Trying to get back into sketching and drawing, in a summer filled with nothing but 3D projects. I've always disliked "head fur" or Hair on anthros. The compromises often end up with hideous, Human Like, or "lightbulb headed" craniums with muzzles stuck on the front, and the ears placed inconsistently from image to image, or panel to panel. Sure, it's a stylistic choice, but so often it's an unattractive one. However it's also probably the most common one. so one morning at a coffee shop, I decided to poke at some friend's characters, all foxes, to see if i could make something work. The work around for me, was to have their "hair" grow in the similar manner to a horse's, where it was a line between the ears, and down, to the base of the skull. base of the neck, as in horses might work, but would need to be trimmed a lot for clothing. But any "styling" or combing would start from that premise, that in general it's combed to one side or the other. Not sure if it's satisfactory for me, but it seems to be a workable solution. (Parting it in the middle would recreate the awful 70's style, so, no I didn.. having lived through the 70's). Characters are property of their respective creators, and i will probably move this to Scraps in a few days. Pencil on paper 7-12-15
Category Artwork (Traditional) / Portraits
Species Vulpine (Other)
Size 900 x 1280px
File Size 699 kB
Listed in Folders
Your proposal is rather interesting. I've only just started drawing anthros, and found that some artists add small muzles to a human cranium, instead of adding human characteristics to an animal's head. Any suggestions to avoid making the lightbulb head mistake? I've just started to stop making foreheads too prominent. Thoughts?
Generally what i do, is start with the base anatomy of the animal, and make subtle changes. also to take into account the muzzle, and the re-assignment of the neck to a more vertical position was to lengthen the cranium a bit behind the ears, a bit, but not too much. You may need to add a bit here and there for eyebrows, and the like, but that depends on the usage and style. The more you know about animals, and animal expressions, the less you may need to rely on human expressions. (but those work really well for cartoons and comics. Research animals, too.
I completely agree with the idea that human-like head-hair on anthro skulls generally looks awful. In the case of males, in particular, it's not unusual for the placement of the ears requiring the hair to take on a mullet-like look. And mullets are never a good thing.
The lightbulb-headed craniums is a mistake that I make now and then, even though my primary character is hairless. Nice analogy, though...I need to work more on skull and muzzle structure to avoid that. Kind of a balancing act, since either I make the noggin too big in proportion to the muzzle or I make the muzzle too long.
Your approach to head-hair here looks good. It's a nice compromise.
The lightbulb-headed craniums is a mistake that I make now and then, even though my primary character is hairless. Nice analogy, though...I need to work more on skull and muzzle structure to avoid that. Kind of a balancing act, since either I make the noggin too big in proportion to the muzzle or I make the muzzle too long.
Your approach to head-hair here looks good. It's a nice compromise.
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