Here is the game being play tested within the games room at Rainfurrest 2014.
You can see all the figures for the players and monsters are out. The coins on the spaces represent trap randomly laid out. It's gotten awfully crowded in that one corner. Pretty dangerous.
You can see all the figures for the players and monsters are out. The coins on the spaces represent trap randomly laid out. It's gotten awfully crowded in that one corner. Pretty dangerous.
Category Photography / Miscellaneous
Species Unspecified / Any
Size 1280 x 819px
File Size 307.2 kB
Awesome... I gotta wonder if you have somewhere what the dice icons look like, along with what color you plan on inking them in with... This is mostly for a testing perspective of if they are easy to identify at different angles, from across the table, if they might look better. Examples could be the attack dice (strength, 1-3) could be a sword, two swords clashing, or a bow notched with an arrow, depends on which one makes the most sense, and play testing different dice sets would be good. Although I can think of a good number of icons that could make sense, I certainly don't want to impose my impressions or personal opinions, I just want to see that if you get good icons that are easy to read that it helps a lot with making the game faster...
Actually just now a thought came to mind... The person who's turn is next could pre-roll the dice that he qualifies for and separate them out, then only have to roll dice for the new events/board movement. It has about as much of the honor system as say playing D&D, sure someone can fudge it but if they fudge it and the scenario drastically changes what were planning could be useless (because movement is too slow, they moved locations, they get 6 wall bash dice and only one wall to speak of), then it wouldn't mean much. But I'm quite sure the dice with icons/symbols most of the speed/slow pace will go away.
Regardless, it's still a much faster game than Settlers of Catan, (or Monopoly) :P
Actually just now a thought came to mind... The person who's turn is next could pre-roll the dice that he qualifies for and separate them out, then only have to roll dice for the new events/board movement. It has about as much of the honor system as say playing D&D, sure someone can fudge it but if they fudge it and the scenario drastically changes what were planning could be useless (because movement is too slow, they moved locations, they get 6 wall bash dice and only one wall to speak of), then it wouldn't mean much. But I'm quite sure the dice with icons/symbols most of the speed/slow pace will go away.
Regardless, it's still a much faster game than Settlers of Catan, (or Monopoly) :P
FA+

Comments