Pirate's Fate Idea Grab Bag 8 - Split Personality Mirror
Not every transformation in The Pirate's Fate is based on the main treasure the crew seeks. Sometimes it's a mirror that forces you to face a Mila that went down a different path!
So, one of our pledge options in The Pirate's Fate allows supporters to fund a side story for the main crew, which can include a transformation, weight gain, muscle growth, etc. Instead of posting a conventional announcement about the game I thought it would be fun to post a few "what ifs" that could be done with this pledge.
Remember, our campaign ends August 15 , so the deadline to pre-order the game, put your character into the project, or fund a side story like this is fast approaching!
KICKSTARTER LINK: https://www.kickstarter.com/project.....n-visual-novel
So, one of our pledge options in The Pirate's Fate allows supporters to fund a side story for the main crew, which can include a transformation, weight gain, muscle growth, etc. Instead of posting a conventional announcement about the game I thought it would be fun to post a few "what ifs" that could be done with this pledge.
Remember, our campaign ends August 15 , so the deadline to pre-order the game, put your character into the project, or fund a side story like this is fast approaching!
KICKSTARTER LINK: https://www.kickstarter.com/project.....n-visual-novel
Category Artwork (Digital) / General Furry Art
Species Unspecified / Any
Size 905 x 1280px
File Size 678.2 kB
No worries. That's in part why we made these ideas, so people who want to support us or only have a general transformation in mind can pick one of these ideas and go "I want that!"
In either case, thanks for the compliment! I'm glad you enjoy the concepts and we definitely will keep aiming to please!
In either case, thanks for the compliment! I'm glad you enjoy the concepts and we definitely will keep aiming to please!
Honestly, I think I enjoy the corruption side story idea the most with this as a close second. I certainly know that one of my playthroughs is going to be just how morally bankrupt I can make the PC (after I see just how fat I can make them :p ).
I've always really enjoyed transformation more as a concept than a paraphilia, perhaps it's the physiological element that comes with both the physical and mental shifts that intrigue me the most. You seem to make that a focus of most of your works, which is kinda a shame that you have more concepts than stories, because all of them seems like concepts for fascinating character studies.
Sorry for gushing over ya a bit. Tell ya what, for taking the time to hear me ramble, I'll be sending 10 bucks your way. Best of luck on the project!
I've always really enjoyed transformation more as a concept than a paraphilia, perhaps it's the physiological element that comes with both the physical and mental shifts that intrigue me the most. You seem to make that a focus of most of your works, which is kinda a shame that you have more concepts than stories, because all of them seems like concepts for fascinating character studies.
Sorry for gushing over ya a bit. Tell ya what, for taking the time to hear me ramble, I'll be sending 10 bucks your way. Best of luck on the project!
I'm glad you like both ideas! And I suspect that you won't be the only one shooting for that first play through goal, hah.
And I can understand that! It's definitely one of my favorite elements to explore. In the game we'll be exploring quite a bit of that. It's a tricky balance, given that Mila needs to be a bit of a blank slate for the player's actions, but the further you take her, the more her personality, and the effects the transformation has on it, become. The other characters will have a huge focus on those elements though. We endeavored to make sure that each crew member has multiple transformation opportunities to explore, and how they differ in their ultimate mental element based on which path the player has put Mila on at the time.
As for more concepts than stories, I know the feeling, but hey, we're getting quite a few in at least!
And thanks! I appreciate the support!
And I can understand that! It's definitely one of my favorite elements to explore. In the game we'll be exploring quite a bit of that. It's a tricky balance, given that Mila needs to be a bit of a blank slate for the player's actions, but the further you take her, the more her personality, and the effects the transformation has on it, become. The other characters will have a huge focus on those elements though. We endeavored to make sure that each crew member has multiple transformation opportunities to explore, and how they differ in their ultimate mental element based on which path the player has put Mila on at the time.
As for more concepts than stories, I know the feeling, but hey, we're getting quite a few in at least!
And thanks! I appreciate the support!
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