Endless Realms advanced player race - Swamp Yakshi
Player race artwork for Endless Realms, a D&D-like "pen and paper" fantasy RPG I'm working for. These are the so-called advanced races, which are subspecies of the core 9 races to be released in their own separate advanced races books.
While the Yakshi, the plantfolk of Lumis, boast an incredible amount of diversity as part of their race, there do have a few apparent subtypes. The swamp Yakshi are perhaps distinguished more by their subculture, however, than their biology - they are a highly superstitious people obsessed with Animus, the cosmic force of life and death governed by the Dual God.
Concept & Artwork © 2014-2017 Lunar Games Inc.
Endless Realms FAQ: http://www.furaffinity.net/journal/5774483/
While the Yakshi, the plantfolk of Lumis, boast an incredible amount of diversity as part of their race, there do have a few apparent subtypes. The swamp Yakshi are perhaps distinguished more by their subculture, however, than their biology - they are a highly superstitious people obsessed with Animus, the cosmic force of life and death governed by the Dual God.
Concept & Artwork © 2014-2017 Lunar Games Inc.
Endless Realms FAQ: http://www.furaffinity.net/journal/5774483/
Category Artwork (Digital) / Fantasy
Species Exotic (Other)
Size 800 x 800px
File Size 703 kB
Listed in Folders
Uh, y'know... Good, neutral and evil describes one aspect of characters, and lawful, neutral and chaotic describes another aspect of characters. You combine them and it describes your character's general personality/behaviour type.
Lawful characters are more dutiful, obedient, honourable, have a strong code of ethics - they believe or follow "rules/laws/codes", whatever those might be. A lawful evil character might be a faithful servant to his demon lord, and a classic lawful good character is a noble paladin crusading across the land helping others and upholding the law.
Chaotic characters are more spontaneous, random, fickle, believe rules are for bending or ignoring. A chaotic good character is Robin Hood, who breaks laws to help the unfortunate. A chaotic evil character is Othello's Iago, who spreads evil for shits and giggles just because he can.
Lawful characters are more dutiful, obedient, honourable, have a strong code of ethics - they believe or follow "rules/laws/codes", whatever those might be. A lawful evil character might be a faithful servant to his demon lord, and a classic lawful good character is a noble paladin crusading across the land helping others and upholding the law.
Chaotic characters are more spontaneous, random, fickle, believe rules are for bending or ignoring. A chaotic good character is Robin Hood, who breaks laws to help the unfortunate. A chaotic evil character is Othello's Iago, who spreads evil for shits and giggles just because he can.
Well that's not entirely intuitive, as rules/laws/codes are not necessarily synonymous. Laws can be established by evil dictatorship and brutally enforced. Even worse, there's American cops :-P
While someone might have a strong personal code of conduct and morality which severely conflicts with established law.
But your Robin Hood analogy did the trick, and sounds like my kind of guy.
While someone might have a strong personal code of conduct and morality which severely conflicts with established law.
But your Robin Hood analogy did the trick, and sounds like my kind of guy.
Yeah, I know, but that's why there can be lawful evil, lawful neutral, and lawful good. Lawful good is your classic do-gooder, but yeah, you could have a lawful evil Nazi general or a lawful evil devil or genie that screw over mortals despite being absolutely true to their word or a lawful evil minion that serves with adoration. And a lawful neutral person may do good or evil, but isn't particularly motivated either way necessarily, but still follows the rules - an obedient soldier who always obeys commands, or a mercenary who will do anything provided its part of his paid contract.
Alignment isn't necessarily just about your overt actions - most people have to obey the laws, right, but that doesn't make you "lawful" in personality. And yeah, there's a difference between a lawful neutral knight who helps the poor because "he has to, it's part of his code" and a lawful good knight who helps the poor because "obviously we should! doesn't it make you feel simply wonderful?"
Although motivation only goes so far. DMs may vary in opinion on this, but do enough good or evil acts, or act chaotic or lawful enough, and it doesn't matter what you claim your motivations are, if you are constantly acting X or willingly do an extreme form of X, then your alignment will eventually BE X.
I had a party once break into a place at night. They were warned they were trespassing and to get out. They didn't, the players burst in, and a guy took a shot at them. The party then killed every single person in the place. The DM changed all their alignments to be one step "more evil" than they had been previously (which can be serious - some classes can lose their abilities permanently if they break alignment). The players protested, "But we were just protecting ourselves!" and he said, "You unlawfully broke into a place, were given a chance to leave, and when the people tried to defend their property from burglars you killed them all, even when they tried to retreat, and then took their stuff. That's evil, whether you meant it or not."
But yeah, I like alignments as a way to roughly characterise a character's personality type, although it doesn't always work in real life. For instance, I'm very lawful neutral (although the rules I value aren't necessarily the same rules everyone else values :b). Most people seem to like to classify themselves as chaotic neutral, though, although it's not necessarily accurate :b
Alignment isn't necessarily just about your overt actions - most people have to obey the laws, right, but that doesn't make you "lawful" in personality. And yeah, there's a difference between a lawful neutral knight who helps the poor because "he has to, it's part of his code" and a lawful good knight who helps the poor because "obviously we should! doesn't it make you feel simply wonderful?"
Although motivation only goes so far. DMs may vary in opinion on this, but do enough good or evil acts, or act chaotic or lawful enough, and it doesn't matter what you claim your motivations are, if you are constantly acting X or willingly do an extreme form of X, then your alignment will eventually BE X.
I had a party once break into a place at night. They were warned they were trespassing and to get out. They didn't, the players burst in, and a guy took a shot at them. The party then killed every single person in the place. The DM changed all their alignments to be one step "more evil" than they had been previously (which can be serious - some classes can lose their abilities permanently if they break alignment). The players protested, "But we were just protecting ourselves!" and he said, "You unlawfully broke into a place, were given a chance to leave, and when the people tried to defend their property from burglars you killed them all, even when they tried to retreat, and then took their stuff. That's evil, whether you meant it or not."
But yeah, I like alignments as a way to roughly characterise a character's personality type, although it doesn't always work in real life. For instance, I'm very lawful neutral (although the rules I value aren't necessarily the same rules everyone else values :b). Most people seem to like to classify themselves as chaotic neutral, though, although it's not necessarily accurate :b
The race in general seems like they would have a strong weakness to fire damage if one were to analyze their looks. Still, it would be intereating to play this race. Perhaps there's a variant of this race that has fire resistance? (Assuming the race has low magic stats)
Also, great job on this!
Also, great job on this!
Actually, hair and fur are typically a lot more flammable than living greenery - I say this as someone who had their hair lit on fire by an idiot in highschool (he said it was an accident, he didn't ACTUALLY expect my hair to catch on fire, although he DID put a lighter to the back of my head on purpose...) AND is terrible at starting campfires and always gets her husband to do it :b Dry and dead plant matter burns well, but yeah, fur/hair will catch on fire way faster if you put a match to it than if you put a match to living leaves, for instance.
Hmm, actually, yeah... If you had different creatures with different outer coverings... Scales, versus skin, versus fur, versus grass, versus bark... I think the fur would catch fire first, then grass, then skin, then scales and bark.
But yeah, as for stats, Yakshi I believe get a bonus to Spirit, which is the stat for HP, MP, and magic resistance, so there you go I guess?
Anyway, interesting thoughts! Thank you :)
Hmm, actually, yeah... If you had different creatures with different outer coverings... Scales, versus skin, versus fur, versus grass, versus bark... I think the fur would catch fire first, then grass, then skin, then scales and bark.
But yeah, as for stats, Yakshi I believe get a bonus to Spirit, which is the stat for HP, MP, and magic resistance, so there you go I guess?
Anyway, interesting thoughts! Thank you :)
No problem! I know that hair/fur does catch fire, hence most races would have the average amount of fire based weakness (i play a lot of rpgs where elemental weaknesses and resistances are a thing). Usually in rpgs, plants (and undead) have a higher weakness to fire based damage. But yeah, i can see how grass and bark would have a slower (and less likely chance of) time catching fire than fur and hair would.
But yeah, it does make sense - animals and plants both are somewhat flammable, haha. I just think people are used to thinking of plants as things that burn (wildfires, campfires, etc.) without necessarily having experienced how difficult or not difficult they are to catch alight. I think the fact that normal trees/shrubs/etc. can't move to put themselves out when they catch on fire certainly doesn't help :b
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