Lately I've been under quite a bit of stress lately and such and just needed to do some work for myself. This was a pleasant change from what I've been doing and, also, was an image I had in my head for quite some time that Im finally getting out.
Aaaanyways! This is fairly near completion but I've been too eager to wait to show everyone sooo here yas go! :D Enjoyyyyy~
Will scrap on completion of this piece~
P.S. Constructive Critisism is welcome! I'm trying to push to better myself as an artist. I would like to get into doing illustrations professionally in the future.
Aaaanyways! This is fairly near completion but I've been too eager to wait to show everyone sooo here yas go! :D Enjoyyyyy~
Will scrap on completion of this piece~
P.S. Constructive Critisism is welcome! I'm trying to push to better myself as an artist. I would like to get into doing illustrations professionally in the future.
Category All / All
Species Unspecified / Any
Size 1000 x 1250px
File Size 508.2 kB
First off: nice to see art from you again!
Not a whole lot to critique here, since the character is very stylized and you've got her upper body nailed down rather well. The chest, neck and shoulders come together almost perfectly.
The only thing I can gripe about is the legs. The part that looks like her right butt cheek (on the left, to the viewer), comes down from too far over from the right. Most females of her physique have a pubic bone that comes down lower than their butt, meaning that you won't actually see the glute muscles from the front.
Some photo examples (SFW):
http://i.imgur.com/M0hnuk4.jpg
http://i.imgur.com/ueozSBp.jpg
See how there's that little triangle of light coming through at her crotch? (which I'm totally a fan of e.=.e)
Legs were the last part of human anatomy that I managed to get right, over all the years I've been drawing. They're so simple, but very easy to screw up. My technique for getting the anatomy correct is that I actually draw the individual muscle groups in the sketching phase. Before I begin refining the image, my characters actually look like they have no skin. Then I work on a layer above, removing the hard lines of definition in favour of using shading to show the contours where the muscles are.
Hope this helps! Good luck with finishing the pic! It looks badass already!
Not a whole lot to critique here, since the character is very stylized and you've got her upper body nailed down rather well. The chest, neck and shoulders come together almost perfectly.
The only thing I can gripe about is the legs. The part that looks like her right butt cheek (on the left, to the viewer), comes down from too far over from the right. Most females of her physique have a pubic bone that comes down lower than their butt, meaning that you won't actually see the glute muscles from the front.
Some photo examples (SFW):
http://i.imgur.com/M0hnuk4.jpg
http://i.imgur.com/ueozSBp.jpg
See how there's that little triangle of light coming through at her crotch? (which I'm totally a fan of e.=.e)
Legs were the last part of human anatomy that I managed to get right, over all the years I've been drawing. They're so simple, but very easy to screw up. My technique for getting the anatomy correct is that I actually draw the individual muscle groups in the sketching phase. Before I begin refining the image, my characters actually look like they have no skin. Then I work on a layer above, removing the hard lines of definition in favour of using shading to show the contours where the muscles are.
Hope this helps! Good luck with finishing the pic! It looks badass already!
Thankya! I appreciate the critique ^^ I see what you mean about the rear and I can fix that too. I do the same thing with drawing characters, myself. The skinless appearance that is. I'm still trying to understand the muscle placements and the like, namely in the legs and back but I feelI'm starting to understand the rest. The hardest part that I tried to show but feel I failed is an almost angled ground-up view of Glutten, I cant seem to get perspective right XD
But yes! I will take this into consideration and tweak it as such, thank you again for the critique ^_^
But yes! I will take this into consideration and tweak it as such, thank you again for the critique ^_^
Whenever I draw perspective shots, I'll usually draw some "perspective lines" in the form of a 3D prism, or a cone, to help myself with seeing the change in distance. Think of it like when you draw a street. The closer things are to the viewer, the wider the street gets. That's kinda the same little drawing aide I put into my early sketches so I can size up the parts as they move closer to the viewer.
To get a better "ground up" perspective in this pic, you'd have to make her waist and her legs expand more, both in the physical thickness of her body and the distance between her legs as they come closer to the ground. The change should be much more dramatic as it gets closer to the viewer. Going back to the street analogy again: think of when you're driving at a consistent speed towards something that is not moving. When you're 10 kilometers away, it seems to "grow" quite slowly; as you move closer, the rate of growth seems to accelerate until it's filling up your vision very quickly. It should be the same effect when drawing perspective. Things in the distance will change their size minimally; while things close to you will change in size rapidly.
To get a better "ground up" perspective in this pic, you'd have to make her waist and her legs expand more, both in the physical thickness of her body and the distance between her legs as they come closer to the ground. The change should be much more dramatic as it gets closer to the viewer. Going back to the street analogy again: think of when you're driving at a consistent speed towards something that is not moving. When you're 10 kilometers away, it seems to "grow" quite slowly; as you move closer, the rate of growth seems to accelerate until it's filling up your vision very quickly. It should be the same effect when drawing perspective. Things in the distance will change their size minimally; while things close to you will change in size rapidly.
Ahhh, that makes a lot of sense. I sorta forgot how to do the different perspective grids and thats messed me up a lot. I might have to try to do some sketches to get the perspectives down pat. Looking up some tutorials and such on multiple point perspectives as I feel this picture here would use that. I seem to do well as far as things being close and far away from the viewers. Angles however I still need to work on.
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