A little pen sketch of a Pathfinder character I'm currently playing. I used the Advanced Race Guide to custom build a sharkfolk!
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And if you're interested in the stats I used for the race:
- Ability Score Traits: +2 STR, +2 WIS, -2 CHA (0 RP)
- Type: Monstrous Humanoid (3 RP)
- Size: Medium
- Base Speed: 30 feet
- Languages: Xenophobic - Begin play speaking Aquan; can learn Common, Draconic, Undercommon, Aboleth
- Amphibious (2 RP)
Offense Racial Traits
- Bite (1d3) (1 RP)
- Natural Weapon: Tail Slap (1d4) (Secondary) (1RP)
Movement Racial Traits
- Swim Speed (30 ft) (2 RP)
Senses Racial Traits
- Darkvision, 60 ft (Monstrous Humanoid)
- Water Sense: Blindsense 30 ft in water (1 RP)
- Scent (Only works in water) (2 RP)
Favored Class Bonuses
- Barbarian: Add +1/2 on critical confirmation rolls with unarmed attacks and natural weapons
- Cleric: Select one domain power granted at 1st level that is normally usable for a number of times per day equal to 3 + the cleric's Wisdom modifier. The cleric adds 1/2 to the number of uses per day of that domain power.
- Gunslinger: Add +1/4 to the gunslinger's grit points
- Ranger: Add +1 hit point to the ranger's animal companion. If the Sharkfolk ever replaces his animal companion, the new animal companion gains these bonus hit points.
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And if you're interested in the stats I used for the race:
- Ability Score Traits: +2 STR, +2 WIS, -2 CHA (0 RP)
- Type: Monstrous Humanoid (3 RP)
- Size: Medium
- Base Speed: 30 feet
- Languages: Xenophobic - Begin play speaking Aquan; can learn Common, Draconic, Undercommon, Aboleth
- Amphibious (2 RP)
Offense Racial Traits
- Bite (1d3) (1 RP)
- Natural Weapon: Tail Slap (1d4) (Secondary) (1RP)
Movement Racial Traits
- Swim Speed (30 ft) (2 RP)
Senses Racial Traits
- Darkvision, 60 ft (Monstrous Humanoid)
- Water Sense: Blindsense 30 ft in water (1 RP)
- Scent (Only works in water) (2 RP)
Favored Class Bonuses
- Barbarian: Add +1/2 on critical confirmation rolls with unarmed attacks and natural weapons
- Cleric: Select one domain power granted at 1st level that is normally usable for a number of times per day equal to 3 + the cleric's Wisdom modifier. The cleric adds 1/2 to the number of uses per day of that domain power.
- Gunslinger: Add +1/4 to the gunslinger's grit points
- Ranger: Add +1 hit point to the ranger's animal companion. If the Sharkfolk ever replaces his animal companion, the new animal companion gains these bonus hit points.
Category Artwork (Digital) / Doodle
Species Shark
Size 1000 x 585px
File Size 376 kB
FA+

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