A sketch of PvZ:Garden Warfare related silliness c:
These are the four zombies I play as the most, also have the customized to look like this hehe xD. I wanted to a sketch of them as a small squad, assigned to do missions against the hated enemy...plants! Though this is not the A-team....they are more like C-team xD.
The zombies are;
Neuman or Prof.Neuman - Zombie Scientist
Otto - Rugby Star
Harold - Sanitation Expert
Edgar - Generalissmo
These are the four zombies I play as the most, also have the customized to look like this hehe xD. I wanted to a sketch of them as a small squad, assigned to do missions against the hated enemy...plants! Though this is not the A-team....they are more like C-team xD.
The zombies are;
Neuman or Prof.Neuman - Zombie Scientist
Otto - Rugby Star
Harold - Sanitation Expert
Edgar - Generalissmo
Category Artwork (Digital) / Fanart
Species Exotic (Other)
Size 959 x 635px
File Size 453.7 kB
Listed in Folders
Trust me there will be a TON of nerfing in the first few weeks. I think SuperBrainz' hand laser is too OP since its infinite and doesn't seem to have the problem of overheating like the all-star weapons, same thing with imp's mech laser, it does great damage, fires really fast and again is infinite and doesn't seem to need to cool down. I love playing as the zombie team but when I do play as plants I don't really want to deal with something like the enemies having infinite ammo.
All classes have infinite ammo, that won't change. They will most likely play around with their cooldown and overheating of the new class weapons, even may make some reload slower to compensate. In Garden Warfare, I never had fun playing from the plants' perspective especially in Gardens & Graveyards. Gardens were too hard to defend as the area was far too small, the summonable pot-plants are too easy to counter and kill so they are pointless, plant players get killed when trying to retreat due to the lack of a run mechanic. Garden Ops is fun...when its stable half the time it tards out and freezes, forcing me to restart my system. I think every class, will get changes across the board, I want to see the freakin' peashooter re-balanced they are so fucking annoying.
By infinite ammo I mean you don't have to reload which costs precious seconds. And with imp and SuperBrainz not having that issue with some of their weapons, a group of players using imp could just stand in the front and lay down a huge attack of the mech laser and completely hold plant players off.
Oh I am well aware of that, and knowing the gamer community they will cheese the shit out of that so I hope they get properly balanced. To be honest, I don't think Superbrainz should have a ranged attack, he is supposed to be a melee class like the Chomper. The Chomper itself doesn't have a ranged attack, which puts it a dis-advantage. Also glad I am talking to someone who really enjoys the game and is really interested in it xD.
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