building an egyptian throne room
for the series with the naga animations and illustrations
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Category All / All
Species Unspecified / Any
Size 1000 x 565px
File Size 289.6 kB
Listed in Folders
A decent subject and a decent start. As a suggestion when texturing environments where you have a lot of tiling textures, make the repeating, tiling textures fairly subtle and even so that it's hard to see that it's just a tiling texture. Then, on top of it, you can add stencils with some different texture effects, like in this case some spots where the masonry's eroded away between the blocks of stone, cracks in the stones, and uneven stones, or such. It's also a good idea to avoid completely straight surfaces, and to in brick walls occasionally inlay a popped-out brick model here and there, to make it more believable. Oh! And for some quick normal maps for those bricks, try Crazybump ( http://www.crazybump.com/ ), it makes pretty decent normal maps if you give it texture pictures with decent, even lighting.
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