Another computer graphics exercise, using Blender's hair-making functions. It led me to try my hand at coding: I added a second sparser layer of lighter hairs to try and make it a bit more rough and real, and I ended up writing a short Python script to make them follow the direction and flow of the main fur. (Bonus facticule: by basic physics, any online Python programming tutorial must include scripts with variables named 'norwegian_blue', 'lumberJack' or 'nI'. It's tip-to-tail MP refs out there, believe me.)
Category Artwork (Digital) / Animal related (non-anthro)
Species Unspecified / Any
Size 540 x 540px
File Size 101.8 kB
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