As the title suggests, Krystal's face was photoshop ripped via google image search, and turned into a usable image skin for my rough model to gauge my progress with.
I am rather impressed with how a grainy low resolution jpeg screen shot, turned photoshop image-skin could improve even my rough sketchup model into something almost usable in game. :D
I am sure however that after I have learned the basics of 3D character modeling in sketchup, my eventual graduation onto Blender hopefully will be a smooth transition.
Now to answer some of your thoughts, as to why am I wasting my time playing with sketchup when I have already stated numerous times that it is by far an inferior application for character creation... Well that answer is simple. I am an utter novice/Newb/NOOB when it comes to 3D character modeling... I have a very rudimentary grasp of the terminology and methods used, and since I am far more fluent with the inner workings of sketchup than I am with blender (of which I am slowly educating myself) I stand a far easier chance of learning how character models should be made, and not just how they could be made, and get things right and memorized.
Many of the techniques used in either application are similar in execution, so if I made a simple cube, in either sketchup or blender, and then "extrude" (Blender) or Push/Pull (sketchup) a face - any face of that new cube and dragged it out into a new direction, I would basically be doing what's called "Box Modeling" taking that cube or box, and pulling out many faces from it, and pushing them around to form the object I so wish. And so familiarizing myself with those techniques in sketchup, the basics I can carry over onto Blender and waste less time in the learning process.
I have already made simple things, such as a shark, and the lower legs and thighs of Renamon in Blender using the method described above but I still am not competent enough to further that Renamon model, but my hopes are, after I cut my teeth on the methodology within sketchup, I can then plop myself down within the more complex Blender and again waste less time figuring it all out.
So I guess after I make my first Krystal model in Blender, I'll resume where I left off with the Yellow Fox.
And as far as this sketchup model of Krystal is concerned, I'll finish it off too... Just... I will need to make a new, fresh, raw image texture to UV wrap the polygon body with because at present, with even this crappy screen-cap photoshop job... It's far too close to canon that would cause friction between myself and Nintendo's legal department...
And you may have guess my omission of her eyes was a step taken to further skirt this issue of copy rights. As is, this model is butchered and poor in quality (at present) to avoid complications (I hope) If not I'll yank this from my gallery without fuss.
and on a closing note, it might be just me, but then again it might not, but gosh darn Blue Waifu looks GOOOOOOOOOOD with some fanon sized blue BAPS!
~~~~~
Further Krystal mayhem by moi
NezumiYuki
Krystal or everybody's favorite Blue Waifu is Nintendo's thing.
I am rather impressed with how a grainy low resolution jpeg screen shot, turned photoshop image-skin could improve even my rough sketchup model into something almost usable in game. :D
I am sure however that after I have learned the basics of 3D character modeling in sketchup, my eventual graduation onto Blender hopefully will be a smooth transition.
Now to answer some of your thoughts, as to why am I wasting my time playing with sketchup when I have already stated numerous times that it is by far an inferior application for character creation... Well that answer is simple. I am an utter novice/Newb/NOOB when it comes to 3D character modeling... I have a very rudimentary grasp of the terminology and methods used, and since I am far more fluent with the inner workings of sketchup than I am with blender (of which I am slowly educating myself) I stand a far easier chance of learning how character models should be made, and not just how they could be made, and get things right and memorized.
Many of the techniques used in either application are similar in execution, so if I made a simple cube, in either sketchup or blender, and then "extrude" (Blender) or Push/Pull (sketchup) a face - any face of that new cube and dragged it out into a new direction, I would basically be doing what's called "Box Modeling" taking that cube or box, and pulling out many faces from it, and pushing them around to form the object I so wish. And so familiarizing myself with those techniques in sketchup, the basics I can carry over onto Blender and waste less time in the learning process.
I have already made simple things, such as a shark, and the lower legs and thighs of Renamon in Blender using the method described above but I still am not competent enough to further that Renamon model, but my hopes are, after I cut my teeth on the methodology within sketchup, I can then plop myself down within the more complex Blender and again waste less time figuring it all out.
So I guess after I make my first Krystal model in Blender, I'll resume where I left off with the Yellow Fox.
And as far as this sketchup model of Krystal is concerned, I'll finish it off too... Just... I will need to make a new, fresh, raw image texture to UV wrap the polygon body with because at present, with even this crappy screen-cap photoshop job... It's far too close to canon that would cause friction between myself and Nintendo's legal department...
And you may have guess my omission of her eyes was a step taken to further skirt this issue of copy rights. As is, this model is butchered and poor in quality (at present) to avoid complications (I hope) If not I'll yank this from my gallery without fuss.
and on a closing note, it might be just me, but then again it might not, but gosh darn Blue Waifu looks GOOOOOOOOOOD with some fanon sized blue BAPS!
~~~~~
Further Krystal mayhem by moi
NezumiYukiKrystal or everybody's favorite Blue Waifu is Nintendo's thing.
Category Artwork (Digital) / All
Species Vulpine (Other)
Size 1280 x 859px
File Size 115.5 kB
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