Here's the latest update on my modeling overhaul. I mainly just rendered this because I wanted to make a new icon and see how well cycles rendered close up. Expect more of this over the next few days.
Category All / General Furry Art
Species Husky
Size 1000 x 660px
File Size 1.21 MB
Yeah, for a while cycles didn't have a hair shader, so I just used their base diffuse shader with a few others added on through nodes.
Though they added a hair shader in the most recent release, and I use that with a few other shaders to get a result I like. It's mainly a fur shader, drawing it's color from a UV image texture. The UV texture also connects to the color port of a glossy shader. The glossy and hair go into a mix shader with about 90%hair and 10%glossy. The mixed result goes into another mix shader that combines: 40% previous mix shader with 60% transparent shader. It gives the fur a really nice and soft look. Without the transparent shader the fur looks really rough and a little overdone.
Though they added a hair shader in the most recent release, and I use that with a few other shaders to get a result I like. It's mainly a fur shader, drawing it's color from a UV image texture. The UV texture also connects to the color port of a glossy shader. The glossy and hair go into a mix shader with about 90%hair and 10%glossy. The mixed result goes into another mix shader that combines: 40% previous mix shader with 60% transparent shader. It gives the fur a really nice and soft look. Without the transparent shader the fur looks really rough and a little overdone.
Ahh, awesome! You'll soon find out how much easier cycles is and never go back, haha
And go Render Settings -> Performance Tab -> Tiles, if you have a multi-core CPU it's better to use a smaller tile size, 16x16 seems to be the sweet spot. You can fiddle with it and see what works for you, haha.
Ahh, that's simple. In your settings [the user preferences thingy], go to System Tab -> Somewhere in bottom left you should see Compute Device. Set that to CUDA, then under your Render Settings -> Render Tab [very top usually] where it says Feature Set change it to CUDA. If you don't see it there go Experimental then CUDA will pop up
If you need anything else I could always show ya [like texture nodes, gosh those are fun and crazy fast] o v o
And go Render Settings -> Performance Tab -> Tiles, if you have a multi-core CPU it's better to use a smaller tile size, 16x16 seems to be the sweet spot. You can fiddle with it and see what works for you, haha.
Ahh, that's simple. In your settings [the user preferences thingy], go to System Tab -> Somewhere in bottom left you should see Compute Device. Set that to CUDA, then under your Render Settings -> Render Tab [very top usually] where it says Feature Set change it to CUDA. If you don't see it there go Experimental then CUDA will pop up
If you need anything else I could always show ya [like texture nodes, gosh those are fun and crazy fast] o v o
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