Endless Realms bestiary - Corrupt Swamp Spirit
Bestiary artwork for Endless Realms, a D&D-like "pen and paper" fantasy RPG I'm working for.
While normally I get a mix of different kinds of creatures, this monster block consisted of entirely corrupted spirits. The world(s) of Endless Realms has a number of gods, but they are normally quite removed - spirits, on the other hand, thrive in the Corporeal Realms of mortal races, often creating symbiotic relationships with its people, places, and principles, inhabiting places such as villages, forests or rivers, or representing concepts such as harvest or war. However, sometimes these spirits grow hungry for power and become corrupted, twisted versions that feed off the world rather than nourish and balance it - for these various concepts, I've tried to capture the darker, nastier essence of what they represent. The art director required all the spirits to be humanoid, but requested that they all be "eerie and strange" - I took that quite liberally. There's a lot that can be done with the basic humanoid shape, and alternatively making them all "people with different horns and bits on them, or wearing different outfits" seemed terribly boring.
This is another one of the corrupt spirit designs where I feel like it probably actually doesn't look much different from the uncorrupted ones :b
Concept & Artwork © 2014-2017 Lunar Games Inc.
Endless Realms FAQ: http://www.furaffinity.net/journal/5774483/
While normally I get a mix of different kinds of creatures, this monster block consisted of entirely corrupted spirits. The world(s) of Endless Realms has a number of gods, but they are normally quite removed - spirits, on the other hand, thrive in the Corporeal Realms of mortal races, often creating symbiotic relationships with its people, places, and principles, inhabiting places such as villages, forests or rivers, or representing concepts such as harvest or war. However, sometimes these spirits grow hungry for power and become corrupted, twisted versions that feed off the world rather than nourish and balance it - for these various concepts, I've tried to capture the darker, nastier essence of what they represent. The art director required all the spirits to be humanoid, but requested that they all be "eerie and strange" - I took that quite liberally. There's a lot that can be done with the basic humanoid shape, and alternatively making them all "people with different horns and bits on them, or wearing different outfits" seemed terribly boring.
This is another one of the corrupt spirit designs where I feel like it probably actually doesn't look much different from the uncorrupted ones :b
Concept & Artwork © 2014-2017 Lunar Games Inc.
Endless Realms FAQ: http://www.furaffinity.net/journal/5774483/
Category Artwork (Digital) / Fantasy
Species Exotic (Other)
Size 800 x 800px
File Size 645.8 kB
Listed in Folders
I'm also faintly reminded of this chap: http://www.latenighthacking.com/arc.....ex.html?page=2
(I hope UrsulaV will not turn me into a weird beast for posting what seems to be a pirate version of her stuff.)
(I hope UrsulaV will not turn me into a weird beast for posting what seems to be a pirate version of her stuff.)
*chuckles* Bogs are pretty neat, actually, although the one time we walked around in one, one of us fell into a peat pit up to his neck XD (He was fine :b) Then again, I grew up right around marshlands so I'm pretty used to them ;) Basically just forested wetland :b
But yeah, we didn't have these :b I'm used to walking around the marshes or forests at night (we're avid campers) but I can definitely imagine this being a pretty creepy bogey-man to anyone who isn't. He's even got built-in camo!
But yeah, we didn't have these :b I'm used to walking around the marshes or forests at night (we're avid campers) but I can definitely imagine this being a pretty creepy bogey-man to anyone who isn't. He's even got built-in camo!
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