Artwork © 2016 by
thetiedtigress. Artist's submission is here.
Character © 2014-2016 by Swordfox (Salutations!)
I've played Elder Scrolls Online (ESO) regularly since November 2013 when I was accepted into their invite-only beta program. As luck would have it, the testing group I was assigned to was the very last test group Zenimax collected before the game went gold in April of 2014. There are things both good and bad about the game, but generally I praise it for its environments and character designs. It is between Oblivion and Skyrim in its visual quality and its expected to improve as time marches on (especially since they now exclusively support DirectX 11 as a minimum requirement now).
Legal Information!
Elder Scrolls Online © 2014-Present Zenimax Online Studios
Khajiit race © 1994-Present Bethesda Softworks & Bethesda Game Studios
This is Anurri in her native adventuring attire. She knicked it off the corpse of a Veiled Inheritance soldier and made a few modifications to it (after washing it). The first change she made to it was to tailor it to her frame. Second was to cut a hole in the pants for her tail whilst mumbling about "tailess elves" the entire time. Third and final was to take the boots for later use when she has to traverse more rugged terrain.
Her primary weapon of choice is a bow. Meticulously hand crafted out of Ruby Ash lumber and fitted with a ruby "sight" to help increase the precision of her aim. One could think that she fancies herself a hunter or a sniper. Both are true for she needs hunting skills to fill her belly every night and she needs similar skills when she's sneaking through hostile areas. Having a dark leather armor along with her natural fur coloring assists her greatly in the art of stealth, so she's more naturally suited for covert jobs.
Like any adventurer, Anurri has to have a secondary weapon. In her case this would be a pair of daggers her associates have forged from Rubedite and sharpened with Fire Opals. She questioned the logic of using opals instead of a normal grind stone, but what she got told in response was a bunch of quasi-magical yammering that she couldn't understand due to the sheer amount of technical terms used in the explanation. She ultimately settled for 'because it works' and walked away with her daggers secured in their sheaths. Arcane smithing gives her a headache.
Now Anurri's tale is deeper than this. She has a family of her own back in Elswyer, one that she writes to regularly when she can. She also still carries a stab wound scar over her heart from being sacrificed to Molag Bal in a ritual that robbed her of her very soul for a time.
The sacrifice and her death turned her into a 'vestige', a Soul Shriven. She quickly joined thousands of others like her in a war against the Daedric Prince of Domination. The goal was to prevent him from melding the world of Nirn with the Daedric realm of Coldharbor. The war lasted for months before, with Meridia's help, Molag Bal was brought to his knees. It is also through Meridia that she was able to reclaim her soul after the final battle.
Now Anurri wanders Tamriel, rediscovering life in new ways and helping out where she can as an Adventurer and a mercenary for hire. The Three Banners War in Cyrodiil sometimes grabs her attention for a time, but she's more in her element exploring Tamriel.
thetiedtigress. Artist's submission is here. Character © 2014-2016 by Swordfox (Salutations!)
I've played Elder Scrolls Online (ESO) regularly since November 2013 when I was accepted into their invite-only beta program. As luck would have it, the testing group I was assigned to was the very last test group Zenimax collected before the game went gold in April of 2014. There are things both good and bad about the game, but generally I praise it for its environments and character designs. It is between Oblivion and Skyrim in its visual quality and its expected to improve as time marches on (especially since they now exclusively support DirectX 11 as a minimum requirement now).
Legal Information!
Elder Scrolls Online © 2014-Present Zenimax Online Studios
Khajiit race © 1994-Present Bethesda Softworks & Bethesda Game Studios
This is Anurri in her native adventuring attire. She knicked it off the corpse of a Veiled Inheritance soldier and made a few modifications to it (after washing it). The first change she made to it was to tailor it to her frame. Second was to cut a hole in the pants for her tail whilst mumbling about "tailess elves" the entire time. Third and final was to take the boots for later use when she has to traverse more rugged terrain.
Her primary weapon of choice is a bow. Meticulously hand crafted out of Ruby Ash lumber and fitted with a ruby "sight" to help increase the precision of her aim. One could think that she fancies herself a hunter or a sniper. Both are true for she needs hunting skills to fill her belly every night and she needs similar skills when she's sneaking through hostile areas. Having a dark leather armor along with her natural fur coloring assists her greatly in the art of stealth, so she's more naturally suited for covert jobs.
Like any adventurer, Anurri has to have a secondary weapon. In her case this would be a pair of daggers her associates have forged from Rubedite and sharpened with Fire Opals. She questioned the logic of using opals instead of a normal grind stone, but what she got told in response was a bunch of quasi-magical yammering that she couldn't understand due to the sheer amount of technical terms used in the explanation. She ultimately settled for 'because it works' and walked away with her daggers secured in their sheaths. Arcane smithing gives her a headache.
Now Anurri's tale is deeper than this. She has a family of her own back in Elswyer, one that she writes to regularly when she can. She also still carries a stab wound scar over her heart from being sacrificed to Molag Bal in a ritual that robbed her of her very soul for a time.
The sacrifice and her death turned her into a 'vestige', a Soul Shriven. She quickly joined thousands of others like her in a war against the Daedric Prince of Domination. The goal was to prevent him from melding the world of Nirn with the Daedric realm of Coldharbor. The war lasted for months before, with Meridia's help, Molag Bal was brought to his knees. It is also through Meridia that she was able to reclaim her soul after the final battle.
Now Anurri wanders Tamriel, rediscovering life in new ways and helping out where she can as an Adventurer and a mercenary for hire. The Three Banners War in Cyrodiil sometimes grabs her attention for a time, but she's more in her element exploring Tamriel.
Category Artwork (Digital) / Fantasy
Species Khajiit
Size 618 x 800px
File Size 169 kB
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