[Old Concept] Ms Fox
Another character from a project that died in the cradle.
Her working name was Ms. Fox. It was going to be a combination slice-of-life horror thing, combining fairy and folk tale tropes with some more eldritch horror stuff mixed in for good measure. At least in one iteration. This one went through a bunch of different versions, (all of which went nowhere) and that's just the one this drawing was from.
I was trying to go for a inks + watercolor on old paper kind of look. Not sure how well it actually worked. Nude version here.
Her working name was Ms. Fox. It was going to be a combination slice-of-life horror thing, combining fairy and folk tale tropes with some more eldritch horror stuff mixed in for good measure. At least in one iteration. This one went through a bunch of different versions, (all of which went nowhere) and that's just the one this drawing was from.
I was trying to go for a inks + watercolor on old paper kind of look. Not sure how well it actually worked. Nude version here.
Category All / All
Species Unspecified / Any
Size 997 x 630px
File Size 929.8 kB
This was actually in development as a more lightly illustrated text-quest, and serious test of my writing skills, while SCDA was running.
SCDA wasn't my first project out of the gate, but it is the one that made if furthest. You can find other stuff I've attempted to run through tgchan [here], if you're interested in looking at the list of dead projects that actually made it to a point where they were running. I'm not sure if I want to count how many didn't even make it that far.
Another side note: I didn't exactly quite "settle" on SCDA, so much as I started it as a fun side-project that I could update quickly, could teach me new concepts (most notably proper anatomy and clothing skills), and could serve as an experimental area for me to test ideas, while a more serious project reaped the benefits.
What ultimately killed it was set in place within the first twenty frames or so, honestly. Having a set, unchangeable endpoint, with a large number of fixed number a mandatory stops, (in other words the whole arena system) locked it into a scale that would have been impossible to actually deliver on. Not without devoting something like three-to-five years of my life to it, at twenty-or-so hours a week, anyway. My numerous attempts at scaling it didn't really help all that much.
This is in addition to numerous other logical and idealogical problems I inadvertently introduced into the quest early on, and my general failure to deliver on the core premise in some crucial ways. This tangent has gotten long enough though, so I'm cutting this off here.
Basically, I didn't take it very seriously early on, because it was a side-project I was doing purely for fun, and ended up paying for that in ways the ended up killing it.
SCDA wasn't my first project out of the gate, but it is the one that made if furthest. You can find other stuff I've attempted to run through tgchan [here], if you're interested in looking at the list of dead projects that actually made it to a point where they were running. I'm not sure if I want to count how many didn't even make it that far.
Another side note: I didn't exactly quite "settle" on SCDA, so much as I started it as a fun side-project that I could update quickly, could teach me new concepts (most notably proper anatomy and clothing skills), and could serve as an experimental area for me to test ideas, while a more serious project reaped the benefits.
What ultimately killed it was set in place within the first twenty frames or so, honestly. Having a set, unchangeable endpoint, with a large number of fixed number a mandatory stops, (in other words the whole arena system) locked it into a scale that would have been impossible to actually deliver on. Not without devoting something like three-to-five years of my life to it, at twenty-or-so hours a week, anyway. My numerous attempts at scaling it didn't really help all that much.
This is in addition to numerous other logical and idealogical problems I inadvertently introduced into the quest early on, and my general failure to deliver on the core premise in some crucial ways. This tangent has gotten long enough though, so I'm cutting this off here.
Basically, I didn't take it very seriously early on, because it was a side-project I was doing purely for fun, and ended up paying for that in ways the ended up killing it.
Well, this is kind of a tangent, but another idea I've been tossing about for the last few weeks is adding interactivity to the art on this account through the comment section somehow. Like, having short sequences of images that commenters can modify or interact through means outlined in the image description.
I don't know. I'm kinda rambling here.
Also, I've started toying with concepts on how I could bring this project back, so some concept art and notes might start popping up soon.
I don't know. I'm kinda rambling here.
Also, I've started toying with concepts on how I could bring this project back, so some concept art and notes might start popping up soon.
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