Working on a vore game
Here is "A vore game" a simulation of life that is realistic about a vorist bunny.
It is a French game in which you control a rabbit, the aim of the game is to eat as many things as possible to take as much weight as possible.
Information about what you see on the screen:
The "capacity" represents how our belly is filled. To the right is the maximum capacity, to the left the number of grams of food that one has in the stomach. It empties as time goes by and the number of grams we lose increases our weight. The maximum capacity increases with the weight of the rabbit.
To summarize: The more you eat, the more weight you gain > The more weight you gain, the bigger your stomach grows > The more your stomach grows, the faster you digest > The faster you digest, the more you need to eat a lot and often > More You eat, the more you gain weight. In short, it is an infinite loop.
In short, it is a system that makes the more you eat, the more you can eat and the more you MUST eat to not be hungry. Hunger is just a percentage of belly capacity. If our capacity is 10000 grams and we have 1000 grams of food in the belly, our hunger is at 10%.
The voracity represents the desire that your character to eat independent of his hunger. Your character may want to eat even if his belly is full. And if the voracity is at 0 it's GameOver. This stat empties faster than the rate of hunger.
You can go beyond the capacity of your stomach, but your character will make an indigestion. Your stomach continues to empty but you can't eat and you don't gain more weight until you've reached maximum capacity again.
You're going to tell me "my god, it sounds boring and everything", and I thought about it. You can eat everything, cook Drake's 42 recipes in LoveMaster (another of my games). To fish. Hunting other people. And order food.
Hunting is what makes you swell faster obviously. Between eating a bird of 30 kg and mice of 30 grams the choice is quickly made.
Hunting is simple, you have to spot the prey that are in the area where you are, choose the one you want to hunt, then run after it. But the more you are heavy in relation to her, the faster the prey runs. All the challenge of hunting is to choose the prey according to its weight because the margin between prey-snail and prey-rocket is small.
There are several animals, cats that jump from one place to another, dogs that simply flee and which are the simplest to hunt, foxes fleeing strategically and hiding, wolves going to the front Before you and repel you, to eat them, you must take them by surprise, horses that can leap over you, birds fleeing from one place to another, lions hiding amongst others animals, rabbits that hide in the ground if they see you and wait for you to be far away to go out, the roosters who go into inaccessible and closed areas and who like rabbits are waiting for you to go out and the dragons, Like wolves but you have to fight once caught to get it in your gullet. But overall the purpose of the hunt is to corner the prey in a place where it can't escape and approach it gently ... by making it shimmer where it will end its life.
I think I have for a moment to finish this game, especially since I work very very slowly on. I'm much more on LoveMaster.
It is a French game in which you control a rabbit, the aim of the game is to eat as many things as possible to take as much weight as possible.
Information about what you see on the screen:
The "capacity" represents how our belly is filled. To the right is the maximum capacity, to the left the number of grams of food that one has in the stomach. It empties as time goes by and the number of grams we lose increases our weight. The maximum capacity increases with the weight of the rabbit.
To summarize: The more you eat, the more weight you gain > The more weight you gain, the bigger your stomach grows > The more your stomach grows, the faster you digest > The faster you digest, the more you need to eat a lot and often > More You eat, the more you gain weight. In short, it is an infinite loop.
In short, it is a system that makes the more you eat, the more you can eat and the more you MUST eat to not be hungry. Hunger is just a percentage of belly capacity. If our capacity is 10000 grams and we have 1000 grams of food in the belly, our hunger is at 10%.
The voracity represents the desire that your character to eat independent of his hunger. Your character may want to eat even if his belly is full. And if the voracity is at 0 it's GameOver. This stat empties faster than the rate of hunger.
You can go beyond the capacity of your stomach, but your character will make an indigestion. Your stomach continues to empty but you can't eat and you don't gain more weight until you've reached maximum capacity again.
You're going to tell me "my god, it sounds boring and everything", and I thought about it. You can eat everything, cook Drake's 42 recipes in LoveMaster (another of my games). To fish. Hunting other people. And order food.
Hunting is what makes you swell faster obviously. Between eating a bird of 30 kg and mice of 30 grams the choice is quickly made.
Hunting is simple, you have to spot the prey that are in the area where you are, choose the one you want to hunt, then run after it. But the more you are heavy in relation to her, the faster the prey runs. All the challenge of hunting is to choose the prey according to its weight because the margin between prey-snail and prey-rocket is small.
There are several animals, cats that jump from one place to another, dogs that simply flee and which are the simplest to hunt, foxes fleeing strategically and hiding, wolves going to the front Before you and repel you, to eat them, you must take them by surprise, horses that can leap over you, birds fleeing from one place to another, lions hiding amongst others animals, rabbits that hide in the ground if they see you and wait for you to be far away to go out, the roosters who go into inaccessible and closed areas and who like rabbits are waiting for you to go out and the dragons, Like wolves but you have to fight once caught to get it in your gullet. But overall the purpose of the hunt is to corner the prey in a place where it can't escape and approach it gently ... by making it shimmer where it will end its life.
I think I have for a moment to finish this game, especially since I work very very slowly on. I'm much more on LoveMaster.
Category Designs / Vore
Species Rabbit / Hare
Size 816 x 624px
File Size 627.4 kB
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