Just a li'l kobold guy in marker. There's some more stuff up on my DA account. This is the last stuff for a little while probably.
Category Artwork (Traditional) / Fantasy
Species Dragon (Other)
Size 400 x 717px
File Size 27.3 kB
I feel like kobolds' are kind of a joke race, like, no one takes them seriously. Every kobold character I'm familiar with is sort of a comic relief kinda guy. You know, real men fight goblins when they're low level, only jokers go after the Kobolds, because they're bound to get you wrapped up in some wacky antics or others, whereas goblins are probably going to lead you to orcs or bugbears, where you can really make a name for yourself as a hero.
The undead, though, everyone takes them real serious, even the really puny undead. So good luck to you little guy, score one for the Kobolds! Good to see you markin' stuff up with markers too. I like how gave him some scary tribal wizardry type face paint by just not coloring his whole head in, it works!
Also! In D&D what makes a good necromancer? I've noticed that really it's clerics who have power over the undead, but you typically think of a necromancer as a wizard or a sorcerer gone bad. I know there's the pale-master prestige class, who gets to graft a really cool undead arm to his body but even one of those doesn't really have the capacity to raise a bunch of undead helpers.
The undead, though, everyone takes them real serious, even the really puny undead. So good luck to you little guy, score one for the Kobolds! Good to see you markin' stuff up with markers too. I like how gave him some scary tribal wizardry type face paint by just not coloring his whole head in, it works!
Also! In D&D what makes a good necromancer? I've noticed that really it's clerics who have power over the undead, but you typically think of a necromancer as a wizard or a sorcerer gone bad. I know there's the pale-master prestige class, who gets to graft a really cool undead arm to his body but even one of those doesn't really have the capacity to raise a bunch of undead helpers.
Everyone takes my kobolds seriously. They have human intelligence, despite how most DMs and published adventures play them as morons, and look what humans have accomplished. New players in my groups find out very quickly that kobolds will break them. ;)
I kinda figure that they're supposed to be taken as a joke at first - a little like the "compys" in the Jurassic Park series - they're little and make squeaky noises and hop around, and they're quite full of themselves as successors to dragonkind locked in a bloody feud with gnomes, and they have only 1d8 HD (it used to be a d4 in 1st edition).
They're comic relief right up to the point that you start noticing there's sure a lot of them and they're moving fairly fast in tunnels that hamper anyone bigger than a gnome. They have cute little pipsqueak 1d4 weapons - and then you start noticing that after a while enough attacks get through and at low levels, you don't have quite enough hit points to deal with a whole batch of little pipsqueak 1d4 weapons. Especially if they figure out who the clerics are and go hunting them first.
So this guy fits the type. He's such a funny little guy, prancing around screaming in his little highpitched voice like a real necromancer... right up to the point where the PCs realize, oops. He is a real necromancer.
Weirdly it's easier for a cleric to do the whole necromancer thing than a wizard in 3.5 anyway. They get to create undead earlier, they can rebuke undead, and the "Desecrate" spell makes the undead that much tougher.
They're comic relief right up to the point that you start noticing there's sure a lot of them and they're moving fairly fast in tunnels that hamper anyone bigger than a gnome. They have cute little pipsqueak 1d4 weapons - and then you start noticing that after a while enough attacks get through and at low levels, you don't have quite enough hit points to deal with a whole batch of little pipsqueak 1d4 weapons. Especially if they figure out who the clerics are and go hunting them first.
So this guy fits the type. He's such a funny little guy, prancing around screaming in his little highpitched voice like a real necromancer... right up to the point where the PCs realize, oops. He is a real necromancer.
Weirdly it's easier for a cleric to do the whole necromancer thing than a wizard in 3.5 anyway. They get to create undead earlier, they can rebuke undead, and the "Desecrate" spell makes the undead that much tougher.
Kobolds aren't a joke! They're real sorcerers :). They actually make pretty good primary casters in a party (if you're Sorc based) due to the Greater Rite of Draconic Passage, their small size and natural armor. As foes, they're the masters of trapmaking. They're puny right up to the point where you get eviscerated by a thousand crossbow bolts in the face after being trapped in front of murder holes. :)
I find a Dread Necromancer (Heroes of Horror) makes an excellent arcane necromancer, by the way. :)
I find a Dread Necromancer (Heroes of Horror) makes an excellent arcane necromancer, by the way. :)
It's amazing how easily people overlook the Intelligence scores of most monsters. I was shocked to notice that ghouls have a 13 Int on average... a lot brighter than their slavering reputation suggests. Most monsters would be a lot more effective if they were played as being as bright as they actually are.
I especially love the head on this guy, it's great to see non-humanoid skull imagery on a necromancer.
I especially love the head on this guy, it's great to see non-humanoid skull imagery on a necromancer.
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