'Crown of leaves' - Lox, test "battlescreen"
Actually, it's not a real battle, because Roui is not good at fighting. This is... Kind of a... Puzzle?
This snake is a guardian of the "door". Snakes like this called "loxes". There are a lot of other loxes in the game world and each of them have a unique name.
Their speech is a cipher, that you should unravel first. You type an answer, and if you were wrong, lox will bite you. It's simple.
This snake is a guardian of the "door". Snakes like this called "loxes". There are a lot of other loxes in the game world and each of them have a unique name.
Their speech is a cipher, that you should unravel first. You type an answer, and if you were wrong, lox will bite you. It's simple.
Category Artwork (Digital) / All
Species Unspecified / Any
Size 1120 x 700px
File Size 872 kB
Listed in Folders
The cipher system seems interesting but, I have some questions about it too.
1) Is the question mark icon a hint feature?
-Are they free or is there some sort of currency needed that is provided from outside the puzzle/battle.
2) Why have an HP bar for the player?
-Wouldn't it be easy to just escape if you're having trouble with the puzzle? Or is it a puzzle you cannot escape from?
3) Is the memopad button a way to see what the speech was again in case you've forgotten it? Or is it a way to write possible answers?
4) The button below the memopad, is it the profile stat icon? What does it do? Why do you need it?
5) Are there other puzzles other than ciphers to solve, and will it use this battle system design?
Sorry if I'm spitting a ton of words about the game. :/
I'm only curious about what else there could be in the game and some clarification. Nevertheless, it's still being developed, and your job as dev is to surprise the player with unique and interesting gameplay tied to the visual novel based approach you're trying to emphasize on.
Disregard the whole comment if you want this to be kept quiet as a, "see for yourself," thing. I'll completely understand.
Keep it up guys and I hope I gave you some feedback in some way whatsoever lol. :D
(BTW, how long did it take to write the script?)
1) Is the question mark icon a hint feature?
-Are they free or is there some sort of currency needed that is provided from outside the puzzle/battle.
2) Why have an HP bar for the player?
-Wouldn't it be easy to just escape if you're having trouble with the puzzle? Or is it a puzzle you cannot escape from?
3) Is the memopad button a way to see what the speech was again in case you've forgotten it? Or is it a way to write possible answers?
4) The button below the memopad, is it the profile stat icon? What does it do? Why do you need it?
5) Are there other puzzles other than ciphers to solve, and will it use this battle system design?
Sorry if I'm spitting a ton of words about the game. :/
I'm only curious about what else there could be in the game and some clarification. Nevertheless, it's still being developed, and your job as dev is to surprise the player with unique and interesting gameplay tied to the visual novel based approach you're trying to emphasize on.
Disregard the whole comment if you want this to be kept quiet as a, "see for yourself," thing. I'll completely understand.
Keep it up guys and I hope I gave you some feedback in some way whatsoever lol. :D
(BTW, how long did it take to write the script?)
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