Don't worry, Dogmeats, Rex means well, he just comes on a bit strong.
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I've always felt Rex was kind of the odd one out in the tradition of dog companions in Fallout. In just about every game, you have the option to travel with some iteration of a dog named Dogmeat, except in Fallout: New Vegas. Rex is what is known as a Cyberdog, a mechanically augmented mutt given enhanced abiliteis and attributes. Sounds great, right? Almost like you're trading up from a regular old dog?
Not really.
Poor Rex has a bad brain. It's going bad and you need to get him a fresh one from one of 3 other dogs in the game. After replacing it, you're free to travel with him and one other humanoid companion across the Mojave. Poor thing always looked so tired though, so I never used to bring him anywhere with me, especially when the other companion able to fill the non-humanoid slot in my party was a floating robot with enhanced sensors and a laser.
I never took Dogmeat in Fallout 3 anywhere either, though, companions in that game would permanently die if you didn't watch their every move. Dogmeat was the easiest to get killed, as being in a world of mutant creatures, lasers, guns, and explosives, it's largely inadvisable to run in a straight line at your would-be target and put your mouth on them. The same was true for Dogmeat in Fallout 1 and 2, though those ones were even more accident-prone.
Fallout 4's Dogmeat is invincible (though he can be temporarily incapacitated if he takes too much damage) and much smarter and cuter, so he's a frequent companion. Plus he doesn't judge me harshly for telling the junkies to give me more than 100 caps for delving into some mutant/ghoul/raider-infested ruins so they can get a hit of Jet.
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I've always felt Rex was kind of the odd one out in the tradition of dog companions in Fallout. In just about every game, you have the option to travel with some iteration of a dog named Dogmeat, except in Fallout: New Vegas. Rex is what is known as a Cyberdog, a mechanically augmented mutt given enhanced abiliteis and attributes. Sounds great, right? Almost like you're trading up from a regular old dog?
Not really.
Poor Rex has a bad brain. It's going bad and you need to get him a fresh one from one of 3 other dogs in the game. After replacing it, you're free to travel with him and one other humanoid companion across the Mojave. Poor thing always looked so tired though, so I never used to bring him anywhere with me, especially when the other companion able to fill the non-humanoid slot in my party was a floating robot with enhanced sensors and a laser.
I never took Dogmeat in Fallout 3 anywhere either, though, companions in that game would permanently die if you didn't watch their every move. Dogmeat was the easiest to get killed, as being in a world of mutant creatures, lasers, guns, and explosives, it's largely inadvisable to run in a straight line at your would-be target and put your mouth on them. The same was true for Dogmeat in Fallout 1 and 2, though those ones were even more accident-prone.
Fallout 4's Dogmeat is invincible (though he can be temporarily incapacitated if he takes too much damage) and much smarter and cuter, so he's a frequent companion. Plus he doesn't judge me harshly for telling the junkies to give me more than 100 caps for delving into some mutant/ghoul/raider-infested ruins so they can get a hit of Jet.
Category Artwork (Digital) / Comics
Species Dog (Other)
Size 1200 x 807px
File Size 395.2 kB
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That's the quest to unlock him, "Nothin' But A Hound Dog".
The King himself at The King's School of Impersonation wants you to go find his pet cyberhound, Rex, a new brain to keep him alive. Once you do, Rex becomes an available companion as a thank-you gift from The King.
The King himself at The King's School of Impersonation wants you to go find his pet cyberhound, Rex, a new brain to keep him alive. Once you do, Rex becomes an available companion as a thank-you gift from The King.
Yeah, it's part of why I don't really use Rex (aside from the face that ED-E is just more useful). The quest seems odd, it's like the King doesn't understand that because he talks about how his little Rexie got a new brain, meanwhile my medical doctor companion, Arcade Gannon, is standing there shaking his head like "that's not how it works..."
Clearification: Cyberdogs' personalities are stored in their hardware, not in their brains. The brains are used as a sort of translator, allowing the stored personality to control the body. Swapping out cyberdog brains just gives them extra memories to download and expand their skill pool. Without a brain, their bodies shut down, but can be revived, memories intact. The "Old World Blues" expansion proves this with the addition of the cyberdog Roxie. If Rex is dead, she will go to the Mojave and take him back to Big Mountain and revive him. They will then go on to build a new generation of Cyberdogs. Roxie can die and be rebuilt over and over in the I-8 test facillity, with no apparent side-effects. If you do the quest, Violetta's brain will make him move faster, Lupa's brain will make him tougher, or Rey's brain will make his attacks stronger (You can only choose one, so choose wisely). After which, he will be much less glitchy and notably happier. For bonus fun: Have the Wild Wasteland Perk and he'll do a Lassie imitation with comical dialog that will unlock Jimmy's Well and put the Abaline Kid BB gun down there. This information comes from the Fallout Wiki and personal use of Rex as a companion.
Personally, I love using Rex, with the brain of Lady Gibson's dog, Rey, installed. However, there are indeed some times when I need to rely on ED-E's longer ranged attacks (most notably when clearing out Deathclaws). Rex is very helpful if you do the 3 Card Bounty quest, as he won't damage the head if he kills the bounty Fiends. Also, he has a similar highlighting effect as Boon's Spotter perk, making useful items and containers of useful items glow green when you're in "scoped mode". Rex's melee attack is actually ranged, allowing him to run after and attack enemies more efficiently. He also has a special tackle attack, which will knock down the enemy (quite useful if you're hunting Legionaries and the toughest one gets knocked down). Pairing him with Boon has been a great combination, as Boon can take care of the longer ranged targets, and Rex will make short work of anything that gets close. Also, Rex is capable of finding hidden assassins. The only thing that I'd personally change if I could would be to give him the cyberdog sonic bark ranged attack. That would make ED-E obsolete, though. And I figure the people who made the game wanted the player to have to choose, like with non-robotic companions.
Personally, I love using Rex, with the brain of Lady Gibson's dog, Rey, installed. However, there are indeed some times when I need to rely on ED-E's longer ranged attacks (most notably when clearing out Deathclaws). Rex is very helpful if you do the 3 Card Bounty quest, as he won't damage the head if he kills the bounty Fiends. Also, he has a similar highlighting effect as Boon's Spotter perk, making useful items and containers of useful items glow green when you're in "scoped mode". Rex's melee attack is actually ranged, allowing him to run after and attack enemies more efficiently. He also has a special tackle attack, which will knock down the enemy (quite useful if you're hunting Legionaries and the toughest one gets knocked down). Pairing him with Boon has been a great combination, as Boon can take care of the longer ranged targets, and Rex will make short work of anything that gets close. Also, Rex is capable of finding hidden assassins. The only thing that I'd personally change if I could would be to give him the cyberdog sonic bark ranged attack. That would make ED-E obsolete, though. And I figure the people who made the game wanted the player to have to choose, like with non-robotic companions.
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