Platform Test Thing [Gif Clip]
Small clip of a platform test. Started figuing out how to make some platforming elements in this engine. I have it working for standard actions. Just need to make it work for hit-fall states it's it's all set.
The 'platform' is invisible. I just came up with some quick stuff for the character to detect a certain area based on the stage.
The only way it's possible to do this in MUGEN is to first set the character to recognize the stage, and then react base on the passing of certain locations on the stage for where you'd want a platform element to be. It has to be done per character. So. It's a little bit of a pain, but it works. I'm pretty much just gonna have a long section in "state -2" for reading stage info like this.
https://twitter.com/VinVulpis
The 'platform' is invisible. I just came up with some quick stuff for the character to detect a certain area based on the stage.
The only way it's possible to do this in MUGEN is to first set the character to recognize the stage, and then react base on the passing of certain locations on the stage for where you'd want a platform element to be. It has to be done per character. So. It's a little bit of a pain, but it works. I'm pretty much just gonna have a long section in "state -2" for reading stage info like this.
https://twitter.com/VinVulpis
Category Artwork (Digital) / All
Species Unspecified / Any
Size 480 x 270px
File Size 2.73 MB
Hm... If you had the ability, you could use an application from the Mugen Tag Team thing to make a simple way of adding certain files to characters, making code that has them able to recognize the platforms as wanted. (The "add004pie" application from the tag team thing, it came on my screenpack.)
I don't completely understand what you're talking about. You mean there's a separate application for tagging?
I figured out how to do tagging, but I had to hard code it into the character for simul mode and debug p3 and p4 to player control. If there is actually a hard code rewrite of the engine for this, that'd be sweet.
But still. I'm not completely sure what you're asking. The way I got this platform thing to work, is again, coded into the character. Basically the character is "pretending" there is a platform in a certain location on a specified stage. Stages unfortunately still lack actual features.
I figured out how to do tagging, but I had to hard code it into the character for simul mode and debug p3 and p4 to player control. If there is actually a hard code rewrite of the engine for this, that'd be sweet.
But still. I'm not completely sure what you're asking. The way I got this platform thing to work, is again, coded into the character. Basically the character is "pretending" there is a platform in a certain location on a specified stage. Stages unfortunately still lack actual features.
FA+

Comments