[RP/D+D] Marzell Cresthill
Somewhat old drawing I did last year, of a half-orc character that I played as for my first Dungeons and Dragons campaign, and whose backstory I've still been working on ever since.
Some "copy-paste" from a forum RP that Marzell took part in after the DnD session had ended:
Despite being of orc lineage, Marzell was raised by his human mother, thus he does not possess some of the more "savage" characteristics that orcs are known for in popular media (at least, not any that are made obvious). That is not to say that Marzell does not have the urge/will to fight, and will be more than happy to accept a challenge; he does not, however, have any bloodlust (at least, again, not any obvious signs of such). He simply enjoys a good fight, but will use excessive force if the need arises. Beyond his fighting prowess and gruff exterior, Marzell does have a more down-to-earth, easy-going nature, often indulging is simple dancing and music, as well as being a collector of the strange (a habit that he had picked up since his first adventure, wanting to, at the very least, gather as many souvenirs as he can). Likes simple things, nothing too fancy. Other hobbies include going to taverns for food and drink, pulling pranks on androgynous "pretty-boy" characters, tinkering with weapon designs (he has a special affiliation with axes), and having "special, magical acid-vomit" spat up on him (... don't ask).
A mischievous punk, but otherwise has his heart (mostly) in the right place. He doesn't wish for the orc half of his lineage to drive people away, but can sometimes come off as abrasive. Prone to making snarky comments, even at inappropriate moments. Has a somewhat dark sense of humor, often recounting the time that he and his fellow travelers had fought a group of "cosplaying trolls... plus one really, REALLY ugly troll" and taking their costumes, and another time where he barbarqued a Drow Elf with a thrown flaming hand axe... and getting a strange look from his Drow Elf, who asked if Marzell considered cannibalizing Drow for food (he doesn't, of course. That'd be gross, man!).... Oh, and he has a fear of ghosts--or rather, anything that he cannot easily harm through conventional means yet can harm him without problem--which, again, stems from a point during his first adventure where he and his group encountered spectres and levitating Drow Elves.
Bio: Hmmm, now, where should I start.... *flips through the pages of a storybook, tearing out any "irrelevant" info, such as Marzell being a child of rape, his rather crappy childhood, etc.*
... ah, here we go: After defeating the legions of the Underdark and breaking the Eternal Cloud of Darkness that plagued their world, Marzell had gone into a bout of depression; one of his allies, an elven paladin by the name of Telsarin, had vanished during the final battle--having been thrown into a column of corrosive darkness, and presumed to have died as a result. Marzell, however, still felt that Telsarin, a user of dimensional portals, was still alive somewhere, having escaped through a conjured portal at the last second... or rather, Marzell was in denial about Telsarin's apparent "death", feeling guilty for the way he acted toward the elf paladin (nothing too aggressive, though. Mainly mere petty pranks played on the "graceful-looking pretty-boy who had a vendetta against filthy beards/children/etc."). Still, Marzell felt compelled to find the answer to what had happened to his doomed ally, hoping to at least apologize for the way he had behaved.
Marzell began traveling to different schools of magic, requesting guidance from various practitioners, siphoning through numerous libraries, in search of any methods as to how to travel between dimensions... even if there was a slim chance that he could even master such methods (for he was a Weaponmaster with no prior need for magic), he still had to try....
... eventually, after many months of studying and practice, Marzell learned the ability to jump through dimensional portals. Problem was, he had very little control over where the portals could take him, and yet Marzell was prepared to make both the figurative and literal leap. At first, his portals would take him to various random locations within his home world, but after some time, his power grew stronger, eventually causing him to jump to alternate dimensions (in reality, this was due to his power developing outside the boundaries of his control, not that he had much control over it to begin with...).
Other Misc. Info:
~Carries around a simple, puppet-like wooden doll that he received from Telsarin shortly before his disappearance.
~Was a former student of Ironstone, where he gained the "Ironwrought" ability, which allows him to turn parts of his body into iron, used mostly for defensive purposes but has, on occasion, used it offensively (such as when throwing a punch).
~Speaks a total of four languages fluently: Common, Giant (a common language amongst the Orcs of his home world), Dwarven (common amongst dwarves and is the only language Marzell had to learn manually) and Primordial (most commonly used by those with an Elemental origin)
~Not wholly devoted to any of the Deities of his homeworld, but gives thanks to them on occasion.
~Voiced by Steve Blum (sounds like Jack Cayman)
... well, I suppose, if anyone has any further questions to ask, I'd be more than happy to answer them. Or have Marzell answer them, whichever he's most comfortable with.
Marzell: -__-;
Some "copy-paste" from a forum RP that Marzell took part in after the DnD session had ended:
Despite being of orc lineage, Marzell was raised by his human mother, thus he does not possess some of the more "savage" characteristics that orcs are known for in popular media (at least, not any that are made obvious). That is not to say that Marzell does not have the urge/will to fight, and will be more than happy to accept a challenge; he does not, however, have any bloodlust (at least, again, not any obvious signs of such). He simply enjoys a good fight, but will use excessive force if the need arises. Beyond his fighting prowess and gruff exterior, Marzell does have a more down-to-earth, easy-going nature, often indulging is simple dancing and music, as well as being a collector of the strange (a habit that he had picked up since his first adventure, wanting to, at the very least, gather as many souvenirs as he can). Likes simple things, nothing too fancy. Other hobbies include going to taverns for food and drink, pulling pranks on androgynous "pretty-boy" characters, tinkering with weapon designs (he has a special affiliation with axes), and having "special, magical acid-vomit" spat up on him (... don't ask).
A mischievous punk, but otherwise has his heart (mostly) in the right place. He doesn't wish for the orc half of his lineage to drive people away, but can sometimes come off as abrasive. Prone to making snarky comments, even at inappropriate moments. Has a somewhat dark sense of humor, often recounting the time that he and his fellow travelers had fought a group of "cosplaying trolls... plus one really, REALLY ugly troll" and taking their costumes, and another time where he barbarqued a Drow Elf with a thrown flaming hand axe... and getting a strange look from his Drow Elf, who asked if Marzell considered cannibalizing Drow for food (he doesn't, of course. That'd be gross, man!).... Oh, and he has a fear of ghosts--or rather, anything that he cannot easily harm through conventional means yet can harm him without problem--which, again, stems from a point during his first adventure where he and his group encountered spectres and levitating Drow Elves.
Bio: Hmmm, now, where should I start.... *flips through the pages of a storybook, tearing out any "irrelevant" info, such as Marzell being a child of rape, his rather crappy childhood, etc.*
... ah, here we go: After defeating the legions of the Underdark and breaking the Eternal Cloud of Darkness that plagued their world, Marzell had gone into a bout of depression; one of his allies, an elven paladin by the name of Telsarin, had vanished during the final battle--having been thrown into a column of corrosive darkness, and presumed to have died as a result. Marzell, however, still felt that Telsarin, a user of dimensional portals, was still alive somewhere, having escaped through a conjured portal at the last second... or rather, Marzell was in denial about Telsarin's apparent "death", feeling guilty for the way he acted toward the elf paladin (nothing too aggressive, though. Mainly mere petty pranks played on the "graceful-looking pretty-boy who had a vendetta against filthy beards/children/etc."). Still, Marzell felt compelled to find the answer to what had happened to his doomed ally, hoping to at least apologize for the way he had behaved.
Marzell began traveling to different schools of magic, requesting guidance from various practitioners, siphoning through numerous libraries, in search of any methods as to how to travel between dimensions... even if there was a slim chance that he could even master such methods (for he was a Weaponmaster with no prior need for magic), he still had to try....
... eventually, after many months of studying and practice, Marzell learned the ability to jump through dimensional portals. Problem was, he had very little control over where the portals could take him, and yet Marzell was prepared to make both the figurative and literal leap. At first, his portals would take him to various random locations within his home world, but after some time, his power grew stronger, eventually causing him to jump to alternate dimensions (in reality, this was due to his power developing outside the boundaries of his control, not that he had much control over it to begin with...).
Other Misc. Info:
~Carries around a simple, puppet-like wooden doll that he received from Telsarin shortly before his disappearance.
~Was a former student of Ironstone, where he gained the "Ironwrought" ability, which allows him to turn parts of his body into iron, used mostly for defensive purposes but has, on occasion, used it offensively (such as when throwing a punch).
~Speaks a total of four languages fluently: Common, Giant (a common language amongst the Orcs of his home world), Dwarven (common amongst dwarves and is the only language Marzell had to learn manually) and Primordial (most commonly used by those with an Elemental origin)
~Not wholly devoted to any of the Deities of his homeworld, but gives thanks to them on occasion.
~Voiced by Steve Blum (sounds like Jack Cayman)
... well, I suppose, if anyone has any further questions to ask, I'd be more than happy to answer them. Or have Marzell answer them, whichever he's most comfortable with.
Marzell: -__-;
Category Artwork (Digital) / Fantasy
Species Orc
Size 648 x 758px
File Size 183.6 kB
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