Name: Creda Arin
Age: 19
Species: Lynx (long tail unexplained, genetic mutation?Lack of spots also unexplained)
Height: 5�6�
Weight: 110 lbs
Martial Status: Taken
Birth date: 8/11/3010
Birth Place: N/A
Residence: N/A
Occupation: - None
Economic Class: Upper
Alignment: Neutral
Basic Stats: Speed � 5
Flight Speed - 8
Strength � 4
Defense � 8
Evasiveness � 8
Dexterity � 6
Intelligence � 10
Combat � 5
Special Strength: Tricking the opponent.
Technique and Battle Accomplishment:
Ring of Elements: Creda uses multiple elements to create a series of attacks in one; each one is just as harmful as the other.
The order is set by a ring of raw element she summons from the earth in itself, and then it heads toward the subject in a variety of manners as to disable them while the attack is going on: fire will block paths, water will block vision etc.
Close Range: Creda has been taught to use her daggers effectively by either tossing them at an opponent or using her catlike ability to catch them off guard and literally stab them in the back. She is aware of all well known and common weak spots as to create an effective attack.
Death Sentence: An attack that Creda was taught half by her grandfather and half by her father, she combined both of their lessons to create an effective signature skill.
If she gets the upper hand, and is in close range and unknown to her opponent Creda will leap from the closest high point and use her daggers to disable the person.
Typically this is a stab to the area just above the right shoulder blade, then the left, she leaps up and swings over them using her feet to wind the person while still holding on to the handles of the placed daggers, once she removes them she will leap back and throw both of them immediately without hesitation into the jugular of the subject.
This skill is rarely used and requires her to be precise and tight in her movements, it is quick and if perfected unseen.
Known Abilities:
Summon Fae(etc):
List of summonable Fae for aid purposes,
Elemental Demons-shadow, light, fire, water, earth, air, ice.
Titans- Lava, Stone, Wood, Water, Ice.
Mermaids
Swamp Witches
Lesser Elves �non-thinking for the most part.
Forest Fae
Counterattack: Upon onset of an elemental attack Creda can have it blow right back up in her opponents face by bending the will of the earth in her favor.
Heal:
Creda is an effective standard healer and can remove ailments from anyone and herself during a fight, she is not self regenerating on her own so this is a useful skill. A list of treatments is provided.
Regenerate: Subject regenerates a certain amount (20%) at a time.
Basic Heal: Heals minor wounds, scrapes, minor gashes.
Heal: Heals gashes, deep cuts and any other free bleeding wound.
Remove Poison: As far as this is concerned she poisons the subject with a counter poison, stopping the process inside a subject�s body.
Personal Information:
Friends: N/A
Enemies: N/A
Hobbies and Talents:
Leaping:
Creda, in being a cat is talented at balance and jumping skill, a tree 8 times her body length isn�t much of a problem to scale especially since she is lightweight.
Climbing:
Again, a natural cat skill, Creda can scale trees or other objects that can create small platforms; she has little paws to stand on so it isn�t difficult for her to find a spot. Her paws are still clawed unlike her hands creating a natural brace.
Weaknesses and Drawbacks:
Long range Combat:
Creda�s current abilities have great effect at close range but if someone gets to far she can�t hit them, she�s best in a team, where she can be used for frontal attacks by themselves.
Physical Appearance
Color: Light brown
Eye Color: Red
Hair Style: Long and waved. White.
Nose: Small, as a cat�s nose is.
Tail: Long (this is an abnormality generally Lynx�s do not have long tails, why Creda does is not known yet)
Attire: Dresses, Typically Red or Green, warm colors can be inviting to some different species of Fae.
Items:
Mermaid whistle: (An elongated natural shell found on the beach and enchanted, this is effective best in areas with calm water.)
Bottles: Best for holding spring water or herbs needed for spells.
Daggers: For tight situations, she carries two of these under her dress on her thighs.
Throwing Knives: Not too effective in long range but enough to distract an enemy to make a move.
Age: 19
Species: Lynx (long tail unexplained, genetic mutation?Lack of spots also unexplained)
Height: 5�6�
Weight: 110 lbs
Martial Status: Taken
Birth date: 8/11/3010
Birth Place: N/A
Residence: N/A
Occupation: - None
Economic Class: Upper
Alignment: Neutral
Basic Stats: Speed � 5
Flight Speed - 8
Strength � 4
Defense � 8
Evasiveness � 8
Dexterity � 6
Intelligence � 10
Combat � 5
Special Strength: Tricking the opponent.
Technique and Battle Accomplishment:
Ring of Elements: Creda uses multiple elements to create a series of attacks in one; each one is just as harmful as the other.
The order is set by a ring of raw element she summons from the earth in itself, and then it heads toward the subject in a variety of manners as to disable them while the attack is going on: fire will block paths, water will block vision etc.
Close Range: Creda has been taught to use her daggers effectively by either tossing them at an opponent or using her catlike ability to catch them off guard and literally stab them in the back. She is aware of all well known and common weak spots as to create an effective attack.
Death Sentence: An attack that Creda was taught half by her grandfather and half by her father, she combined both of their lessons to create an effective signature skill.
If she gets the upper hand, and is in close range and unknown to her opponent Creda will leap from the closest high point and use her daggers to disable the person.
Typically this is a stab to the area just above the right shoulder blade, then the left, she leaps up and swings over them using her feet to wind the person while still holding on to the handles of the placed daggers, once she removes them she will leap back and throw both of them immediately without hesitation into the jugular of the subject.
This skill is rarely used and requires her to be precise and tight in her movements, it is quick and if perfected unseen.
Known Abilities:
Summon Fae(etc):
List of summonable Fae for aid purposes,
Elemental Demons-shadow, light, fire, water, earth, air, ice.
Titans- Lava, Stone, Wood, Water, Ice.
Mermaids
Swamp Witches
Lesser Elves �non-thinking for the most part.
Forest Fae
Counterattack: Upon onset of an elemental attack Creda can have it blow right back up in her opponents face by bending the will of the earth in her favor.
Heal:
Creda is an effective standard healer and can remove ailments from anyone and herself during a fight, she is not self regenerating on her own so this is a useful skill. A list of treatments is provided.
Regenerate: Subject regenerates a certain amount (20%) at a time.
Basic Heal: Heals minor wounds, scrapes, minor gashes.
Heal: Heals gashes, deep cuts and any other free bleeding wound.
Remove Poison: As far as this is concerned she poisons the subject with a counter poison, stopping the process inside a subject�s body.
Personal Information:
Friends: N/A
Enemies: N/A
Hobbies and Talents:
Leaping:
Creda, in being a cat is talented at balance and jumping skill, a tree 8 times her body length isn�t much of a problem to scale especially since she is lightweight.
Climbing:
Again, a natural cat skill, Creda can scale trees or other objects that can create small platforms; she has little paws to stand on so it isn�t difficult for her to find a spot. Her paws are still clawed unlike her hands creating a natural brace.
Weaknesses and Drawbacks:
Long range Combat:
Creda�s current abilities have great effect at close range but if someone gets to far she can�t hit them, she�s best in a team, where she can be used for frontal attacks by themselves.
Physical Appearance
Color: Light brown
Eye Color: Red
Hair Style: Long and waved. White.
Nose: Small, as a cat�s nose is.
Tail: Long (this is an abnormality generally Lynx�s do not have long tails, why Creda does is not known yet)
Attire: Dresses, Typically Red or Green, warm colors can be inviting to some different species of Fae.
Items:
Mermaid whistle: (An elongated natural shell found on the beach and enchanted, this is effective best in areas with calm water.)
Bottles: Best for holding spring water or herbs needed for spells.
Daggers: For tight situations, she carries two of these under her dress on her thighs.
Throwing Knives: Not too effective in long range but enough to distract an enemy to make a move.
Category Artwork (Traditional) / All
Species Lynx
Size 900 x 1033px
File Size 102.8 kB
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