Update 26-6-2014:
- Implemented material type's into the OBJ loader system, now we can predefine the type of materials/shaders used for a model IN the model file itself by giving it a postfix ( _basic, _lambert, _basicshader, _reflectionshader, etc...). This is demonstrated with the three wells currently in the level: each has a different material postfix.
- You can now switch the different post processing effects on and off by (de)selecting them in the settings menu and then pressing "Reload PP"
- Moved objects data to the level data, so objects are now loaded when loading the level.
- Created a player Class and moved all camera and movement code to that, now everything's in its own neat little package and has made alot of code much cleaner.
- Fixed annoying problem with FTP being really slow when uploading files or sending commands to the server.
- Implemented material type's into the OBJ loader system, now we can predefine the type of materials/shaders used for a model IN the model file itself by giving it a postfix ( _basic, _lambert, _basicshader, _reflectionshader, etc...). This is demonstrated with the three wells currently in the level: each has a different material postfix.
- You can now switch the different post processing effects on and off by (de)selecting them in the settings menu and then pressing "Reload PP"
- Moved objects data to the level data, so objects are now loaded when loading the level.
- Created a player Class and moved all camera and movement code to that, now everything's in its own neat little package and has made alot of code much cleaner.
- Fixed annoying problem with FTP being really slow when uploading files or sending commands to the server.
Category Scraps / All
Species Unspecified / Any
Size 1003 x 595px
File Size 49.2 kB
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