the characters look a bit... 2D in the more 3D shots. And in plenty of the scenes gradient backgrounds and even solid colors (Like the blues and the street pavement) were used in place of actual backgrounds and scenery, but that seems a bit nitpicky.
I think you did good on most of the character design, but maybe that's just me. Your style's very cartoony, and that's nice for the most part. I wish I could say something more or something better, but in terms of art quality, well, I feel like it's kind of better than most other inflationists' comics. As for comics in general, well, I don't know.
At the very least I can say you did a good job.
Thanks for the feedback, it really helps. I think one of the problems with doing the sequence was that I decided to start a second sequence at the same time and so I was jumping between different pieces of art rather than on focusing on working on this in regular intervals. Plus with the one off pictures, if I got frustrated, I could jump to something else and go for a quick win. While that alone is not a problem, I think I did it too often rather than work on this. Once I got down to four pages, I switched into gear on this and worked on it without as much distraction.
For the 2D feel, I caught that too, and picked up a book on perspective to help. As for the backgrounds, I agree I took it way too simple. I'll attribute that to two things: in my initial concept sketch for the comic, I didn't spend any time on the background, but also didn't keep the concept as sketchy as I should have. As I went through each concept page, I drew the characters in more detail to the point that some of the concept pages were pretty much ready to ink. That meant I didn't put as much thought into composing the scene once I got to actually drawing the pages, because enough of it looked good enough. Second, I didn't complete these pages in order (I think the last three pages I did were 11, 3, 10). Specifically, I did page 2 pretty late in the comic, which is really an establishing shot for the outside scenery. Instead, I did some of the inflation pages first, which blocked out most of the scenery anyway. Had I done these in order, the scenery might have looked more detailed.
I'm glad you like the characters as well. That's definitely my strong suit. Also, as far as the sequence goes, I kind of like giving a circumstance to the inflation. A lot of sequences are just the inflation part, which is perfectly fine, but I really wanted to give it a story.
For the 2D feel, I caught that too, and picked up a book on perspective to help. As for the backgrounds, I agree I took it way too simple. I'll attribute that to two things: in my initial concept sketch for the comic, I didn't spend any time on the background, but also didn't keep the concept as sketchy as I should have. As I went through each concept page, I drew the characters in more detail to the point that some of the concept pages were pretty much ready to ink. That meant I didn't put as much thought into composing the scene once I got to actually drawing the pages, because enough of it looked good enough. Second, I didn't complete these pages in order (I think the last three pages I did were 11, 3, 10). Specifically, I did page 2 pretty late in the comic, which is really an establishing shot for the outside scenery. Instead, I did some of the inflation pages first, which blocked out most of the scenery anyway. Had I done these in order, the scenery might have looked more detailed.
I'm glad you like the characters as well. That's definitely my strong suit. Also, as far as the sequence goes, I kind of like giving a circumstance to the inflation. A lot of sequences are just the inflation part, which is perfectly fine, but I really wanted to give it a story.
Yeah, after seeing no one take any action in actually critiquing the comic, I decided to be the one to do it.
So, one of your main issues was doing things other than the comic too often? That can also be a problem, and I didn't think of that. Next time you do a sequence, try to set up a schedule around your work and try not to change plans while you're working on it, and maybe you'll improve.
And working on pages out of order can also be detrimental to the consistency of the comic if you don't keep things lined up straight. Something I would consider to do before you work on such a long term comic again would be Story Boarding. They're shot by shot sketches of a scene that show what basically happens in the scene. It allows you to plan out the scenes and figure out what you're going to do with them.
You are trying to work on the perspective? Then I could easily skip that.
I mean, for a comic you don't have to add in any scenery for most of the conversation shots, but a bit of detail can put things into perspective. If there were trash cans or bins, they'd probably be bigger than Alan while Torpedo might be at least half a size taller than it. Although, you kind of did that with the lemonade stand, but I mean other stuff in general that could flesh the environment out. Just another tidbit.
I do like some of the creativity put into some of the inflation ideas. I had some creativity myself for a small while at points. I really need to do some more stuff. But like, that blueberry pie trick the little red guy pulled was certainly interesting to see. I guess what you mean is context. I do like a story sometimes, so that works.
So, one of your main issues was doing things other than the comic too often? That can also be a problem, and I didn't think of that. Next time you do a sequence, try to set up a schedule around your work and try not to change plans while you're working on it, and maybe you'll improve.
And working on pages out of order can also be detrimental to the consistency of the comic if you don't keep things lined up straight. Something I would consider to do before you work on such a long term comic again would be Story Boarding. They're shot by shot sketches of a scene that show what basically happens in the scene. It allows you to plan out the scenes and figure out what you're going to do with them.
You are trying to work on the perspective? Then I could easily skip that.
I mean, for a comic you don't have to add in any scenery for most of the conversation shots, but a bit of detail can put things into perspective. If there were trash cans or bins, they'd probably be bigger than Alan while Torpedo might be at least half a size taller than it. Although, you kind of did that with the lemonade stand, but I mean other stuff in general that could flesh the environment out. Just another tidbit.
I do like some of the creativity put into some of the inflation ideas. I had some creativity myself for a small while at points. I really need to do some more stuff. But like, that blueberry pie trick the little red guy pulled was certainly interesting to see. I guess what you mean is context. I do like a story sometimes, so that works.
In this case I did storyboard (http://www.furaffinity.net/view/23651060/) which let me jump around, but what I did is do the fun images first, then slogged through the harder or less interesting pages. Near the end I started doing the pages simultaneously (sketch, then ink, then color) which I think was more helpful then how I started.
Again, thanks for the critique!
Again, thanks for the critique!
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