Asheru in Pathfinder WIP
So...
As some of you who know me know, I was an insatiable table top gamer since the mid 1970's. for 20 years i would be gaming at lunch time (OGRE, GEV, Melee/ Wizard)< and after school (D&D, AD&D, Bushido, Champions, cyberpunk 2020) and for a short while it was my career. I illustrated a few rule books for various companies in the late 80's and 90's. Well adulthood claimed my friends and they all got jobs in the video game industries, got families and moved away, effectively throttling table top gaming. I got even more isolated moving to los Angeles in 2005, as I knew no one down here and was too busy with work and "adult" stuff to join the local scene. it wasn't until recently, that through people in Second Life, that I discovered the site, known as, roll20.net. The site is place where the use of teleconferencing-like software, adapted to gamer's needs has been used to facilitate a "table top game-like" environment where players across the U.S., Canada, and Europe can join together to play Tabletop games like D&D Fifth Edition, Pathfinder, Shadowrun, and others. Now my prefered system is The Hero System, but it has not been fully implemented there (yet), but it has been fun playing in various Pathfinder games. recently another player and I brainstormed (conspired) and decided to play a pair of "Lupines".
The other player decided on a wizard. A Barbarian was available, so i decided to see what i could do with Asheru. Barbarians in Pathfinder actually made a fairly good fit for Asheru, though as a barbarian, she is unconventional in that she is timid, and has some diplomacy, but it was easy to get her to work. So far I have been having a blast. This pic is what she looks like these days in game, with a +1 chain Shirt , a +1 Greatsword, and a satchel. she has become a very capable fighter. her alignment is neutral good. I intend to do this as a lineless painting, similar to the RPG book art, so it's going to probably take me a loooong time to do, but this, and the other character's lupine i will eventually move this to scraps and replace it with the painted pieces when I am done. Pencil on bristol Board R U G G E L S / 2 0 1 7
As some of you who know me know, I was an insatiable table top gamer since the mid 1970's. for 20 years i would be gaming at lunch time (OGRE, GEV, Melee/ Wizard)< and after school (D&D, AD&D, Bushido, Champions, cyberpunk 2020) and for a short while it was my career. I illustrated a few rule books for various companies in the late 80's and 90's. Well adulthood claimed my friends and they all got jobs in the video game industries, got families and moved away, effectively throttling table top gaming. I got even more isolated moving to los Angeles in 2005, as I knew no one down here and was too busy with work and "adult" stuff to join the local scene. it wasn't until recently, that through people in Second Life, that I discovered the site, known as, roll20.net. The site is place where the use of teleconferencing-like software, adapted to gamer's needs has been used to facilitate a "table top game-like" environment where players across the U.S., Canada, and Europe can join together to play Tabletop games like D&D Fifth Edition, Pathfinder, Shadowrun, and others. Now my prefered system is The Hero System, but it has not been fully implemented there (yet), but it has been fun playing in various Pathfinder games. recently another player and I brainstormed (conspired) and decided to play a pair of "Lupines".
The other player decided on a wizard. A Barbarian was available, so i decided to see what i could do with Asheru. Barbarians in Pathfinder actually made a fairly good fit for Asheru, though as a barbarian, she is unconventional in that she is timid, and has some diplomacy, but it was easy to get her to work. So far I have been having a blast. This pic is what she looks like these days in game, with a +1 chain Shirt , a +1 Greatsword, and a satchel. she has become a very capable fighter. her alignment is neutral good. I intend to do this as a lineless painting, similar to the RPG book art, so it's going to probably take me a loooong time to do, but this, and the other character's lupine i will eventually move this to scraps and replace it with the painted pieces when I am done. Pencil on bristol Board R U G G E L S / 2 0 1 7
Category Artwork (Traditional) / Fantasy
Species Wolf
Size 991 x 1280px
File Size 403.8 kB
Listed in Folders
if I had more time I'd join that site. so far I have my weekly group, and one that gets together every few weeks for a weekend.
hm, Bushido? I've never seen the books for it here in germany. maybe it never made it over the big pond. I only know it exists because RalPartha used to sport two pages full of minis for it. including the cute and deadly daeshiru. :)
Asheru looks like timid isn't a word to be uttered in her presence. XD
hm, Bushido? I've never seen the books for it here in germany. maybe it never made it over the big pond. I only know it exists because RalPartha used to sport two pages full of minis for it. including the cute and deadly daeshiru. :)
Asheru looks like timid isn't a word to be uttered in her presence. XD
Asheru is not the typical barbarian. She doesn't drink much, and actually tried diplomacy, and always remembers her manners (wht few she has), and while not fearful, she is cautious and quiet.
Bushido was written by Rob Charrette, and Paul Hume, for Fantasy Games Unlimited (FGU) the folks that published Harn, way back in the late 1980s' iot was a very "crunchy" but flavorful system. we had many adventures in Ancient japan, and yes we had the Ral Partha miniatures for it.
Bushido was written by Rob Charrette, and Paul Hume, for Fantasy Games Unlimited (FGU) the folks that published Harn, way back in the late 1980s' iot was a very "crunchy" but flavorful system. we had many adventures in Ancient japan, and yes we had the Ral Partha miniatures for it.
I see. not all barbarians are loud, obnoxious, and out for war. their culture... prioritizes differently, is all. :)
Rob Charette... didn't he write stuff for TSR as well? I have read that name somewhere in one of the more ancient RPG books I have.
sounds interesting. maybe more accurate than L5R, too? :)
I once played Harn, was interesting. too bad that game was always very rare here. maybe partially due to the name. "Harn" means a part of urine here. so they added a hook to it. it read now, "Hârn", later "Hârnmaster", but it didn't help.
Rob Charette... didn't he write stuff for TSR as well? I have read that name somewhere in one of the more ancient RPG books I have.
sounds interesting. maybe more accurate than L5R, too? :)
I once played Harn, was interesting. too bad that game was always very rare here. maybe partially due to the name. "Harn" means a part of urine here. so they added a hook to it. it read now, "Hârn", later "Hârnmaster", but it didn't help.
I based asheru's tribe after how i portrayed her parents from the story (I have in scraps), so basically trade friendly, nomadic, but conflict averse... usually.
It's the same guy. in the old old days, FGU was a publisher of other game systems, so this also included Niall Shapero's "Other Suns", as well as Bushido, and Harn, and other games. basically anyone wwho had an idea the publisher thought might sella few copiees, got published by them. They threw their money into Harn, though, but soon went out of business, around the time Magicc the Gathering sucked all the money out of the table top game industry.
It's the same guy. in the old old days, FGU was a publisher of other game systems, so this also included Niall Shapero's "Other Suns", as well as Bushido, and Harn, and other games. basically anyone wwho had an idea the publisher thought might sella few copiees, got published by them. They threw their money into Harn, though, but soon went out of business, around the time Magicc the Gathering sucked all the money out of the table top game industry.
nice. :)
I do remember the hype around MtG. some RPG cons even started to forbid similar games for a while when suddenly everyone only broke out cards and occupied all tables, leaving the dice-rollers standing around. it normalized a while later when people (and some shops) organized card playing cons.
and a good number of small press games never took off... I have a handful of those books, played them once or twice.
at home we play a homegrown, simple system derived from L5R we call "MEGACHAOS". :)
I do remember the hype around MtG. some RPG cons even started to forbid similar games for a while when suddenly everyone only broke out cards and occupied all tables, leaving the dice-rollers standing around. it normalized a while later when people (and some shops) organized card playing cons.
and a good number of small press games never took off... I have a handful of those books, played them once or twice.
at home we play a homegrown, simple system derived from L5R we call "MEGACHAOS". :)
there used to be an article in Dragon magazine for D&D 2nd, later an updated one for 3e, shedding light on Lupines in appearance and society. could be helpful for giving ideas for your pathfinder game. :)
I have scans of the article meant for AD&D, in case you need it note me your email. :)
I have scans of the article meant for AD&D, in case you need it note me your email. :)
LUPINES
Standard Racial Traits Ability Score Racial Traits: Two of the following: +2 CON +2 WIS , -2 CHA
Size: Medium (0 RP) Type: Humanoids - canine subtype. (0 RP)
Base Speed: 40 (1 RP)
Languages: Lupine, Common (7 others to choose from if INT high enough - Dwarven, Elven, Gnome, Halfling, Orc, Draconic, Sylvan) (0 RP)
Defense Racial Traits Cold resistance 5 – Due to Fur CHA +2 when interacting with Lupine
Feat and Skill Racial Traits Skill Bonus (2 RP) - +2 Perception Skill Bonus (2 RP) - +2 Survival
Offense Racial Traits Bite (1 RP)
Senses Racial Traits Scent (4 RP) Low light vision
Hope this answers your questions suitably?
Standard Racial Traits Ability Score Racial Traits: Two of the following: +2 CON +2 WIS , -2 CHA
Size: Medium (0 RP) Type: Humanoids - canine subtype. (0 RP)
Base Speed: 40 (1 RP)
Languages: Lupine, Common (7 others to choose from if INT high enough - Dwarven, Elven, Gnome, Halfling, Orc, Draconic, Sylvan) (0 RP)
Defense Racial Traits Cold resistance 5 – Due to Fur CHA +2 when interacting with Lupine
Feat and Skill Racial Traits Skill Bonus (2 RP) - +2 Perception Skill Bonus (2 RP) - +2 Survival
Offense Racial Traits Bite (1 RP)
Senses Racial Traits Scent (4 RP) Low light vision
Hope this answers your questions suitably?
Quite! Seems like a good barbarian race actually, due to the natural energy resistance and the increased Con and base speed. Incidentally I like that your character is a bit atypical of a barbarian. I play a couple barbarians in Pathfinder Society though mine is a bit more stereotypical. One is a Drunken Brute Barbarian, who's a dwarf, and just likes to drink and party. the other is a half orc woman, a former slave to an orc tribe, who fought her way out and now fights to end slavery as a practice. probably the only atypical or ironic thing about her is her name, Serenity, given to her by her mother as a sort of wish for her life.
Given Asheru's atypical nature as a barbarian, I imagine she might like the Moment of Clarity rage power?
Given Asheru's atypical nature as a barbarian, I imagine she might like the Moment of Clarity rage power?
actually she's really reluctant to rage. basically she almost never rages unless she takes HP damage, or someone takes a swing at Waya, otherwise she's a slightly nervous tactical reserve for our war priest, or back up muscle for our tiefling rogue. (Waya loses her temper more than asheru does, but then Waya waws raised to be an alpha i.e. no shit taken,
However for her rage powers she has bloody bite. raging vitality, and power attack. further rage powers would be more in the direction of more movement, or more damage on target.
Generally she is played as young, quiet, and naive, and a bit wide eyed. she what 5'4", and not even 100 lbs. tiny, and looking undernourished, so here attacks are a bit of a surprise, and she tends to make all her acrobatics checks. AC 20 /18 when raged.
However for her rage powers she has bloody bite. raging vitality, and power attack. further rage powers would be more in the direction of more movement, or more damage on target.
Generally she is played as young, quiet, and naive, and a bit wide eyed. she what 5'4", and not even 100 lbs. tiny, and looking undernourished, so here attacks are a bit of a surprise, and she tends to make all her acrobatics checks. AC 20 /18 when raged.
That's pretty cool! Raging is pretty overrated anyway, especially at lower levels, and I agree that even a not raging barbarian can be a very effective fighter, what with the bonus movement and a d12 HD. I find her relationship with the wizard interesting. It's an interesting reversal from how you would normally expect a barbarian and a wizard to act, and the fact that it's a barbarian and a wizard having such a close bond is also unexpected, but refreshing in it's atypical nature.
Good action pose, you seem to know medieval weapons by the looks of it.
These comments have been enlightening. I've become interested in tabletop RPGs lately, and what is happening now vs. what once was (both in terms of the kinds of games made and "war stories") feels like the aftermath of some kind of Crash or Apocalypse.
These comments have been enlightening. I've become interested in tabletop RPGs lately, and what is happening now vs. what once was (both in terms of the kinds of games made and "war stories") feels like the aftermath of some kind of Crash or Apocalypse.
Scott_Ruggels
[ Edit ] [ Hide Comment ] #link Posted: Mar 17th, 2017 01:12 PM
Actually, it sort of was AN APOCALYPSE, for the industry. It all started in the early 1970's when a small company in Lake Geneva, Wisconsin, Tactical Studies Rules, put out a supplement for their mildly popular Medieval Wargame Miniatures rule set, Chainmail. It was called Dungeons & Dragons, and it was originally a set of rules for wargaming the battles of Middle Earth, using Chainmail rules, but it grew into it's own thing, with Gaary Gygax, and Dave Arneson writing th rules, and it took off as a college fad in 1973. From there other people got the idea to try their hands at similar rules and the "culture" of sitting around a table with a character sheet, Dice, and drinks and Pizza, while a Dungeon Master sat at the head of the table, began. Soon other rules such as Metamorphosis Alpha, Empire of the Petal Throne, Runequest, and Traveller came into being. Gaming was going along fine and dandy, growing very slowly, with the total size of the industry about $20 million dollars. About the size of a Hollywood Blockbuster of the time. At Worldcon in San Francisco in 1993, Magic: the Gathering made it's debut. I was at that convention with some of the R. Talsorian folks, and Rabbi-Tom Rabbi-Tom. Since I was an industry guy, I got a starter deck and a couple of booster packs, and thought it was amusing, but I was looking forward to the Next Hero Games edition at the time. Well when the packs went out into the general public at the con, it became a craze, and tables and hallways filled up with impromptu games on the spot. Pretty soon almost all the discretionary spending of the consumers was sucked out of the other companies to feed the card addiction, and other card games soon sprouted up to take advantage of the craze. One by one, other table top game companies slimmed or suspended operations, or in desperation, came up with card games of their own (like Rage). For the gamers, the cards did keep game shops open, and Wizards of the Coast was able to purchase the D&D License from Hasbro, and the "Crown Jewels" of the hobby was safe, but other systems faded out, and the table tob RPG was supplanted by cards, then Warhammer and other miniatures based wargames (Ironically what D&D rose from in 1973), until many of the designers of table top games like Warren Spector, and others, who had moved into the computer game industry (as I did as well), made computer based games as compelling as the old table top games. Table top gaming didn't die, but it was a limited pass time, until a few years ago, when Kickstarter allowed people to resurrect products, and create new ones that sergviced that table top urge, and more importantly, brought in new players to a hobby that was mostly old blood at the time.
Tabletop games were at an odd intersection where industry and mechanization allowed enough people enough leisure time to blow a good chunk of the weekend to play, but before the Web, so that the creativity and math skills of many many player was able to come together to play a cooperative game, that had no victory conditions, but was sort of a dice moderated , shared story, amongst friends.
I hope thise clears up some of the history
Thanks. I knew about Chainmail and roughly how the hobby started, but wow hearing about Magic dropping hard on at con like that. Brutal, dollars and cents-wise! For my part, I have found Magic players (in my area at least) rude, and unhelpful. 'Show me your deck and I'll beat you!' does not compare to the 'Oh this is my favorite game, let me show you how it works!' I usually get out of board game players, and thus does not make me want to buy the expensive cards.
For my part, I have found settings of the 80s, '90s very thoughtful and immersive (old World of Darkness, old-school Shadowrun, and now Traveller most recently - but have yet to get my hands on a manual) but the ability to plop the old game down with a group and have at it a vintage board game offers, isn't there in tabletop (at least in my circle of friends & family).
For my part, I have found settings of the 80s, '90s very thoughtful and immersive (old World of Darkness, old-school Shadowrun, and now Traveller most recently - but have yet to get my hands on a manual) but the ability to plop the old game down with a group and have at it a vintage board game offers, isn't there in tabletop (at least in my circle of friends & family).
The whole "Old School Revival" movement (OSR) is the reason we are seeing things return to print like that project I just worked on for
Patpahootie, with the Starships & Spacemen supplement "The Lucari Drift". If you poke around some of the PDF Game archive company sites, you will find a lot of the old rules. You can also dig up the old rules on game store web sites occasionally as sale items. I myself am partial to the hero Games rules, but I will play Pathfinder.
I suggest if you are looking for the table top experience, but don't have anyone local to play with, join Roll20.net, because it's free and robust for players. poke around that site and you should find something you can try. but My suggestion is to pick something with an older set of rules, as that will most likely have an older and more experienced GM. Read the Looking for Players notices very carefully, and you should find something worth your time with some care.
Patpahootie, with the Starships & Spacemen supplement "The Lucari Drift". If you poke around some of the PDF Game archive company sites, you will find a lot of the old rules. You can also dig up the old rules on game store web sites occasionally as sale items. I myself am partial to the hero Games rules, but I will play Pathfinder.I suggest if you are looking for the table top experience, but don't have anyone local to play with, join Roll20.net, because it's free and robust for players. poke around that site and you should find something you can try. but My suggestion is to pick something with an older set of rules, as that will most likely have an older and more experienced GM. Read the Looking for Players notices very carefully, and you should find something worth your time with some care.
Oh dont remind me of that place, were applying for a gallery there when they had that review procedure...
Oh and I was asking you back then if I can use your pic as refs, and you told me to get some Loomis books instead Xd
Here are them in a zip:
them http://s000.tinyupload.com/index.ph.....19366497231821
Oh and I was asking you back then if I can use your pic as refs, and you told me to get some Loomis books instead Xd
Here are them in a zip:
them http://s000.tinyupload.com/index.ph.....19366497231821
Ooh, thank you.
As to the review process, that was part of Yerf as well, Artspots was started, sort of as a follow on to Yerf, after it folded. But it got folded in with Jaxpad, which was the non-reviewed site maintained by the same guys, and I left at that point.
And I still pass out links to Loomis PDFs for people asking, XD.
As to the review process, that was part of Yerf as well, Artspots was started, sort of as a follow on to Yerf, after it folded. But it got folded in with Jaxpad, which was the non-reviewed site maintained by the same guys, and I left at that point.
And I still pass out links to Loomis PDFs for people asking, XD.
Very nice sketch.
And if you're still looking for TTRPGs, and you're in the LA area, depending upon where you are, I can make a few suggestions. The PS has an ongoing TRAV campaign, as I understand, and I've been running three campaigns (all on hold thanks to the pandemic): A UYRPG (1st edition), A "Cyberfur" campaign (quasi-cyberpunk with modified OS rules) and OS. If I could get a few players interested, I'd be running a Cyberpunk RED campaign...
And if you're still looking for TTRPGs, and you're in the LA area, depending upon where you are, I can make a few suggestions. The PS has an ongoing TRAV campaign, as I understand, and I've been running three campaigns (all on hold thanks to the pandemic): A UYRPG (1st edition), A "Cyberfur" campaign (quasi-cyberpunk with modified OS rules) and OS. If I could get a few players interested, I'd be running a Cyberpunk RED campaign...
The Cyberpunk Red Rules are very slightly modified Cyberpunk 2020 rules, of which I am intimately familiar with. I like Traveller. However, I have sinces moved away from L.A. and back in my ancestral Northern California, but now out in the boonies. So my gaming now is entirely online, using Roll20, and Tabletop Simulator. Thank you kindly for the offer, though.
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