Arthur's Chara Ref & Info *update*
Actually A birthday gift from my friend several months ago, he do commish to this person http://cybersthesia.deviantart.com/?rnrd=216419 I'll cherish this gift. *chuckles*
So yeah, I decide to use this as well for an update of Arthur Character Stats and Information.
Character Reference :
Name : Arthur Wolfenheart
Allignment : Lawful Good (18) / Neutral Good (23)
Age : 34
Species : Human (18) / Werewolf (19)
Primary Job : Red Mage (18) / Squire - Knight (20 – 32) / Crimson Knight (32 – 34)
Sub-Job : Blacksmith (20)
Description :
A youth who comes from another world and start his new life in this new worlds for no reason for 5 years, until he met with a Old Man spirit call himself “Arthur the Red Mage”, Yet he tell him that his purpose in this world’s to help him find the missing lost story pages on his journal he hold all along, or perhaps, Ghost Arthur memories and existence. Arthur already collect several of it when he’s Red Mage, and several left to collect, to bring back Old Arthur soul to existence, and perhaps, A key to bring him back to his own world.
Auto-Passive Ability :
- Null Hatred :
Immune to be berserked or taunted, Arthur have lost to feel Anger / Hatred.
- Werewolf Regen :
Able to Recovery fast with the curse of the werewolf
Arthur’s Base Stats : (From lowest to highest “F/E/D/C/B/A/S” )
HP : D (18) | A (34)
MP : C (18) | B (34)
STR : C (18) | A (34)
CON : D (18) | A (34)
INT : D (18) | A (34)
DEX : E (18) | A (34)
CHA : E (18) | A (34)
WIL : D (18) | B (34)
Arthur’s Weapon proficiency : (From lowest to highest “F/E/D/C/B/A/S” )
Sword : C (18) | A (34)
Epee : F (18) | B (34)
Greatword : F (18) | A (34)
Knife : C (18) | A (34)
Katana : F (18) | A (34)
Bow : F (18) | A (34)
Hammer : F (18) | A (34)
Whip : F (18) | B (34)
Axe : F (18) | A (34)
Lance / Spear : F (18) | A (34)
Matial Arts / Gauntlets : F (18) | A (34)
Rod : F (18) | F (34)
Staff : F (18) | F (34)
Sickle / Scythe : F (18) | F (34)
Arthur’s Magic Proficiency :
When become Red Mage, He only able to cast from Tier 1 into Tier 2 White and black magic level, now as Crimson Knight, Arthur now could access White and Black Tier 3 magic level, an powerfull magic of pure mages, same as Magus Arma, he could access all elemental magic, but he could’t access to Tier 4 Magic level. Such as Meteor, or -Ja level magic.
Tier 1 Magic Example :
Black Magic
- Fire
White Magic
- Cure
Tier 2 Magic Example :
Black Magic
- Fira
White Magic
- Cura
Tier 3 Magic Example :
Black Magic
- Firaga
White Magic
- Curaga
Arthur's Armor Proficiency (From lowest to highest “F/E/D/C/B/A/S” )
Armor : F (18) | S (34)
Helm : F (18) | S (34)
Shield : F (18) | B (34)
Arthur’s Job Proficiency (From lowest to highest level, Lv.1 - 10)
-Red Mage : Lv.10 [Mastered] / Lv.11 [Legends] (After Old Arthur give his Quad-cast ability to him)
-Squire : Lv.10 [Mastered]
-Knight : Lv.10 [Mastered]
-Blacksmith : Lv.7
-Crimson Knight : Lv.9
-White Mage Lv.2
-Black Mage Lv.2
Job Description : Crimson Knight
A Knight born from the balance within himself/herself, Awaken their power from the Resonance of Blacksmith, Red Mage and Knight. provide them to use many kind elemental magics and weapons, but as the restriction, they can’t master none of it. Not strong strength as pure knight used to be and not stong magic as pure mage used to be. Though it doesn’t bother them to combine both magic and strength to make devastating finisher. They use “Magus Arma” To materialize elemental magics into many variant weapons and armor at will.
Requirement to Unlock :
- Master Red Mage
- Master Squire
- Lv.8 Knight
- Lv.5 Blacksmith
Crimson Knight Special Ability : Magus Arma
- Description :
An Ability from the Resonance of Smithing and Magic, manipulate any kind of Elemental Magic into all form of Weapon, Armor, or something at will. By combine 1 Element with certain chant. EX for the weapon : “Ignis Secare”. Magus Arma last long for one battle, or vanish along with Finisher.
- Element Chant :
Ignis (Fire)
Aqua (Water)
Tonitrus (Thunder)
Glacia (Ice)
Terra (Earth)
Ventus (Wind)
Sanctum (Holy)
Umbra (Dark)
- Weapon Chant :
Secare (Sword / Greatsword)
Mukro (Katana)
Confodere (Epee)
Culter (knife)
Macir (Hammer)
Ascia (Axe)
Arcus (Bow)
Flagello (Whip)
Hasta (Lance)
Caestu (Gauntlets)
Armor Chant :
Armatura (Armor)
Scutum (Shield)
Other Chant :
Volaticus (Wings)
Crimson Knight Finisher :
- Culter Exerceo | Require Magus Arma : Any Elemental Culter
Arthur Throw Tri-Culter(Knife) as it stab into enemy body while he’s jump back and make distance with them, Immediately he revert back its Magus Arma into Magic, exploit their defense and let it blow inside the enemy’s body. depend on the element he’ll use, Using Ignis will cause [Burn], while using Tonitrus will cause [Paralyze], and using Glacia will cause [Freeze].
- Purgatorio | Require Magus Arma : Ignis Secare
Arthur unleash Fire power within its secare, and slash the secare to the air as it creates a very wide Flaming Slash Energy that comes Directly to enemy many times, this will cause his Ignis Secare vanish.
- Iudicium | Recuire Magus Arma : Sanctum Secare
Arthur slash its enemy many times with high speed that can’t be follow by eyes, lastly slash its enemy that will cause tri-slash in one hit as finisher. this will cause his Sanctum Secare vanish.
- Unda Zantetsuken | Require Magus Arma : Aqua Mukro
Arthur make some stance as he’s calm his mind as like a water, As he’s find the timing in his mind, He rushly to the enemy with his water katana like water start to rage and Deep cut them in one slash. this will cause his Aqua Mukro vanish.
- Zephyrus Pluvia | Require Magus Arma : Ventus Arcus
Arthur jump to the sky, as he focus to pull one arrow of wind from his bow, The Arrow of wind starts Spreading like an Rain of Arrows that directly fall to the enemy, and lastly he send one Arrow of Wind to the ground that will cause Tornado. this will cause his Ventus Arcus vanish.
- Arma Oestrus | Limit Break
Arthur’s limit break, A combination of Strength and Magic. Arthur continuosly hit its enemy by swiching his Magus Arma in every his attack, Follow with combination of magic by encase them in prison of water as Arthur send them flying to the air with his Glacia Macir, thunderstruck them inside with thunder magic, then turn the water structed with thunder into a chunk of sparked ice as it fall to the ground., lastly the finisher Arthur will do with Aquatic Zantetsuken to shatter the sparked ice Prison.
Werewolf Special Ability (After Been Awaken)
- Lobo Custos :
Arthur call forth guardian spirit of a wolf to help him on battle by merge themself on his hands, then forms of a Big wolf head like Gauntlets, have access to [Lobo Secare] & [Lobo Nitesco]
- Lobo Secare | Require to use : Lobo Custos
A sword appear from a mouth of the spirit wolf that attach on Arthur’s hand. has Holy and Dark Element if Arthur decide to use it Dual Wield.
- Lobo Nitesco | Require to use : Lobo Custos
The mouth of the spirit wolf open, as its energy start gather inside the wolf mouth, Arthur could Shot a blob of energy to the enemy, or could shot some powerful beam with great distance to them.
- Conqueror Gaze :
Focus your werewolf power into your intimidate stare, one stare could make all who see your eyes will afflicted in fear, or instantly fainted by its pressure, only works with weaker enemies, and rarely works to the enemy stronger than you.
- Feral State :
Turn yourself into Feral Werewolf, greatly raise your STR & DEX, but in this state, you can’t chant Magus Arma, only last long for several minutes. (Three turns), and open Limit Break of the werewolf power. [Crimson Claw]
- Crimson Claw | Limit Break | Require to use : Feral State
Arthur unleash its Werewolf power as he’s vanish into the shadow, surprisingly ravage his enemy with his energy claw from slowly into fast in blink of an eye many times, lastly cut deep his enemy with one Rake as its finisher, this will cause Arthur Revert into his normal state as well the Feral State will cooldown.
- Brave Howl :
Howl yourself, raising the morale and strength of your allies surround you, even the howl affect on yourself too.
So yeah, I decide to use this as well for an update of Arthur Character Stats and Information.
Character Reference :
Name : Arthur Wolfenheart
Allignment : Lawful Good (18) / Neutral Good (23)
Age : 34
Species : Human (18) / Werewolf (19)
Primary Job : Red Mage (18) / Squire - Knight (20 – 32) / Crimson Knight (32 – 34)
Sub-Job : Blacksmith (20)
Description :
A youth who comes from another world and start his new life in this new worlds for no reason for 5 years, until he met with a Old Man spirit call himself “Arthur the Red Mage”, Yet he tell him that his purpose in this world’s to help him find the missing lost story pages on his journal he hold all along, or perhaps, Ghost Arthur memories and existence. Arthur already collect several of it when he’s Red Mage, and several left to collect, to bring back Old Arthur soul to existence, and perhaps, A key to bring him back to his own world.
Auto-Passive Ability :
- Null Hatred :
Immune to be berserked or taunted, Arthur have lost to feel Anger / Hatred.
- Werewolf Regen :
Able to Recovery fast with the curse of the werewolf
Arthur’s Base Stats : (From lowest to highest “F/E/D/C/B/A/S” )
HP : D (18) | A (34)
MP : C (18) | B (34)
STR : C (18) | A (34)
CON : D (18) | A (34)
INT : D (18) | A (34)
DEX : E (18) | A (34)
CHA : E (18) | A (34)
WIL : D (18) | B (34)
Arthur’s Weapon proficiency : (From lowest to highest “F/E/D/C/B/A/S” )
Sword : C (18) | A (34)
Epee : F (18) | B (34)
Greatword : F (18) | A (34)
Knife : C (18) | A (34)
Katana : F (18) | A (34)
Bow : F (18) | A (34)
Hammer : F (18) | A (34)
Whip : F (18) | B (34)
Axe : F (18) | A (34)
Lance / Spear : F (18) | A (34)
Matial Arts / Gauntlets : F (18) | A (34)
Rod : F (18) | F (34)
Staff : F (18) | F (34)
Sickle / Scythe : F (18) | F (34)
Arthur’s Magic Proficiency :
When become Red Mage, He only able to cast from Tier 1 into Tier 2 White and black magic level, now as Crimson Knight, Arthur now could access White and Black Tier 3 magic level, an powerfull magic of pure mages, same as Magus Arma, he could access all elemental magic, but he could’t access to Tier 4 Magic level. Such as Meteor, or -Ja level magic.
Tier 1 Magic Example :
Black Magic
- Fire
White Magic
- Cure
Tier 2 Magic Example :
Black Magic
- Fira
White Magic
- Cura
Tier 3 Magic Example :
Black Magic
- Firaga
White Magic
- Curaga
Arthur's Armor Proficiency (From lowest to highest “F/E/D/C/B/A/S” )
Armor : F (18) | S (34)
Helm : F (18) | S (34)
Shield : F (18) | B (34)
Arthur’s Job Proficiency (From lowest to highest level, Lv.1 - 10)
-Red Mage : Lv.10 [Mastered] / Lv.11 [Legends] (After Old Arthur give his Quad-cast ability to him)
-Squire : Lv.10 [Mastered]
-Knight : Lv.10 [Mastered]
-Blacksmith : Lv.7
-Crimson Knight : Lv.9
-White Mage Lv.2
-Black Mage Lv.2
Job Description : Crimson Knight
A Knight born from the balance within himself/herself, Awaken their power from the Resonance of Blacksmith, Red Mage and Knight. provide them to use many kind elemental magics and weapons, but as the restriction, they can’t master none of it. Not strong strength as pure knight used to be and not stong magic as pure mage used to be. Though it doesn’t bother them to combine both magic and strength to make devastating finisher. They use “Magus Arma” To materialize elemental magics into many variant weapons and armor at will.
Requirement to Unlock :
- Master Red Mage
- Master Squire
- Lv.8 Knight
- Lv.5 Blacksmith
Crimson Knight Special Ability : Magus Arma
- Description :
An Ability from the Resonance of Smithing and Magic, manipulate any kind of Elemental Magic into all form of Weapon, Armor, or something at will. By combine 1 Element with certain chant. EX for the weapon : “Ignis Secare”. Magus Arma last long for one battle, or vanish along with Finisher.
- Element Chant :
Ignis (Fire)
Aqua (Water)
Tonitrus (Thunder)
Glacia (Ice)
Terra (Earth)
Ventus (Wind)
Sanctum (Holy)
Umbra (Dark)
- Weapon Chant :
Secare (Sword / Greatsword)
Mukro (Katana)
Confodere (Epee)
Culter (knife)
Macir (Hammer)
Ascia (Axe)
Arcus (Bow)
Flagello (Whip)
Hasta (Lance)
Caestu (Gauntlets)
Armor Chant :
Armatura (Armor)
Scutum (Shield)
Other Chant :
Volaticus (Wings)
Crimson Knight Finisher :
- Culter Exerceo | Require Magus Arma : Any Elemental Culter
Arthur Throw Tri-Culter(Knife) as it stab into enemy body while he’s jump back and make distance with them, Immediately he revert back its Magus Arma into Magic, exploit their defense and let it blow inside the enemy’s body. depend on the element he’ll use, Using Ignis will cause [Burn], while using Tonitrus will cause [Paralyze], and using Glacia will cause [Freeze].
- Purgatorio | Require Magus Arma : Ignis Secare
Arthur unleash Fire power within its secare, and slash the secare to the air as it creates a very wide Flaming Slash Energy that comes Directly to enemy many times, this will cause his Ignis Secare vanish.
- Iudicium | Recuire Magus Arma : Sanctum Secare
Arthur slash its enemy many times with high speed that can’t be follow by eyes, lastly slash its enemy that will cause tri-slash in one hit as finisher. this will cause his Sanctum Secare vanish.
- Unda Zantetsuken | Require Magus Arma : Aqua Mukro
Arthur make some stance as he’s calm his mind as like a water, As he’s find the timing in his mind, He rushly to the enemy with his water katana like water start to rage and Deep cut them in one slash. this will cause his Aqua Mukro vanish.
- Zephyrus Pluvia | Require Magus Arma : Ventus Arcus
Arthur jump to the sky, as he focus to pull one arrow of wind from his bow, The Arrow of wind starts Spreading like an Rain of Arrows that directly fall to the enemy, and lastly he send one Arrow of Wind to the ground that will cause Tornado. this will cause his Ventus Arcus vanish.
- Arma Oestrus | Limit Break
Arthur’s limit break, A combination of Strength and Magic. Arthur continuosly hit its enemy by swiching his Magus Arma in every his attack, Follow with combination of magic by encase them in prison of water as Arthur send them flying to the air with his Glacia Macir, thunderstruck them inside with thunder magic, then turn the water structed with thunder into a chunk of sparked ice as it fall to the ground., lastly the finisher Arthur will do with Aquatic Zantetsuken to shatter the sparked ice Prison.
Werewolf Special Ability (After Been Awaken)
- Lobo Custos :
Arthur call forth guardian spirit of a wolf to help him on battle by merge themself on his hands, then forms of a Big wolf head like Gauntlets, have access to [Lobo Secare] & [Lobo Nitesco]
- Lobo Secare | Require to use : Lobo Custos
A sword appear from a mouth of the spirit wolf that attach on Arthur’s hand. has Holy and Dark Element if Arthur decide to use it Dual Wield.
- Lobo Nitesco | Require to use : Lobo Custos
The mouth of the spirit wolf open, as its energy start gather inside the wolf mouth, Arthur could Shot a blob of energy to the enemy, or could shot some powerful beam with great distance to them.
- Conqueror Gaze :
Focus your werewolf power into your intimidate stare, one stare could make all who see your eyes will afflicted in fear, or instantly fainted by its pressure, only works with weaker enemies, and rarely works to the enemy stronger than you.
- Feral State :
Turn yourself into Feral Werewolf, greatly raise your STR & DEX, but in this state, you can’t chant Magus Arma, only last long for several minutes. (Three turns), and open Limit Break of the werewolf power. [Crimson Claw]
- Crimson Claw | Limit Break | Require to use : Feral State
Arthur unleash its Werewolf power as he’s vanish into the shadow, surprisingly ravage his enemy with his energy claw from slowly into fast in blink of an eye many times, lastly cut deep his enemy with one Rake as its finisher, this will cause Arthur Revert into his normal state as well the Feral State will cooldown.
- Brave Howl :
Howl yourself, raising the morale and strength of your allies surround you, even the howl affect on yourself too.
Category Story / Fantasy
Species Wolf
Size 779 x 960px
File Size 94.3 kB
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