Seriously though
https://www.indiegogo.com/projects/.....g-card-game/#/
THIS IS PRETTY FUCKIN' SWEET!!
Hi-Rez: http://imgur.com/znE5KVY
https://www.indiegogo.com/projects/.....g-card-game/#/
THIS IS PRETTY FUCKIN' SWEET!!
Hi-Rez: http://imgur.com/znE5KVY
Category All / All
Species Unspecified / Any
Size 309 x 1280px
File Size 99.4 kB
Hehe, I know. I just don't want to make anyone feel like they're left out! But thank you. x3
And also thank you for letting me know about that comment. I've received a lot of the same criticism already, but it helps when I'm able to answer people so that I can try to let them know I'm not some kind of mischievous delinquent out to steal everyone's money. :3
And also thank you for letting me know about that comment. I've received a lot of the same criticism already, but it helps when I'm able to answer people so that I can try to let them know I'm not some kind of mischievous delinquent out to steal everyone's money. :3
This project again?
To be honest, i feel it's a really bad thing to donate to, because there are so many reasons as to why this game won't work (And is also very likely a freakin' scam)
1. You must have friends who like vore and card games.
Finding nerdy friends that likes card games might not be the easiest (depending on what people you hang with) and finding some that are into vore must be some degrees harder.
2. It feels unnecessary.
Yes, vore is a fetish. It's not something that should be openly brought out in my opinion as the rest of the world's population will see you as a crazed lunatic
3. The whole idea.
Basically you are paying YOUR hard earned money so that this guy BUYS COMMISSIONS. You don't have much deciding in this whole thing unless you spend alot on it. It feels wrong when you are giving someone money so that they can get artwork of what they think fit for the card game, but basically it can just be that this person is short on cash, and he wants to commission stuff, so why not make a kickstarter and lie about some stuff? Had i done something like this, then i would have had AN ACTUAL ARTIST ON THE PROJECT. This guy just says he's going to commission a bunch of people rather than one artist that does all the cards (so they actually look in the same style)
4. It doesn't look fun.
I don't see any reason to get this game in terms of fun factor. Let's face it. Most of us like vore because it's hot. It's a fetish, we get the turn on when we see it. Why would we want to play card games with that when we can play a more fun and interesting card game like Magic the gathering and then when you're done doing that, you go home and watch the thousands of pages of vore art online?
All about this kickstarter feels wrong to me. I feel alot like it's a scam so the guy can get commissions without having to spend a dime.
The guy has flexible goal for christ's sake! If he doesn't reach his goal, he still gets money.
There was a discussion about this in another place where some guy knew more of cost of productions and all that sort of stuff of cards and he said that the money planned on the actual cards is way to low to actually have them in any sort of quality. Basically all the money goes towards this guy's commissions.
HMMMM NOT AT ALL SHADY, AMIRITE GUYS?
To be honest, i feel it's a really bad thing to donate to, because there are so many reasons as to why this game won't work (And is also very likely a freakin' scam)
1. You must have friends who like vore and card games.
Finding nerdy friends that likes card games might not be the easiest (depending on what people you hang with) and finding some that are into vore must be some degrees harder.
2. It feels unnecessary.
Yes, vore is a fetish. It's not something that should be openly brought out in my opinion as the rest of the world's population will see you as a crazed lunatic
3. The whole idea.
Basically you are paying YOUR hard earned money so that this guy BUYS COMMISSIONS. You don't have much deciding in this whole thing unless you spend alot on it. It feels wrong when you are giving someone money so that they can get artwork of what they think fit for the card game, but basically it can just be that this person is short on cash, and he wants to commission stuff, so why not make a kickstarter and lie about some stuff? Had i done something like this, then i would have had AN ACTUAL ARTIST ON THE PROJECT. This guy just says he's going to commission a bunch of people rather than one artist that does all the cards (so they actually look in the same style)
4. It doesn't look fun.
I don't see any reason to get this game in terms of fun factor. Let's face it. Most of us like vore because it's hot. It's a fetish, we get the turn on when we see it. Why would we want to play card games with that when we can play a more fun and interesting card game like Magic the gathering and then when you're done doing that, you go home and watch the thousands of pages of vore art online?
All about this kickstarter feels wrong to me. I feel alot like it's a scam so the guy can get commissions without having to spend a dime.
The guy has flexible goal for christ's sake! If he doesn't reach his goal, he still gets money.
There was a discussion about this in another place where some guy knew more of cost of productions and all that sort of stuff of cards and he said that the money planned on the actual cards is way to low to actually have them in any sort of quality. Basically all the money goes towards this guy's commissions.
HMMMM NOT AT ALL SHADY, AMIRITE GUYS?
Ill address these one at a time. I also want you to keep in mind that, while I may disagree on some of these, I don't want you to feel challenged hostilely and that I'm open to rebuttle.
Anywho, 1 I know of quite a few people that are into both card games and vore. Actually, it feels like gamer and furry go hand in hand. If you go on a site like Pounced, you see a lit of profile tags include some sort of gaming with MtG being in a great deal of them. If the vore community were segregated from the rest on Pounced, a majority of people would still be interested in card games, esp MtG.
2. I feel like this game would be a lot like furroticon in that its not somehing that's going to land on Wal-Mart shelves any time soon but will be sold at conventions or online.
3. Firsr things first. When MtG firsr came out, there were variius styles in the artwork. So much so that you could tell right off the bat tell who did the artwork. Also, from what I noticed, the creator chose styles that somewhat matches in style. I ciuld be wrong as I didn't browse all the artists, but they were all cell shaded and colorful. Nothing like MtG is now, but who knows where this could kead shoild it reach its full potential.
4. That's wholly an opinion. To me, it looks like an interesting concept that sates my want for both vore and a card game. Much like furoticon.
5. This feels like a lot of work just to get artwork. I mean, there are top notch artists out there that give out freebies on a regular basis, so why not hunt them down.
6. This is something you'd have to take up with the creator. I don't know how fund-me sites work, but maybe there's a method to the madness. Just me giving the benefit of the doubt, I suppose.
7. Again, something that you'd have to heckle the creator for. I dont know what kind of quality you can get with the amount that was proposed, but as long as they're not images taped on index cards with written descriptions, I'd have no gripe.
Also, again? What's that mean? Has this person done this before?
Anywho, 1 I know of quite a few people that are into both card games and vore. Actually, it feels like gamer and furry go hand in hand. If you go on a site like Pounced, you see a lit of profile tags include some sort of gaming with MtG being in a great deal of them. If the vore community were segregated from the rest on Pounced, a majority of people would still be interested in card games, esp MtG.
2. I feel like this game would be a lot like furroticon in that its not somehing that's going to land on Wal-Mart shelves any time soon but will be sold at conventions or online.
3. Firsr things first. When MtG firsr came out, there were variius styles in the artwork. So much so that you could tell right off the bat tell who did the artwork. Also, from what I noticed, the creator chose styles that somewhat matches in style. I ciuld be wrong as I didn't browse all the artists, but they were all cell shaded and colorful. Nothing like MtG is now, but who knows where this could kead shoild it reach its full potential.
4. That's wholly an opinion. To me, it looks like an interesting concept that sates my want for both vore and a card game. Much like furoticon.
5. This feels like a lot of work just to get artwork. I mean, there are top notch artists out there that give out freebies on a regular basis, so why not hunt them down.
6. This is something you'd have to take up with the creator. I don't know how fund-me sites work, but maybe there's a method to the madness. Just me giving the benefit of the doubt, I suppose.
7. Again, something that you'd have to heckle the creator for. I dont know what kind of quality you can get with the amount that was proposed, but as long as they're not images taped on index cards with written descriptions, I'd have no gripe.
Also, again? What's that mean? Has this person done this before?
I can understand a lot of your concerns, as they are quite valid.
1. These two categories overlap more than you might think. While I realize my target market is very niche, I didn't go in without some research. Not only that, but this is not something I'm creating to make money.
2. As Derelict said, this isn't something that will be sold at Walmart or anything like that. I'll be distributing it myself through my own website, much like other products of a sensitive nature.
3. There are a few reasons as to why I've targeted this particular style of gathering art.
- I do not want just one or two artists, as that would be so incredibly dreary. One art style works for games with explicit lore and settings, and I have intentionally designed my game to be open to many settings, characters, and situations. Additionally, I've designed this game for the community, and our community is composed of so many incredible artists--it only makes sense to pull from all of these talents rather than a select one or two.
- I have posted the list of art assignments I have planned for the game so that people may view them before they decide to back my project. I have even stated that these assignments are flexible and may be bent to fit the desires of the people involved. Also, the whole reason I am offering cameo and character slots is because I don't want to commission a bunch of stuff for myself. I want to include other people, especially those who support and contribute to my project.
- Of course the art I commission will be art that I have decided fits the card game--there would be no design otherwise, or poor design at that.
- It's not as easy to lie about something like this as you might think. I'm putting my entire reputation on the line here; in an effort to show my trustworthyness, I have intentionally used my own identity in the community rather than making a shady alt that I could easily ditch. I have made so many connections and friendships under the name Shadecerule, and I've been around for quite a while. "Taking the money and running" after using your my identity would be absolutely insane. The only reason I'm not slapping my real name on the surface of this project is to avoid receiving death threats and the like from the bigots who will--and already have--found my work.
4. It may be a fetish, but it's not strictly sexual for everyone. Many of us also treat is as a more casual part of our lives--we may not shout it out to the world, but it's as much a part of us as being a guy or being gay is. Personally, I identify as a prey more than I even identify myself as being gay. Additionally, with a game, you get to share this part of your life with friends who have the same interest. As a multiplayer game, this is not supposed to be an experience for people who want to shut themselves away in their little private holes.
To address your last two points, I've stated why I have a flexible goal on my campaign page. Whether or not I reach my goal, the game will continue production. The catch is that the less money I raise, the more money comes out of my pocket, and the longer the game will take to release. This leads into your next point, which is that I understand my goal is a bit low. I've intentionally set my goal lower than what I need for two reasons: A) I intend on paying for a portion of this project myself. The purpose of this campaign is to help with a bulk of the costs and generate awareness. B) I've already had so many people complain that my goal is too high. Most people simply don't understand what goes into making a game or how much art really costs, and I took this into account when deciding what my goal should be. Even $15,000 was stretching it, but I knew that anything less would be totally unrealistic. If I posted the amount I actually need without having to spend a dime on anything myself, my goal would have been closer to $20,000.
I don't expect you to back my project or even care about the game, but I hope you understand where I'm coming from a little better now.
1. These two categories overlap more than you might think. While I realize my target market is very niche, I didn't go in without some research. Not only that, but this is not something I'm creating to make money.
2. As Derelict said, this isn't something that will be sold at Walmart or anything like that. I'll be distributing it myself through my own website, much like other products of a sensitive nature.
3. There are a few reasons as to why I've targeted this particular style of gathering art.
- I do not want just one or two artists, as that would be so incredibly dreary. One art style works for games with explicit lore and settings, and I have intentionally designed my game to be open to many settings, characters, and situations. Additionally, I've designed this game for the community, and our community is composed of so many incredible artists--it only makes sense to pull from all of these talents rather than a select one or two.
- I have posted the list of art assignments I have planned for the game so that people may view them before they decide to back my project. I have even stated that these assignments are flexible and may be bent to fit the desires of the people involved. Also, the whole reason I am offering cameo and character slots is because I don't want to commission a bunch of stuff for myself. I want to include other people, especially those who support and contribute to my project.
- Of course the art I commission will be art that I have decided fits the card game--there would be no design otherwise, or poor design at that.
- It's not as easy to lie about something like this as you might think. I'm putting my entire reputation on the line here; in an effort to show my trustworthyness, I have intentionally used my own identity in the community rather than making a shady alt that I could easily ditch. I have made so many connections and friendships under the name Shadecerule, and I've been around for quite a while. "Taking the money and running" after using your my identity would be absolutely insane. The only reason I'm not slapping my real name on the surface of this project is to avoid receiving death threats and the like from the bigots who will--and already have--found my work.
4. It may be a fetish, but it's not strictly sexual for everyone. Many of us also treat is as a more casual part of our lives--we may not shout it out to the world, but it's as much a part of us as being a guy or being gay is. Personally, I identify as a prey more than I even identify myself as being gay. Additionally, with a game, you get to share this part of your life with friends who have the same interest. As a multiplayer game, this is not supposed to be an experience for people who want to shut themselves away in their little private holes.
To address your last two points, I've stated why I have a flexible goal on my campaign page. Whether or not I reach my goal, the game will continue production. The catch is that the less money I raise, the more money comes out of my pocket, and the longer the game will take to release. This leads into your next point, which is that I understand my goal is a bit low. I've intentionally set my goal lower than what I need for two reasons: A) I intend on paying for a portion of this project myself. The purpose of this campaign is to help with a bulk of the costs and generate awareness. B) I've already had so many people complain that my goal is too high. Most people simply don't understand what goes into making a game or how much art really costs, and I took this into account when deciding what my goal should be. Even $15,000 was stretching it, but I knew that anything less would be totally unrealistic. If I posted the amount I actually need without having to spend a dime on anything myself, my goal would have been closer to $20,000.
I don't expect you to back my project or even care about the game, but I hope you understand where I'm coming from a little better now.
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