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(Drawn using this photo) as a reference. I didn't directly trace over it, but I did my best to copy it.)
Squeeee I love the shading on this kind of vinyl! So shiny and smooth...!
So yeah, this was to help me understand how real pooltoys are drawn and detailed and I think it really worked out~
Like what you see? Commission information here!
Squeeee I love the shading on this kind of vinyl! So shiny and smooth...!
So yeah, this was to help me understand how real pooltoys are drawn and detailed and I think it really worked out~
Like what you see? Commission information here!
Category Artwork (Digital) / Inflation
Species Wolf
Size 1280 x 1280px
File Size 112.7 kB
This is incredibly well done; from the thumbnail I thought it was a 3D render. Drawing from reference can really help with not only proportion and perspective, but it really helps with shading, and you can really see that here.
I should do this every once in a while for practice on environments.
I should do this every once in a while for practice on environments.
Well there's still plenty to improve, though I feel criticism should be offered when a drawing is at most on-par with personal standard, and this seems well above, because it's a reference drawing.
Though, criticism can always be had, even on the best of drawings.
The biggest improvable observation I made was that the folds in the rubber (or whatever inflatables are made out of), as seen around the front of the muzzle and where limbs meet the torso, do not match up consistently with the form of the rest of the painting. They seem to be drawn on after-the-fact and don't fit; they should be drawn with the inflatable as a part of it, rather than smaller details added in later.
Also, even though it may not be the focal-point of the painting, the cloth on the ground lacks any sort of flow, or sense of 3-dimensional weight. Folds were drawn on at random, and though you may be unfamiliar with drawing cloth, this is a reference drawing. I suggest to watch this short video on how drawing folding cloth or clothing from a reference should normally go: https://www.youtube.com/watch?v=mBHak4W7bFI
It explains and shows the process. As you will see, normally when drawing from reference, you will start to mindlessly draw lines as you see them, and they won't make sense, and only when they start to connect naturally will you begin to think of them as an object in 3D space. It's a very well done video and gets what I mean across easily.
Also, are you familiar with Fresnel Effect? If not, it says that reflectivity is dependent on the viewing angle. At a perpendicular viewing angle, it is the least reflective, and the closer to parallel you get, the more reflective it is. You can see this on the reference image you used, especially around the top of the head, and it really helps set up a sense of depth and shine.
Plus, the back leg is messed up a little.
I hope all of this helps you in your quest to become a great artist.
Again, you did a great job on this, but next time, be sure to make it even better!
Though, criticism can always be had, even on the best of drawings.
The biggest improvable observation I made was that the folds in the rubber (or whatever inflatables are made out of), as seen around the front of the muzzle and where limbs meet the torso, do not match up consistently with the form of the rest of the painting. They seem to be drawn on after-the-fact and don't fit; they should be drawn with the inflatable as a part of it, rather than smaller details added in later.
Also, even though it may not be the focal-point of the painting, the cloth on the ground lacks any sort of flow, or sense of 3-dimensional weight. Folds were drawn on at random, and though you may be unfamiliar with drawing cloth, this is a reference drawing. I suggest to watch this short video on how drawing folding cloth or clothing from a reference should normally go: https://www.youtube.com/watch?v=mBHak4W7bFI
It explains and shows the process. As you will see, normally when drawing from reference, you will start to mindlessly draw lines as you see them, and they won't make sense, and only when they start to connect naturally will you begin to think of them as an object in 3D space. It's a very well done video and gets what I mean across easily.
Also, are you familiar with Fresnel Effect? If not, it says that reflectivity is dependent on the viewing angle. At a perpendicular viewing angle, it is the least reflective, and the closer to parallel you get, the more reflective it is. You can see this on the reference image you used, especially around the top of the head, and it really helps set up a sense of depth and shine.
Plus, the back leg is messed up a little.
I hope all of this helps you in your quest to become a great artist.
Again, you did a great job on this, but next time, be sure to make it even better!
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