Commission for
Kare-ria of her HSD gaming group!
Characters: Sam (taur), Shannon (catgirl), Rex (tiger), Sapphire (orca) all belong to their respective owners.
Kare-ria of her HSD gaming group! Characters: Sam (taur), Shannon (catgirl), Rex (tiger), Sapphire (orca) all belong to their respective owners.
Category Artwork (Digital) / General Furry Art
Species Unspecified / Any
Size 1280 x 1235px
File Size 1.14 MB
Listed in Folders
Back when we played we ignored the rule changes to armor and weapons in the back of the core extended, that's the 1 thing that Serv kinda made suck. I know combat is only a secondary thing but to make it so a combat could last 3 hours for at the simplest level... No thank you.
heh
heh
Hell yea, actually my group runs it old school too, because it adds weight the the whole going out and running and gunning.
For example on of my players decided to go out into an open street after hiding in a park's foliage for protection. He did this to pull out his pistol and have a shoot out with a guy using some grenade launcher. Fired all of 3 times hit twice and remembered "oh yeah... movement actions..." And was promptly picked off by said enemies friend who was sniping for him. (The player knew a snipers was in the area that was why they were hiding in the park.)
Like that is dramatic and quick and in keeping with "guns are dangerous!!!" Which the core rule book pointed out a bunch... I say people high jack this for their best HSD stories!
For example on of my players decided to go out into an open street after hiding in a park's foliage for protection. He did this to pull out his pistol and have a shoot out with a guy using some grenade launcher. Fired all of 3 times hit twice and remembered "oh yeah... movement actions..." And was promptly picked off by said enemies friend who was sniping for him. (The player knew a snipers was in the area that was why they were hiding in the park.)
Like that is dramatic and quick and in keeping with "guns are dangerous!!!" Which the core rule book pointed out a bunch... I say people high jack this for their best HSD stories!
Yes, very true. In the other HSD campaign I was a part of the naga who wore the Leadarm armor was getting shot from all directions, including a Heavy Repeater mounted atop a police van. My sniper snake was able to take out the snipers then between the HE shotgun the naga had and the HE arrows I brought we were able to disable the truck. Then we fled, both my naga's ghost armor and the leadarm were destroyed, then the hard case player's armor was about half broken, only because he was on a roof sniping and had cover from most the fire.
But yes, the core has the combat quick, dangerous, and deadly if you don't pay attention.
Then in extended they made it more D&D 4e where everyone has really high armor without trying and super hp while slapping eachother with wet noodles.
But yes, the core has the combat quick, dangerous, and deadly if you don't pay attention.
Then in extended they made it more D&D 4e where everyone has really high armor without trying and super hp while slapping eachother with wet noodles.
But the system has that... some one with diamond weave hard skin in a lead arm using a Lan shield, They are litterally a moving tanks at that point. That being said they are moving tanks and slow as hell, which makes it all the more fun and allows your team to kinda screw with everything if you do it right like using some one like that to charge a defended position and then have the rest of the team do swat like tactics. (My group is a bunch of CE idiots [IG idiots just the way they wanted to go with it...]
You could also make a bunch of literal ghost who will walk through corridors and sneak up behind those defenses and just gun them in the back. They really did work hard to make it so you could do some insane combat strategies...
You could also make a bunch of literal ghost who will walk through corridors and sneak up behind those defenses and just gun them in the back. They really did work hard to make it so you could do some insane combat strategies...
-giggles and nods- Yes, that's why my Sam has good speed, so shi can move in the Leadarm. Base speed of 6 so 4 in the suit, and had thought about getting Diamond weave but it says it removes your fur. And its nice for the extra armor for a front line PC but... Not pretty...
And my Snake had the ghost armor so unless get spotted I hide ^^ was fun even with the penalties on myself. Shooting arrows at snipers for headshots is always nice, and one time that GM let me shoot a AP arrow at a wall and kill the guy on other side of sed wall.
And my Snake had the ghost armor so unless get spotted I hide ^^ was fun even with the penalties on myself. Shooting arrows at snipers for headshots is always nice, and one time that GM let me shoot a AP arrow at a wall and kill the guy on other side of sed wall.
I always know how it would start.
Before you stand the heroes of the new legends, Freelancers who bow to no vector, god or corporation but instead the all mighty credit. Along side them stand others, heroes of the Megacorps who have survived countless untold stories and hell scape helping to keep their corporation's secrets truly secret and to fluster those would would steal them each standing before assault teams and loyal glorious security forces of their own creation from corp funds and talant pools. They take their orders march onto transports and off into a sea of glory and infamy if not true heroics, some going to look for the inner secrets of the life that vectors now live, others to probe questions that should not perhaps be probes and others still looking to back stab the others and take their secrets for them selves.
Then there is you lot sitting on cargo crates in front of a 1/16th credit gangster who needs cheap expendable muscle to pull a job for him and we just happen to the ones, dumb enough, desperate enough, insane enough or just so self deluded that we decided to take up the cause of getting shot at for some one else's pay day... Yee fucken' ha.
Before you stand the heroes of the new legends, Freelancers who bow to no vector, god or corporation but instead the all mighty credit. Along side them stand others, heroes of the Megacorps who have survived countless untold stories and hell scape helping to keep their corporation's secrets truly secret and to fluster those would would steal them each standing before assault teams and loyal glorious security forces of their own creation from corp funds and talant pools. They take their orders march onto transports and off into a sea of glory and infamy if not true heroics, some going to look for the inner secrets of the life that vectors now live, others to probe questions that should not perhaps be probes and others still looking to back stab the others and take their secrets for them selves.
Then there is you lot sitting on cargo crates in front of a 1/16th credit gangster who needs cheap expendable muscle to pull a job for him and we just happen to the ones, dumb enough, desperate enough, insane enough or just so self deluded that we decided to take up the cause of getting shot at for some one else's pay day... Yee fucken' ha.
True, though not the best way to start off for new inexperienced players because with shit going to hell and you need to haul ass out or at least not the way I like to bring new unknown people into a game... until I know them a bit better @.@ never know when some one will want to suddenly lone gun it.
True enough, it can be a weird line plus with people's natural tendency to go off rails for any adventure at this point I just make maps and a set goal in the work orders I offer my players. "rob this company, steal this priceless pre vector artifact, test this new equipment while doing a different job for one of the main companies."
Okay I admit the last one is because I play a bit too much paranoia...anyway I normally give work orders they can complete unless they Wana do something insane on their own. Like go fight pirates and Rob them or take a look at one of TTI'S satellite stations.
Okay I admit the last one is because I play a bit too much paranoia...anyway I normally give work orders they can complete unless they Wana do something insane on their own. Like go fight pirates and Rob them or take a look at one of TTI'S satellite stations.
Gotya, sounds a tad off to me, but my GM's usually have either forward or structured campaign starts. Like one of our D&D's started as we were all in a tavern but when the town suddenly was being attacked and set ablaze we were the only ones to not flee.
That's how we all got together that time, other times we usually start out knowing each other.
That's how we all got together that time, other times we usually start out knowing each other.
Uh this group started off in a club with various reasons for being there... it took until an npc Tazered a pc for them to act and even longer for them to really help their new comrade.... they started out CN and just kinda shimied toward a evil.
Hilariously the guy who got tazed also forgot to record some.... really vital information twice. He has also managed a new character every 3 months or so... due to getting them killed.
Hilariously the guy who got tazed also forgot to record some.... really vital information twice. He has also managed a new character every 3 months or so... due to getting them killed.
-giggles- That sounds like my group, the first part not the dying part. That'd be 4 of the members and a group of RL guys playing D&D 3.5, 1 of the member's keeps doing stupid stuff and dying every few months. I think in this year alone he's had to remake character's 4 or 5 times, even though 1 of those was while he was in hospital and GM was npc-ing him smart for once.
But ya, we've had many different starts. Where we're all strangers, where we happen to meet up and then go out, ones where we were all going to same place and didn't know until we got there and then decided to team up.
Currently we're doing my first ever evil D&D campaign, where we all started in a bar in a 'evil' town. Some paladin's come by hunting a necromancer who's one of the PC's, they find him and a fight breaks out. We kill or chase off the paladin's and knights, then the ogre PC who wasn't in the fighting ends up talking 3 Evil PC's and my CN PC into joining a warband. The Ogre's backstory was the knights killed his old warband and he wanted to rebuild it, my character refused to join the warband but was so bored she would tag along as long as she got a even share of the loot. The twist is we're using the deck of many transformations on fumbles or once per session we can draw from the deck, so a lot of chaotic events happen because of the deck. ^^
But ya, we've had many different starts. Where we're all strangers, where we happen to meet up and then go out, ones where we were all going to same place and didn't know until we got there and then decided to team up.
Currently we're doing my first ever evil D&D campaign, where we all started in a bar in a 'evil' town. Some paladin's come by hunting a necromancer who's one of the PC's, they find him and a fight breaks out. We kill or chase off the paladin's and knights, then the ogre PC who wasn't in the fighting ends up talking 3 Evil PC's and my CN PC into joining a warband. The Ogre's backstory was the knights killed his old warband and he wanted to rebuild it, my character refused to join the warband but was so bored she would tag along as long as she got a even share of the loot. The twist is we're using the deck of many transformations on fumbles or once per session we can draw from the deck, so a lot of chaotic events happen because of the deck. ^^
Heh I love doing Evil groups it can be rather cathartic to wander in a world and just not have to help people with their own stupid problems. "HELP HELP! The orcs are attacking! We stole their land and butchered them and then the came on our city and we need aid now!" 'Perhaps you shouldn't have attacked the monsters.. in fact I wonder if they need help.' There is a lot of fun that can be had with an evil campaign plus you no longer need to tip the serving wenches! MUHAHHAHAHA!
Well my group went to a new depth of... not quite thinking an attack through >.> ramming a standard truck into a company CEO's armoured limo after dodging his armoured SUV escort and just T boning him and unloading small arms into the limo and using a percussion hammer to try and tear it apart. As it stands one SUV crashed into their ruined truck smashing one of the players and the other player is now in the street next to the limo they were meant to be attacking. soo.. yea they deeeeaaaad didn't even take grenades or rockets or anything liek that with them.
Well my group went to a new depth of... not quite thinking an attack through >.> ramming a standard truck into a company CEO's armoured limo after dodging his armoured SUV escort and just T boning him and unloading small arms into the limo and using a percussion hammer to try and tear it apart. As it stands one SUV crashed into their ruined truck smashing one of the players and the other player is now in the street next to the limo they were meant to be attacking. soo.. yea they deeeeaaaad didn't even take grenades or rockets or anything liek that with them.
Deleted earlier comment because I said somethinhg stuipd http://img3.wikia.nocookie.net/__cb.....-face-meme.jpg
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