The Golden Week - Page 206
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If it weren't for these meddling kids...
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Category Artwork (Digital) / All
Species Unspecified / Any
Size 833 x 1280px
File Size 704.6 kB
Listed in Folders
Hey there, so I've kind of held back on commenting because is seems like A: someone is always offended when I speak LOL but more importantly, I wanted to see what you were going to do.
Please understand that nothing I say is meant to be "The way you should do it" but from my perspective, I feel I have some healthy bits of advice/friendly critiques. No offense is intended here, so please only take from this what you feel is helpful.
The issue I'm currently seeing is this: You are using a lot of dialogue to explain away problems and justify character's motives. Be careful of that. First, actions ALWAYS speak louder than words in writing. Dialogue is filler and people know it. Less people seem to be responding these days and that may be a reason for that.
The bigger issue though is that your dialogue seems...passive/aggressively aimed at your audience and namely those that are calling out the inconsistencies in your story or that are making comments concerning opinions about character's motives and actions. Be careful of that. The audience is frustrating and you can't please everyone. But you should also not turn your back on them entirely. Listen to them. Respect their opinions, and then decide if it's valid advice or if you should ignore it. Incorporating it in and sort of "Cheating out" to the audience in dialogue to prove something is bad though and it will read at best as you scrambling to tie up ends in a story that got away from you and at worst like you are passive/aggressively fighting with or taking shots at your audience.
Things to consider: Stories are circular. So, you introduced Mike. He's likeable and has fans, and now you have written him off with dialogue as unimportant. That's not wise. Edward was of major importance and a rift between he and Derek happened for a very good reason but now he's sort of been pushed to the background. You like the Derek and Scott pairing.
There is a published comic series that did the same thing. A little book called X-men. For a long while in X-Men, the authors wanted to push a pairing between Emma Frost and Cyclops. Everyone hated it just about but they continued to insist upon it and basically, any time another character started to outshine them or directly challenge them or what Cyclops was doing, those characters were written out unceremoniously. It's a reader punch and after enough of those, people stop reading and feel slighted or betrayed by the author.
A story is a relationship between author and reader, it's up to both parties to make it a good one.
Please understand that nothing I say is meant to be "The way you should do it" but from my perspective, I feel I have some healthy bits of advice/friendly critiques. No offense is intended here, so please only take from this what you feel is helpful.
The issue I'm currently seeing is this: You are using a lot of dialogue to explain away problems and justify character's motives. Be careful of that. First, actions ALWAYS speak louder than words in writing. Dialogue is filler and people know it. Less people seem to be responding these days and that may be a reason for that.
The bigger issue though is that your dialogue seems...passive/aggressively aimed at your audience and namely those that are calling out the inconsistencies in your story or that are making comments concerning opinions about character's motives and actions. Be careful of that. The audience is frustrating and you can't please everyone. But you should also not turn your back on them entirely. Listen to them. Respect their opinions, and then decide if it's valid advice or if you should ignore it. Incorporating it in and sort of "Cheating out" to the audience in dialogue to prove something is bad though and it will read at best as you scrambling to tie up ends in a story that got away from you and at worst like you are passive/aggressively fighting with or taking shots at your audience.
Things to consider: Stories are circular. So, you introduced Mike. He's likeable and has fans, and now you have written him off with dialogue as unimportant. That's not wise. Edward was of major importance and a rift between he and Derek happened for a very good reason but now he's sort of been pushed to the background. You like the Derek and Scott pairing.
There is a published comic series that did the same thing. A little book called X-men. For a long while in X-Men, the authors wanted to push a pairing between Emma Frost and Cyclops. Everyone hated it just about but they continued to insist upon it and basically, any time another character started to outshine them or directly challenge them or what Cyclops was doing, those characters were written out unceremoniously. It's a reader punch and after enough of those, people stop reading and feel slighted or betrayed by the author.
A story is a relationship between author and reader, it's up to both parties to make it a good one.
Hey, thanks for writing such an elaborate analysis, I really appreciate it c:
Now, concerning dialogue, I'm trying to find a nice balance here of how much story I want/can convey in one single page; Without too much text, or else it'll be overwhelming, and without too little text, or else the story "wont't move forward". As for actions, we'll see it, you can be sure of that.
I can't really speak much about my plans and the future of the story without spoiling it, but I can say that your concerns are valid and I'm not ignoring them, but there's a time for that and it's not just right now.
As for your other concern, about the dialogue, I personally like to think that it's my way to subtly hint at the audience that I'm not ignoring their comments, I read every single one and somehow incorporate them into the comic, it's an homage, of sorts. I'm taking advantage of the weekly updates and experimenting with this sort of 'reactive' scripting for the comic, however, I'm several pages ahead on the comic (right now, there's a 13 pages difference between these free pages and the Patreon ones), so these nudges can feel outdated and be interpreted out of context sometimes. I shall think this through further or even stop it altogether, but for now, like I said, I'm mostly experimenting with different things and seeing what works and what doesn't.
All that aside, I'm grateful for your input, I've always valued your deep analysis into my work and I must say: If you have anything else you feel like saying, please, don't hold back, let me know all that is on your mind on the matter.
Furthermore, should you not feel comfortable discussing such matters in public, you can always send me a private note with your thoughts.
Thanks again. I'll be waiting to hear back from you in the future. :)
Now, concerning dialogue, I'm trying to find a nice balance here of how much story I want/can convey in one single page; Without too much text, or else it'll be overwhelming, and without too little text, or else the story "wont't move forward". As for actions, we'll see it, you can be sure of that.
I can't really speak much about my plans and the future of the story without spoiling it, but I can say that your concerns are valid and I'm not ignoring them, but there's a time for that and it's not just right now.
As for your other concern, about the dialogue, I personally like to think that it's my way to subtly hint at the audience that I'm not ignoring their comments, I read every single one and somehow incorporate them into the comic, it's an homage, of sorts. I'm taking advantage of the weekly updates and experimenting with this sort of 'reactive' scripting for the comic, however, I'm several pages ahead on the comic (right now, there's a 13 pages difference between these free pages and the Patreon ones), so these nudges can feel outdated and be interpreted out of context sometimes. I shall think this through further or even stop it altogether, but for now, like I said, I'm mostly experimenting with different things and seeing what works and what doesn't.
All that aside, I'm grateful for your input, I've always valued your deep analysis into my work and I must say: If you have anything else you feel like saying, please, don't hold back, let me know all that is on your mind on the matter.
Furthermore, should you not feel comfortable discussing such matters in public, you can always send me a private note with your thoughts.
Thanks again. I'll be waiting to hear back from you in the future. :)
Sorry about the late timing of my reply here but things have been crazy busy over this last week. But hey, I'm glad I could help. I'm actually a pretty good writer but that's kind of a curse as I keep cratering my own work because of plot holes or just over-analizing it until I hate it LOL So what I think is awesome is that you are able to get past that and make a long running web comic. That's admirable. Keep doing what you do and I'll be eagerly waiting as the story progresses.
Cheers mate XD
Cheers mate XD
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