Dog Treats--PROCESS--Highlighting the Squishy!
Little snapshot of how the color is going down. This is actually going to be my largest vore drawing to date, being on my larger mixed media pad (which is 11x15 inches instead of 9x12). So I took the liberty of time-taking to watch my steps, quite literally, and record some of this... for posterity, I suppose. X3 Or tutorial purposes.
I find a lot of people think it difficult to get that fleshy, squishy, squooshiness that vore fans like when showin' 'em the color of their insides (XD), often this is because of lack of blending. Either tactically blending (just layering the colors so that they mold together seemlessly, with no white spaces) or mechanically (using a tool--usually a white pencil, clear blender pencil, stub or Q-tip), blending is essential for smooth or liquidy textures on a flat drawing. Blended pieces also require a lot of planning as opposed to a solid-color grind-in (which gives a more simple-digital appearance to your drawing, but with the downside of no way to add highlights without adding paints or white inks), so there's that to think about. With regards to planning this piece, this is the "highlights layer"--which I intend to add middle-toned and shadowed color layers atop and also blend mechanically with my weapon of choice--a white prismacolor! :D So, here is the first step to that. It's not going to look like much so far, very uncovered, very flat, barely more than a lineart with amatuerish scribbles added in the lines. Not so in the future, when the other colors come into play and the blending pencil whips out--the fleshiness with hopefully look real enough to sink into... >;)
I find a lot of people think it difficult to get that fleshy, squishy, squooshiness that vore fans like when showin' 'em the color of their insides (XD), often this is because of lack of blending. Either tactically blending (just layering the colors so that they mold together seemlessly, with no white spaces) or mechanically (using a tool--usually a white pencil, clear blender pencil, stub or Q-tip), blending is essential for smooth or liquidy textures on a flat drawing. Blended pieces also require a lot of planning as opposed to a solid-color grind-in (which gives a more simple-digital appearance to your drawing, but with the downside of no way to add highlights without adding paints or white inks), so there's that to think about. With regards to planning this piece, this is the "highlights layer"--which I intend to add middle-toned and shadowed color layers atop and also blend mechanically with my weapon of choice--a white prismacolor! :D So, here is the first step to that. It's not going to look like much so far, very uncovered, very flat, barely more than a lineart with amatuerish scribbles added in the lines. Not so in the future, when the other colors come into play and the blending pencil whips out--the fleshiness with hopefully look real enough to sink into... >;)
Category Artwork (Traditional) / Vore
Species Dog (Other)
Size 1208 x 1280px
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