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今回は、前回の批判を受け、少しはマジで、製作。
I take the last criticism this time and produce it slightly seriously.
アニメーションレイヤーごとに、動きを別けて、モーションブレンド処理で、全体を作成。
I divide movement into every animation-layer and, by motion-mix processing, make the whole.
しかし、ここで、いくつかのバグが発生。
However, here, some software-bugs occur.
モーションポイントの複製が出来たにもかかわらず、突然、出来なくなる。
Though a reproduction of the motion point was made, I cannot do it suddenly.
レイヤーごとに尺を設定できるが、あとで、短く出来なくなる。
Every layer can set length, but cannot shorten it later.
アニメーションレイヤーを上下に入れ替えることができるが、元に戻しても、動きが変化してしまう。
I can replace animation-layer up and down, but movement changes even if I put it back.
ベースレイヤーに、勝手にアニメーションポイントが作成されるなどがある。
Animation keypoint is made without permission, and there is it in a base layer.
これらのバグには、UNDOが出来ないものもあり、やり直しの必要があった。
In these software-bugs, there was the thing which did not have UNDO and needed the fresh start.
これは、単純に作成の問題かもしれませんが、両手のIKを固定の仕方が分からず、据わる時の手の動きが変です。^^;
This may be a problem of the making simply, but manual movement when she sit down is strange without understanding a fixed way in IK of both hands.^^;
IKをONにすると、他の動きが変になるので、今は、OFFにしています。
I turn it off now when I turn on IK because other movement becomes strange.
Kristal 3D model by Little_Dragon
I take the last criticism this time and produce it slightly seriously.
アニメーションレイヤーごとに、動きを別けて、モーションブレンド処理で、全体を作成。
I divide movement into every animation-layer and, by motion-mix processing, make the whole.
しかし、ここで、いくつかのバグが発生。
However, here, some software-bugs occur.
モーションポイントの複製が出来たにもかかわらず、突然、出来なくなる。
Though a reproduction of the motion point was made, I cannot do it suddenly.
レイヤーごとに尺を設定できるが、あとで、短く出来なくなる。
Every layer can set length, but cannot shorten it later.
アニメーションレイヤーを上下に入れ替えることができるが、元に戻しても、動きが変化してしまう。
I can replace animation-layer up and down, but movement changes even if I put it back.
ベースレイヤーに、勝手にアニメーションポイントが作成されるなどがある。
Animation keypoint is made without permission, and there is it in a base layer.
これらのバグには、UNDOが出来ないものもあり、やり直しの必要があった。
In these software-bugs, there was the thing which did not have UNDO and needed the fresh start.
これは、単純に作成の問題かもしれませんが、両手のIKを固定の仕方が分からず、据わる時の手の動きが変です。^^;
This may be a problem of the making simply, but manual movement when she sit down is strange without understanding a fixed way in IK of both hands.^^;
IKをONにすると、他の動きが変になるので、今は、OFFにしています。
I turn it off now when I turn on IK because other movement becomes strange.
Kristal 3D model by Little_Dragon
Category Flash / All
Species Unspecified / Any
Size 640 x 480px
File Size 1.55 MB
Is this a stock Krystal Poser model or did you make it yourself? I can see the animation is yours but I don't know if it would warrant being on FA.
I would suggest reading this thread to see if this is applicable as modified enough.
I would suggest reading this thread to see if this is applicable as modified enough.
I have only one criticism. Generally, women have hips wider than their shoulders. Men have shoulders wider than their hips. As it currently is, Krystal has a bit of a manly figure as her hips are rather small. Even if you're going for a lean appearance, I would suggest widening her hips slightly. C:
As has been said, while the model is walking, her breasts bounce a bit too much. It's like they're made of jello and not fatty tissue.
Also, why do they not move at all when she sits down? If they're going to bounce that much when she's walking, they should have more movement as she's sitting.
Also, why do they not move at all when she sits down? If they're going to bounce that much when she's walking, they should have more movement as she's sitting.
FA+

brown_wantholf
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