Because of FA's crappy uploading system, I'm going to resume adding the attacks with the update. However, I'm going to simplify the images to make it easier for me.
Name: Suskriti Misheal
Nickname: The Sherpa
House: Cold
Age: 46
Gender: Male
Species: Mountain Goat
Bio: Suskriti is originally from a region where mountains soar high above the clouds, and animals live among those mountains. These people are capable of breathing at very high altitudes. Suskriti is pretty strong for his people, and has been known for helping and saving people on the mountains. But he didn't become known until he was challenged by the Elemental Enemies. The Cloak invited him onto his ship, where he was sent to fight Frost bones in a pit of moving walls lined with spikes: Something only Frost Bones could survive. ...But the Sherpa, being an excellent climber with the right tools," not only subdued Frost Bones, but escaped from the pits, as well as the ship. But the Sherpa did not have an easy escape, and ended up falling into the ocean, which fortunately the Cloak's vessel was floating close enough to that the Sherpa didn't die on impact.
Sherpa washed upon a shoreline where he was found by a bunch of other animals, including Elemental Force members. After explaining who he was, he was allowed on the team. Breathing at high altitudes isn't the only thing he's good at. He's also skilled at breathing freezing cold air. The temperature of his winds is cold enough for him to be classified under the Cold house instead of the Wind house, however he cannot breathe ice.
Abilities:
A: Altitude Adjustment: The Sherpa can breathe in a lot of air to charge up his attacks. He can release it as is to damage and slow enemies, or he can keep it in to power his other attacks. In the meantime, he can swing his trusty grappling hook to attack opponents close range. He can release his energy in a circle, which damages and slows anything around him. It still works if he hasn't inhaled first, fortunately. Finally, he can summon whirling tornadoes of cold wind that float around him and damage and slow opponents. He creates stronger tornadoes after inhaling. Even better, if he inhales a strong tornado, his other attacks not only deal more damage, but will freeze the opponents for 5 seconds.
B: Climb Trial: (Lol, Typo) Sherpa displays the use of his grappling hook here. He shoots his hook out to damage enemies and bring smaller ones closer, where he can proceed to blow more cold air to damage and slow enemies. He can also summon rocks which he lobs in an arc at enemies. The rocks that don't hit enemies stay put and can be grappled, where he can proceed to fling it at an enemy really fast, dealing BIG damage. Finally, he can grapple most enemies and send them in the air where they will be ripped by his grappling hook.
I wanted to make a Cold house member that displayed cold powers without having them particularly be ice based.
Name: Suskriti Misheal
Nickname: The Sherpa
House: Cold
Age: 46
Gender: Male
Species: Mountain Goat
Bio: Suskriti is originally from a region where mountains soar high above the clouds, and animals live among those mountains. These people are capable of breathing at very high altitudes. Suskriti is pretty strong for his people, and has been known for helping and saving people on the mountains. But he didn't become known until he was challenged by the Elemental Enemies. The Cloak invited him onto his ship, where he was sent to fight Frost bones in a pit of moving walls lined with spikes: Something only Frost Bones could survive. ...But the Sherpa, being an excellent climber with the right tools," not only subdued Frost Bones, but escaped from the pits, as well as the ship. But the Sherpa did not have an easy escape, and ended up falling into the ocean, which fortunately the Cloak's vessel was floating close enough to that the Sherpa didn't die on impact.
Sherpa washed upon a shoreline where he was found by a bunch of other animals, including Elemental Force members. After explaining who he was, he was allowed on the team. Breathing at high altitudes isn't the only thing he's good at. He's also skilled at breathing freezing cold air. The temperature of his winds is cold enough for him to be classified under the Cold house instead of the Wind house, however he cannot breathe ice.
Abilities:
A: Altitude Adjustment: The Sherpa can breathe in a lot of air to charge up his attacks. He can release it as is to damage and slow enemies, or he can keep it in to power his other attacks. In the meantime, he can swing his trusty grappling hook to attack opponents close range. He can release his energy in a circle, which damages and slows anything around him. It still works if he hasn't inhaled first, fortunately. Finally, he can summon whirling tornadoes of cold wind that float around him and damage and slow opponents. He creates stronger tornadoes after inhaling. Even better, if he inhales a strong tornado, his other attacks not only deal more damage, but will freeze the opponents for 5 seconds.
B: Climb Trial: (Lol, Typo) Sherpa displays the use of his grappling hook here. He shoots his hook out to damage enemies and bring smaller ones closer, where he can proceed to blow more cold air to damage and slow enemies. He can also summon rocks which he lobs in an arc at enemies. The rocks that don't hit enemies stay put and can be grappled, where he can proceed to fling it at an enemy really fast, dealing BIG damage. Finally, he can grapple most enemies and send them in the air where they will be ripped by his grappling hook.
I wanted to make a Cold house member that displayed cold powers without having them particularly be ice based.
Category Artwork (Traditional) / General Furry Art
Species Goat
Size 1021 x 850px
File Size 137.1 kB
FA+

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