https://youtu.be/8COzkt6qph4
It looks like the werewolf is at it again, eating dudes again. People should really learn not to hang around that beautifully rendered stone wall.
This was another commission from
Fangy
It looks like the werewolf is at it again, eating dudes again. People should really learn not to hang around that beautifully rendered stone wall.
This was another commission from
Fangy
Category Artwork (Digital) / Vore
Species Unspecified / Any
Size 1280 x 721px
File Size 118.7 kB
Nice animation, but I am not a fan of extended Oners. The camera movement seems to be all over the place and potientally leave the viewer feeling dizzy. It doesn't hurt to cut into different angles rather than jerking the camera to it. My suggestion would be to render the animation in batches, cut to different camera angles, only doing little camera movement when it is live, and edit them all together.
I wasn't saying that everyone was getting dizzy, I am saying it is a possibility. The camera swings isn't as extremely but it should certainly be toned down. Video games and movies/videos are completely different since in video games, the player controls the camera while in movies, the director does. Camera switching is certainly something that would help, in fact, it is what I am trying to say. Ante can setup multiple cameras some major angles and plan out which camera they should render with during these certain frames. Oners are fine, but when you are trying to drastically move the camera around something that is practically standing still, it is best to just cut to the different angle. I don't know how Ante renders their animations, but I suggest having multiple cameras follow the action and plan which camera to render during which frames. Should atleast try it out, see if you like it.
This video best describes Oners: https://www.youtube.com/watch?v=8q4X2vDRfRk
This video best describes Oners: https://www.youtube.com/watch?v=8q4X2vDRfRk
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