This was done in Maya using Nurbs, which if you look back to the werewolf model wireframe you'll find a much more organized mesh of geometry can come from Nurbs. This means an overall more organic feel to the figure as seams and clipping geometry are less likely to happen.
Category Artwork (Digital) / Animal related (non-anthro)
Species Unspecified / Any
Size 528 x 436px
File Size 189.2 kB
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