Quick rigging test of a skunktaur figure, rendered in Daz Studio 4.6 Pro, using Yowl's skunk texture, and the Yowl/Little Dragon/Davewa Chakat figure, and Furrette 2 Zig Zag hair (without bangs).
Hy turned out pretty good.
Hy turned out pretty good.
Category All / All
Species Chakat
Size 1280 x 1280px
File Size 226 kB
Taurs are a bit of a problem with the body part engine, though it wouldn't be as difficult to splice in (I could always just treat the taur body as a rear body part).
I might have taurs in my new game, which will use a hybrid storytelling / body part TF engine (Inform 7 makes it easy to embed functions in text, so having a text narrative call out functions isn't too difficult.) I have wings, eyes, mouth and ears in another game I worked on, and plan to have similar capabilities in the new game.
I might have taurs in my new game, which will use a hybrid storytelling / body part TF engine (Inform 7 makes it easy to embed functions in text, so having a text narrative call out functions isn't too difficult.) I have wings, eyes, mouth and ears in another game I worked on, and plan to have similar capabilities in the new game.
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