Tessiel Desert Worker, Beetle
One of a series of utilitiarian 'castes', this 'small' worker includes both bioluminescence for soft ambient lighting and and a bio-photovoltaic 'sail' that can be made to go opaque and act to screen or dampen bright light when deployed near an overhead light source other than themselves.
Though unable to fly, they are highly mobile with micro-hair grippers in addition to their claws, and can fold both sail and compress their overall carapace to fit through some pretty snug openings.
Their head-blade can be used as a cutting blade while still alive, though these particular workers prefer their nandibles.
Dead, the carapace can be hollowed out, cleaned, enamelled and lacework added to make an effective set of bracers. Their headblades make for excellent cutting and augering tools and have a high enough metal content to be forge-welded to a proper handle if need be.
Though of very poor intelligence, they respond well to verbal or pheromonal training, and, while young, are loyal to the death to their owner or hive-master.
Most encountered in a typical nest or hive will be between six and ten inches long with a similar sail height, but these workers never stop growing and molting, roughly half an inch in length a year. Once they start to reach the size of a large pack animal, develop the rudiments of intelligence, as well as the ability to 'command' others of their kind.
While most of this particular kind of worker were exterminated during the Ancient Wars, new nests are occasionally found in the desert, and the Tribals sometimes trade in both their carapaces and live, if small, specimens. They eat little, and require very little water. Starving them doesn't affect them that adversely, as they are able to discard extremities and 'hibernate' their vital organs in suspeded animation within the armor of their shell. Adding a few drops of water revives the beetle, and if necessary, it will regrow the lost bodyparts over the course of 6-24 hours depending on the size of the beetle.
***
Quickie sketch toward the end of the day.
WYSIWYG - what you see is the scale and resolution worked on, all with wacom and pshop, merely flattened, and jpeg'd - starting to toy with the idea of not having to bring the sketchbook & art materials to work every day.
One of a series of utilitiarian 'castes', this 'small' worker includes both bioluminescence for soft ambient lighting and and a bio-photovoltaic 'sail' that can be made to go opaque and act to screen or dampen bright light when deployed near an overhead light source other than themselves.
Though unable to fly, they are highly mobile with micro-hair grippers in addition to their claws, and can fold both sail and compress their overall carapace to fit through some pretty snug openings.
Their head-blade can be used as a cutting blade while still alive, though these particular workers prefer their nandibles.
Dead, the carapace can be hollowed out, cleaned, enamelled and lacework added to make an effective set of bracers. Their headblades make for excellent cutting and augering tools and have a high enough metal content to be forge-welded to a proper handle if need be.
Though of very poor intelligence, they respond well to verbal or pheromonal training, and, while young, are loyal to the death to their owner or hive-master.
Most encountered in a typical nest or hive will be between six and ten inches long with a similar sail height, but these workers never stop growing and molting, roughly half an inch in length a year. Once they start to reach the size of a large pack animal, develop the rudiments of intelligence, as well as the ability to 'command' others of their kind.
While most of this particular kind of worker were exterminated during the Ancient Wars, new nests are occasionally found in the desert, and the Tribals sometimes trade in both their carapaces and live, if small, specimens. They eat little, and require very little water. Starving them doesn't affect them that adversely, as they are able to discard extremities and 'hibernate' their vital organs in suspeded animation within the armor of their shell. Adding a few drops of water revives the beetle, and if necessary, it will regrow the lost bodyparts over the course of 6-24 hours depending on the size of the beetle.
***
Quickie sketch toward the end of the day.
WYSIWYG - what you see is the scale and resolution worked on, all with wacom and pshop, merely flattened, and jpeg'd - starting to toy with the idea of not having to bring the sketchbook & art materials to work every day.
Category All / All
Species Unspecified / Any
Size 800 x 800px
File Size 223.7 kB
Thankies!
*nodnods* Starting, very slowly, to get the hang of 'quick and dirty' highlighting for shiny surfaces :> Was fun to do too. Original colors were kinda bland though - nice rich blue, bright gold ... like my high school colors now that I think of it >.<, so pushed it to this instead :>
*nodnods* Starting, very slowly, to get the hang of 'quick and dirty' highlighting for shiny surfaces :> Was fun to do too. Original colors were kinda bland though - nice rich blue, bright gold ... like my high school colors now that I think of it >.<, so pushed it to this instead :>
*grins* Thankies - a modest attempt at a 'ground up' insectile infrastructure. I doubt any of the subsequent designs I come up with will be as broadly useful as these little guys, but I'm going to try.
Perfect would be a triad of 3 broad-role 'worker' beetles that have the immortal, always growing trait in common.
Perfect would be a triad of 3 broad-role 'worker' beetles that have the immortal, always growing trait in common.
*smiles* Its okay, its not also supposed to be common knowledge - something you infer from all the combined works. Most of the bugs that have a 'role' in Tessiel were engineered that way, similar to some of the elements in the whole Hive-Worlds scenario, using magic to modify genetics, turn a bug into a tool, weapon, or industrial component.
Its long forgotten technology though, and these are essentially the 'wild descendants' of the original worker bugs.
Its long forgotten technology though, and these are essentially the 'wild descendants' of the original worker bugs.
FA+

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