(Done in July 10th, 2015)
Nothing much here. Testing another outdoor set, trying to get the elements I wanted in the shot, even though loading this background made my computer cry in pain.
The reason this is 'v1', is because I did another one later (lolduh) where it's raining...and because I forgot her tail here, again. And those nipples too, since here they're so damn hard they poke through a fricken' padded leather coat. D:~
However, the very valuable thing I learned here was to make the hair nonconforming with the head, since it was following the head format...including the ears, which was hilariously shitty.
Like I said before, I'm still not really customizing much. The majority of it is still default, changing mainly poses, positions, materials and effects (like the camera DoF). Although I did make a custom morph to make she have digitgrade feet by default, instead of adding them separately, leading to horrid clipping and clothing issues. |3
Nothing much here. Testing another outdoor set, trying to get the elements I wanted in the shot, even though loading this background made my computer cry in pain.
The reason this is 'v1', is because I did another one later (lolduh) where it's raining...and because I forgot her tail here, again. And those nipples too, since here they're so damn hard they poke through a fricken' padded leather coat. D:~
However, the very valuable thing I learned here was to make the hair nonconforming with the head, since it was following the head format...including the ears, which was hilariously shitty.
Like I said before, I'm still not really customizing much. The majority of it is still default, changing mainly poses, positions, materials and effects (like the camera DoF). Although I did make a custom morph to make she have digitgrade feet by default, instead of adding them separately, leading to horrid clipping and clothing issues. |3
Category Artwork (Digital) / General Furry Art
Species Housecat
Size 1920 x 1080px
File Size 1.11 MB
Nice choice of textures, but the edges between the various parts of the model are just... they're a little too sharp - but that's one of the catches of 3D modeling.
I would again suggest you experiment with the hattonslayden way of mixing 2D and 3D art. Especially around the fur, hair and the plants in the background (they look like bits of playdoh put on the ground)
keep the shading that comes from the model though - that's working very well :)
I would again suggest you experiment with the hattonslayden way of mixing 2D and 3D art. Especially around the fur, hair and the plants in the background (they look like bits of playdoh put on the ground)
keep the shading that comes from the model though - that's working very well :)
Genesis series, mostly. It's the base 'human' figure for most other 'characters', but it can be altered with morphs (some free, some not).
Since Daz itself is free and comes with some other stuff (fairly sure there's a sci-fi outfit, some dragon, the asylum and such) for free as well. There's also a few other sites with random stuff on them cgtrader, renderosity, cgsomethingorotherIforgot, etc. o:
Since Daz itself is free and comes with some other stuff (fairly sure there's a sci-fi outfit, some dragon, the asylum and such) for free as well. There's also a few other sites with random stuff on them cgtrader, renderosity, cgsomethingorotherIforgot, etc. o:
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