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There are going to be 5 enemy-wedge factions
Each faction worships the long dead dragons of Tarkir
It’s going to be a Large-Small-Large set structure
The story involves time travel of some kind
Each factions gets their own mechanic
Morph is back!
Abzan- White, Black, Green
Jeskai- Blue, Red, White
Sultai- black, Green, Blue
Mardu- Red, White, Black
Temur- green, Blue, Red
All this and last upload are magic's and im only posting these so those who arent up to date can see.
Category All / All
Species Unspecified / Any
Size 600 x 837px
File Size 106.5 kB
Well, the last two years of sets seem to have followed a more or less straight line of time, though admittedly some events are happening simultaneously. There's a good chance that the events of Innistrad were happening around the same time as Theros, as Elspeth arrived on Theros more or less after the "conclusion" of the Mirroden/Phyrexian war.Heck, even Return to Ravnica may have taken place around the same time as Innistrad from what I've read, given that Garruk finally fell to the curse shortly after the events of Avacyn Restored, which is where M15 picks up.
Ah, all right. Huh, and here I thought they weren't going to go to another multi-color block, given they've written on their site that they thought doing Alara so soon after Ravnica was a mistake. And here they are doing a set similar to Alara with the other three three color combinations. Interesting.
Thanks, I see that now. It caught me off guard in that the symbol and three letter designator weren't Khans, but that's because it's a dual deck thing, and the wording on the card is different as well:
"...attacks each combat if able." is different as they usually phrase is "..attacks each turn if able." I suppose though that they have been rewording a fair number of things of late, like how they went from "unblockable" to "can not be blocked".
"...attacks each combat if able." is different as they usually phrase is "..attacks each turn if able." I suppose though that they have been rewording a fair number of things of late, like how they went from "unblockable" to "can not be blocked".
If anything, it makes things more explicitly clear, especially when interacting with cards that give extra combat phases, like Aurelia, and effects that untap. The intention, I believe, is that the creature cannot be stopped from attacking, but in the instance above, for example, by the old wording, it could mean that the creature doesn't have to attack in the second combat phase, because it already attacked "that turn". Saying "combat" makes it clearer.
Don't know why they went from "unblockable" to "can't be blocked", unless grammar freaks were up in arms about "unblockable" not being a real word or something.
Don't know why they went from "unblockable" to "can't be blocked", unless grammar freaks were up in arms about "unblockable" not being a real word or something.
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