alright, this was for my Organic Modelling class which I took in the summer of '05. The key focus was on modelling the muscle structure as it would appear on the outside BENEATH the fatty tissues, and not just outlining everything in the anatomy as sharp and unatrually defined bulges, like I did with my werewolf and like I see many other people around here doing.
I kinda just slacked off at with the tail, but eh. might rig this in the future once I learn rigging in maya.
I kinda just slacked off at with the tail, but eh. might rig this in the future once I learn rigging in maya.
Category Artwork (Digital) / Animal related (non-anthro)
Species Unspecified / Any
Size 852 x 1280px
File Size 114.5 kB
Wow, that's neat!
Rigging in Maya really isn't that hard, though I've really only done mechanical objects. I did have a classmate who did a guinea pig last year for a class but the verteces around the legs kept deforming wrong. I don't think she ever got it fixed... /random
Rigging in Maya really isn't that hard, though I've really only done mechanical objects. I did have a classmate who did a guinea pig last year for a class but the verteces around the legs kept deforming wrong. I don't think she ever got it fixed... /random
well first off I didnt draw this now did I? This is a 3d model which requires a little more time. Why should you be sorry you draw fat furries? I have no problem with you drawing fat furries. I dont even have a problem with you drawing terrible fat furries. My problemm lies within your efforts to teach others how to draw bad fat furries like you through a tutorial.
I, for one, think is great. The muscle tone fits nicely without being overblown. I do 3d too and find rigging to be the worse part. It's more about fixing errors than getting anything done (errors that the programmers are fully aware of but do little to help). Shaping the model is fun but rigging I find tedious. ^^~@~^^
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