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LINK TO UPDATED GAME (.exe file) https://www.dropbox.com/s/wcusf9uli.....ev0.2.exe?dl=0
Additions:
Start Screen!
Song Select!
One new song!
You can now choose to deactivate left- or right-hand bubbles for an easier experience
Combo tracker!
When you hit a bubble, you get a flare for immediate feedback:
-Blue means perfect
-Green means great
-Yellow means okay
Your first inflation client: Summer the Balloondra!
Results screen!
To be added:
Preview music in song select
Artwork in song select
Saving high scores
Smoother, more artsy screen transitions
Sound FX in menus
Better animation and artwork
And plenty more clients for you to inflate~
LINK TO UPDATED GAME (.exe file) https://www.dropbox.com/s/wcusf9uli.....ev0.2.exe?dl=0
Additions:
Start Screen!
Song Select!
One new song!
You can now choose to deactivate left- or right-hand bubbles for an easier experience
Combo tracker!
When you hit a bubble, you get a flare for immediate feedback:
-Blue means perfect
-Green means great
-Yellow means okay
Your first inflation client: Summer the Balloondra!
Results screen!
To be added:
Preview music in song select
Artwork in song select
Saving high scores
Smoother, more artsy screen transitions
Sound FX in menus
Better animation and artwork
And plenty more clients for you to inflate~
Category Other / Inflation
Species Pokemon
Size 960 x 640px
File Size 109.7 kB
Hoi! I'm not going to be as verbose as last time, but this is what I found!
Main bug:
- Leaving the game before the first line of bubbles leaves the screen crashes the game (note1)
Other stuff:
- The goodra's lines are too thin
- I haven't found a way to deactivate a half of the bubbles. ^^;
- Hit flares have tiny dots in the corners
- Game doesn't run above 30 fps
- There isn't a better rank than A
- The game ends too quickly after the last bubble
- There seems to be an unused sound in the game
- There are only 3 (i think) inflation stages
- You have a very interesting way of writing the songs. Doesn't it get confusing for you when writing? ^^;
I'll comment with my suggestions later. ^^
note 1:
FATAL ERROR in
action number 1
of Step Event2
for object objRhyControl:
Variable objRhyControl.mus(100016, -2147483648) not set before reading it.
at gml_Object_objRhyControl_Step_2
Main bug:
- Leaving the game before the first line of bubbles leaves the screen crashes the game (note1)
Other stuff:
- The goodra's lines are too thin
- I haven't found a way to deactivate a half of the bubbles. ^^;
- Hit flares have tiny dots in the corners
- Game doesn't run above 30 fps
- There isn't a better rank than A
- The game ends too quickly after the last bubble
- There seems to be an unused sound in the game
- There are only 3 (i think) inflation stages
- You have a very interesting way of writing the songs. Doesn't it get confusing for you when writing? ^^;
I'll comment with my suggestions later. ^^
note 1:
FATAL ERROR in
action number 1
of Step Event2
for object objRhyControl:
Variable objRhyControl.mus(100016, -2147483648) not set before reading it.
at gml_Object_objRhyControl_Step_2
I really like rhythm games, I like them alot, but since somehow my sound drivers for the computer is broken, I no longer is able to play rhythm games on my PC. ANYWAYS, I see that you are trying hard to make a game, but I have a couple suggestions, all coming from my favorite rhythm game; osu!
-the keys should be remap-able since some users might be used to other controls such as sdf-jkl instead of zxc-,./
-the ranks should be F(0%+),D(50%+),C(60%+),B(70%+),A(80%+),S(90%+),SS(97%+)
-like Osu! Mania, when the note is hit(or bubble in this case), it would be great for the combo or the feedback word to appear near the top of the bar or on top of the goodra
-There should be long notes
These are my suggestions, and Osu! Mania example is this: https://youtu.be/N9_fQfWJ7dg
Osu! Mania does the scoring like this:
300 rainbow: Perfect
300: Awesome
200: great
100: good
50: ok
MISS: Miss
and notice how when the first note is hit, it starts from 100%. if the user hits all of them as 300 or 300 rainbow, the 100% doesn't go down, but when hitting late or earlier than those, the 100% goes down, and recovers if the 300 or 300 rainbow is hit. Just a suggestion, don't need to follow.
-the keys should be remap-able since some users might be used to other controls such as sdf-jkl instead of zxc-,./
-the ranks should be F(0%+),D(50%+),C(60%+),B(70%+),A(80%+),S(90%+),SS(97%+)
-like Osu! Mania, when the note is hit(or bubble in this case), it would be great for the combo or the feedback word to appear near the top of the bar or on top of the goodra
-There should be long notes
These are my suggestions, and Osu! Mania example is this: https://youtu.be/N9_fQfWJ7dg
Osu! Mania does the scoring like this:
300 rainbow: Perfect
300: Awesome
200: great
100: good
50: ok
MISS: Miss
and notice how when the first note is hit, it starts from 100%. if the user hits all of them as 300 or 300 rainbow, the 100% doesn't go down, but when hitting late or earlier than those, the 100% goes down, and recovers if the 300 or 300 rainbow is hit. Just a suggestion, don't need to follow.
Now, here is the problems.
-there is no duration bar
-the notes come earlier than the music itself, which disorients the player
-mouse buttons are disabled, and cannot select the menu with it
-takes a user a first try at the game to understand the controls, so advise to label the keys(zxc,./) at the bottom "Keys"
(Edit)-Oh, and also no character for first song
-should be rearranged so that the first song is the easier one and the second the harder one
-there is no duration bar
-the notes come earlier than the music itself, which disorients the player
-mouse buttons are disabled, and cannot select the menu with it
-takes a user a first try at the game to understand the controls, so advise to label the keys(zxc,./) at the bottom "Keys"
(Edit)-Oh, and also no character for first song
-should be rearranged so that the first song is the easier one and the second the harder one
After some play-through, here is the final notes.
-there is a way to disable the left or right three notes, you press the button z or x or c to highlight(enable) or un-highlight(disable) the left three notes, and , or . or / to enable or disable the right three notes. should've been easier to figure out if there was a info or tip box above the keys... thought they were just for key instructions.
-The goodra is great! I give it a perfect score of 100/100
-the offset is somehow random depending on how the computer is
-the UI seems so empty at this moment, and it would be much better if there was the album art along with the character art
-the songs need rearranging, since the first song is harder and the second one is easier, which brings to the next point...
-a rating system would be great, like the first song is 4 stars and the second one is 2 stars, out of 5(which is the maximum difficulty)
-MORE CHARACTERS PLEASE
-enable menu tracking with the mouse
-a pause menu is also a good idea, since I was rather shocked how it took me straight to the results screen after pressing Esc...
-There should be more inflation sprites for Goodra, since I love the artwork
after all that, I would say that this is a decent game for start, and I will look forward for everything.
-there is a way to disable the left or right three notes, you press the button z or x or c to highlight(enable) or un-highlight(disable) the left three notes, and , or . or / to enable or disable the right three notes. should've been easier to figure out if there was a info or tip box above the keys... thought they were just for key instructions.
-The goodra is great! I give it a perfect score of 100/100
-the offset is somehow random depending on how the computer is
-the UI seems so empty at this moment, and it would be much better if there was the album art along with the character art
-the songs need rearranging, since the first song is harder and the second one is easier, which brings to the next point...
-a rating system would be great, like the first song is 4 stars and the second one is 2 stars, out of 5(which is the maximum difficulty)
-MORE CHARACTERS PLEASE
-enable menu tracking with the mouse
-a pause menu is also a good idea, since I was rather shocked how it took me straight to the results screen after pressing Esc...
-There should be more inflation sprites for Goodra, since I love the artwork
after all that, I would say that this is a decent game for start, and I will look forward for everything.
Did you know that rainbow 300 is actually worth 320 points? :3c
Also from osu!, mods could be added. Not only for the notes, but maybe for the character as well.
I ripped the game and it seems like the beatmaps are all stored in the string file and are writted like this:
hand
left
o z o c o x o 0 o 0 o 0 o 0 o 0 o 0 o 0 o c o z o x o x o c ...
right
o 0 o 0 o 0 o 0 o , o . o / o 0 o . o / o / o , o 0 o 0 o . o ...
Complex patterns look like this
o 0 o 0 o 0 o x xc xc x x xcxcx xc xc x x xcxcx xc xc x x xcxcx xc xc x x xcxcx xc xc x x xcxcx xc xc x x xcxcx xc xc x x xcxcx xc xc x x xcxcz o 0 o 0 o 0 o x o 0 o 0 o 0 o d o 0 o 0 o 0 o w o 0 o 0 o 0 o x xc xc x x xcxcx xc xc x
Meanwhile osu! beatmaps look like this
...
[HitObjects]
56,56,6966,1,4
84,80,7049,1,0
120,88,7132,1,0
156,80,7215,1,0
178,50,7299,2,0,B|210:0|300:0|332:50,1,180,2|0
358,78,7548,1,0
383,103,7632,2,0,B|368:163|431:225|491:211,1,180,2|0
391,336,7965,2,0,B|405:275|342:213|282:227,1,180,2|0
84,328,8298,5,4
52,308,8381,1,0
32,280,8464,1,0
24,244,8548,1,0
32,208,8631,2,2,B|92:32,1,180,2|0
124,28,8881,1,0
149,53,8964,2,2,B|237:25|237:81|325:53,1,180,2|0
361,52,9214,2,2,B|402:73|382:93|423:114,1,90,0|2
423,114,9463,1,0
460,176,9630,5,4
432,196,9713,1,0
420,228,9796,1,0
...
Circle X,Circle Y,Time in samples,hitsound settings
The longer lines with "B" are sliders.
Okay, just thought I could post it here. ^^
Also from osu!, mods could be added. Not only for the notes, but maybe for the character as well.
I ripped the game and it seems like the beatmaps are all stored in the string file and are writted like this:
hand
left
o z o c o x o 0 o 0 o 0 o 0 o 0 o 0 o 0 o c o z o x o x o c ...
right
o 0 o 0 o 0 o 0 o , o . o / o 0 o . o / o / o , o 0 o 0 o . o ...
Complex patterns look like this
o 0 o 0 o 0 o x xc xc x x xcxcx xc xc x x xcxcx xc xc x x xcxcx xc xc x x xcxcx xc xc x x xcxcx xc xc x x xcxcx xc xc x x xcxcx xc xc x x xcxcz o 0 o 0 o 0 o x o 0 o 0 o 0 o d o 0 o 0 o 0 o w o 0 o 0 o 0 o x xc xc x x xcxcx xc xc x
Meanwhile osu! beatmaps look like this
...
[HitObjects]
56,56,6966,1,4
84,80,7049,1,0
120,88,7132,1,0
156,80,7215,1,0
178,50,7299,2,0,B|210:0|300:0|332:50,1,180,2|0
358,78,7548,1,0
383,103,7632,2,0,B|368:163|431:225|491:211,1,180,2|0
391,336,7965,2,0,B|405:275|342:213|282:227,1,180,2|0
84,328,8298,5,4
52,308,8381,1,0
32,280,8464,1,0
24,244,8548,1,0
32,208,8631,2,2,B|92:32,1,180,2|0
124,28,8881,1,0
149,53,8964,2,2,B|237:25|237:81|325:53,1,180,2|0
361,52,9214,2,2,B|402:73|382:93|423:114,1,90,0|2
423,114,9463,1,0
460,176,9630,5,4
432,196,9713,1,0
420,228,9796,1,0
...
Circle X,Circle Y,Time in samples,hitsound settings
The longer lines with "B" are sliders.
Okay, just thought I could post it here. ^^
A very good improvement to this would be to add a short animation showing off the inflation either in-game or on the rasult screen. That, or make it possible to show the inflation phase of the lower scores (an A would make it possible to see all four phases, whereas a B shows only the first two), as I can only seem to get either D's or A's. Otherwise this is a very well made game! Congrats!
FA+

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